#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "nouveau_screen.h"
#include "nouveau_context.h"
#include "nouveau_winsys.h"
#include "nouveau_fence.h"
#include "nouveau_buffer.h"
#include "nouveau_mm.h"
struct nouveau_transfer {
struct pipe_transfer base;
};
static INLINE struct nouveau_transfer *
nouveau_transfer(struct pipe_transfer *transfer)
{
return (struct nouveau_transfer *)transfer;
}
static INLINE boolean
nouveau_buffer_allocate(struct nouveau_screen *screen,
struct nv04_resource *buf, unsigned domain)
{
uint32_t size = buf->base.width0;
if (buf->base.bind & PIPE_BIND_CONSTANT_BUFFER)
size = align(size, 0x100);
if (domain == NOUVEAU_BO_VRAM) {
buf->mm = nouveau_mm_allocate(screen->mm_VRAM, size,
&buf->bo, &buf->offset);
if (!buf->bo)
return nouveau_buffer_allocate(screen, buf, NOUVEAU_BO_GART);
} else
if (domain == NOUVEAU_BO_GART) {
buf->mm = nouveau_mm_allocate(screen->mm_GART, size,
&buf->bo, &buf->offset);
if (!buf->bo)
return FALSE;
}
if (domain != NOUVEAU_BO_GART) {
if (!buf->data) {
buf->data = MALLOC(buf->base.width0);
if (!buf->data)
return FALSE;
}
}
buf->domain = domain;
if (buf->bo)
buf->address = buf->bo->offset + buf->offset;
return TRUE;
}
static INLINE void
release_allocation(struct nouveau_mm_allocation **mm,
struct nouveau_fence *fence)
{
nouveau_fence_work(fence, nouveau_mm_free_work, *mm);
(*mm) = NULL;
}
INLINE void
nouveau_buffer_release_gpu_storage(struct nv04_resource *buf)
{
nouveau_bo_ref(NULL, &buf->bo);
if (buf->mm)
release_allocation(&buf->mm, buf->fence);
buf->domain = 0;
}
static INLINE boolean
nouveau_buffer_reallocate(struct nouveau_screen *screen,
struct nv04_resource *buf, unsigned domain)
{
nouveau_buffer_release_gpu_storage(buf);
return nouveau_buffer_allocate(screen, buf, domain);
}
static void
nouveau_buffer_destroy(struct pipe_screen *pscreen,
struct pipe_resource *presource)
{
struct nv04_resource *res = nv04_resource(presource);
nouveau_buffer_release_gpu_storage(res);
if (res->data && !(res->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY))
FREE(res->data);
nouveau_fence_ref(NULL, &res->fence);
nouveau_fence_ref(NULL, &res->fence_wr);
FREE(res);
}
/* Maybe just migrate to GART right away if we actually need to do this. */
boolean
nouveau_buffer_download(struct nouveau_context *nv, struct nv04_resource *buf,
unsigned start, unsigned size)
{
struct nouveau_mm_allocation *mm;
struct nouveau_bo *bounce = NULL;
uint32_t offset;
assert(buf->domain == NOUVEAU_BO_VRAM);
mm = nouveau_mm_allocate(nv->screen->mm_GART, size, &bounce, &offset);
if (!bounce)
return FALSE;
nv->copy_data(nv, bounce, offset, NOUVEAU_BO_GART,
buf->bo, buf->offset + start, NOUVEAU_BO_VRAM, size);
if (nouveau_bo_map(bounce, NOUVEAU_BO_RD, nv->screen->client))
return FALSE;
memcpy(buf->data + start, (uint8_t *)bounce->map + offset, size);
buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nouveau_bo_ref(NULL, &bounce);
if (mm)
nouveau_mm_free(mm);
return TRUE;
}
static boolean
nouveau_buffer_upload(struct nouveau_context *nv, struct nv04_resource *buf,
unsigned start, unsigned size)
{
struct nouveau_mm_allocation *mm;
struct nouveau_bo *bounce = NULL;
uint32_t offset;
if (size <= 192 && (nv->push_data || nv->push_cb)) {
if (buf->base.bind & PIPE_BIND_CONSTANT_BUFFER)
nv->push_cb(nv, buf->bo, buf->domain, buf->offset, buf->base.width0,
start, size / 4, (const uint32_t *)(buf->data + start));
else
nv->push_data(nv, buf->bo, buf->offset + start, buf->domain,
size, buf->data + start);
return TRUE;
}
mm = nouveau_mm_allocate(nv->screen->mm_GART, size, &bounce, &offset);
if (!bounce)
return FALSE;
nouveau_bo_map(bounce, 0, nv->screen->client);
memcpy((uint8_t *)bounce->map + offset, buf->data + start, size);
nv->copy_data(nv, buf->bo, buf->offset + start, NOUVEAU_BO_VRAM,
bounce, offset, NOUVEAU_BO_GART, size);
nouveau_bo_ref(NULL, &bounce);
if (mm)
release_allocation(&mm, nv->screen->fence.current);
if (start == 0 && size == buf->base.width0)
buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
return TRUE;
}
static struct pipe_transfer *
nouveau_buffer_transfer_get(struct pipe_context *pipe,
struct pipe_resource *resource,
unsigned level, unsigned usage,
const struct pipe_box *box)
{
struct nv04_resource *buf = nv04_resource(resource);
struct nouveau_context *nv = nouveau_context(pipe);
struct nouveau_transfer *xfr = CALLOC_STRUCT(nouveau_transfer);
if (!xfr)
return NULL;
xfr->base.resource = resource;
xfr->base.box.x = box->x;
xfr->base.box.width = box->width;
xfr->base.usage = usage;
if (buf->domain == NOUVEAU_BO_VRAM) {
if (usage & PIPE_TRANSFER_READ) {
if (buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING)
nouveau_buffer_download(nv, buf, 0, buf->base.width0);
}
}
return &xfr->base;
}
static void
nouveau_buffer_transfer_destroy(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct nv04_resource *buf = nv04_resource(transfer->resource);
struct nouveau_transfer *xfr = nouveau_transfer(transfer);
struct nouveau_context *nv = nouveau_context(pipe);
if (xfr->base.usage & PIPE_TRANSFER_WRITE) {
if (buf->domain == NOUVEAU_BO_VRAM) {
nouveau_buffer_upload(nv, buf, transfer->box.x, transfer->box.width);
}
if (buf->domain != 0 && (buf->base.bind & (PIPE_BIND_VERTEX_BUFFER |
PIPE_BIND_INDEX_BUFFER)))
nouveau_context(pipe)->vbo_dirty = TRUE;
}
FREE(xfr);
}
static INLINE boolean
nouveau_buffer_sync(struct nv04_resource *buf, unsigned rw)
{
if (rw == PIPE_TRANSFER_READ) {
if (!buf->fence_wr)
return TRUE;
if (!nouveau_fence_wait(buf->fence_wr))
return FALSE;
} else {
if (!buf->fence)
return TRUE;
if (!nouveau_fence_wait(buf->fence))
return FALSE;
nouveau_fence_ref(NULL, &buf->fence);
}
nouveau_fence_ref(NULL, &buf->fence_wr);
return TRUE;
}
static INLINE boolean
nouveau_buffer_busy(struct nv04_resource *buf, unsigned rw)
{
if (rw == PIPE_TRANSFER_READ)
return (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr));
else
return (buf->fence && !nouveau_fence_signalled(buf->fence));
}
static void *
nouveau_buffer_transfer_map(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct nouveau_context *nv = nouveau_context(pipe);
struct nouveau_transfer *xfr = nouveau_transfer(transfer);
struct nv04_resource *buf = nv04_resource(transfer->resource);
struct nouveau_bo *bo = buf->bo;
uint8_t *map;
int ret;
uint32_t offset = xfr->base.box.x;
uint32_t flags = 0;
if (buf->domain != NOUVEAU_BO_GART)
return buf->data + offset;
if (!buf->mm)
flags = nouveau_screen_transfer_flags(xfr->base.usage);
offset += buf->offset;
ret = nouveau_bo_map(buf->bo, flags, nv->screen->client);
if (ret)
return NULL;
map = (uint8_t *)bo->map + offset;
if (buf->mm) {
if (xfr->base.usage & PIPE_TRANSFER_DONTBLOCK) {
if (nouveau_buffer_busy(buf, xfr->base.usage & PIPE_TRANSFER_READ_WRITE))
return NULL;
} else
if (!(xfr->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
nouveau_buffer_sync(buf, xfr->base.usage & PIPE_TRANSFER_READ_WRITE);
}
}
return map;
}
static void
nouveau_buffer_transfer_flush_region(struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
#if 0
struct nv04_resource *res = nv04_resource(transfer->resource);
struct nouveau_bo *bo = res->bo;
unsigned offset = res->offset + transfer->box.x + box->x;
/* not using non-snoop system memory yet, no need for cflush */
if (1)
return;
/* XXX: maybe need to upload for VRAM buffers here */
#endif
}
static void
nouveau_buffer_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
}
void *
nouveau_resource_map_offset(struct nouveau_context *nv,
struct nv04_resource *res, uint32_t offset,
uint32_t flags)
{
if ((res->domain == NOUVEAU_BO_VRAM) &&
(res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING))
nouveau_buffer_download(nv, res, 0, res->base.width0);
if ((res->domain != NOUVEAU_BO_GART) ||
(res->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY))
return res->data + offset;
if (res->mm) {
unsigned rw;
rw = (flags & NOUVEAU_BO_WR) ? PIPE_TRANSFER_WRITE : PIPE_TRANSFER_READ;
nouveau_buffer_sync(res, rw);
if (nouveau_bo_map(res->bo, 0, NULL))
return NULL;
} else {
if (nouveau_bo_map(res->bo, flags, nv->screen->client))
return NULL;
}
return (uint8_t *)res->bo->map + res->offset + offset;
}
const struct u_resource_vtbl nouveau_buffer_vtbl =
{
u_default_resource_get_handle, /* get_handle */
nouveau_buffer_destroy, /* resource_destroy */
nouveau_buffer_transfer_get, /* get_transfer */
nouveau_buffer_transfer_destroy, /* transfer_destroy */
nouveau_buffer_transfer_map, /* transfer_map */
nouveau_buffer_transfer_flush_region, /* transfer_flush_region */
nouveau_buffer_transfer_unmap, /* transfer_unmap */
u_default_transfer_inline_write /* transfer_inline_write */
};
struct pipe_resource *
nouveau_buffer_create(struct pipe_screen *pscreen,
const struct pipe_resource *templ)
{
struct nouveau_screen *screen = nouveau_screen(pscreen);
struct nv04_resource *buffer;
boolean ret;
buffer = CALLOC_STRUCT(nv04_resource);
if (!buffer)
return NULL;
buffer->base = *templ;
buffer->vtbl = &nouveau_buffer_vtbl;
pipe_reference_init(&buffer->base.reference, 1);
buffer->base.screen = pscreen;
if (buffer->base.bind &
(screen->vidmem_bindings & screen->sysmem_bindings)) {
switch (buffer->base.usage) {
case PIPE_USAGE_DEFAULT:
case PIPE_USAGE_IMMUTABLE:
case PIPE_USAGE_STATIC:
buffer->domain = NOUVEAU_BO_VRAM;
break;
case PIPE_USAGE_DYNAMIC:
case PIPE_USAGE_STAGING:
case PIPE_USAGE_STREAM:
buffer->domain = NOUVEAU_BO_GART;
break;
default:
assert(0);
break;
}
} else {
if (buffer->base.bind & screen->vidmem_bindings)
buffer->domain = NOUVEAU_BO_VRAM;
else
if (buffer->base.bind & screen->sysmem_bindings)
buffer->domain = NOUVEAU_BO_GART;
}
ret = nouveau_buffer_allocate(screen, buffer, buffer->domain);
if (ret == FALSE)
goto fail;
return &buffer->base;
fail:
FREE(buffer);
return NULL;
}
struct pipe_resource *
nouveau_user_buffer_create(struct pipe_screen *pscreen, void *ptr,
unsigned bytes, unsigned bind)
{
struct nv04_resource *buffer;
buffer = CALLOC_STRUCT(nv04_resource);
if (!buffer)
return NULL;
pipe_reference_init(&buffer->base.reference, 1);
buffer->vtbl = &nouveau_buffer_vtbl;
buffer->base.screen = pscreen;
buffer->base.format = PIPE_FORMAT_R8_UNORM;
buffer->base.usage = PIPE_USAGE_IMMUTABLE;
buffer->base.bind = bind;
buffer->base.width0 = bytes;
buffer->base.height0 = 1;
buffer->base.depth0 = 1;
buffer->data = ptr;
buffer->status = NOUVEAU_BUFFER_STATUS_USER_MEMORY;
return &buffer->base;
}
/* Like download, but for GART buffers. Merge ? */
static INLINE boolean
nouveau_buffer_data_fetch(struct nouveau_context *nv, struct nv04_resource *buf,
struct nouveau_bo *bo, unsigned offset, unsigned size)
{
if (!buf->data) {
buf->data = MALLOC(size);
if (!buf->data)
return FALSE;
}
if (nouveau_bo_map(bo, NOUVEAU_BO_RD, nv->screen->client))
return FALSE;
memcpy(buf->data, (uint8_t *)bo->map + offset, size);
return TRUE;
}
/* Migrate a linear buffer (vertex, index, constants) USER -> GART -> VRAM. */
boolean
nouveau_buffer_migrate(struct nouveau_context *nv,
struct nv04_resource *buf, const unsigned new_domain)
{
struct nouveau_screen *screen = nv->screen;
struct nouveau_bo *bo;
const unsigned old_domain = buf->domain;
unsigned size = buf->base.width0;
unsigned offset;
int ret;
assert(new_domain != old_domain);
if (new_domain == NOUVEAU_BO_GART && old_domain == 0) {
if (!nouveau_buffer_allocate(screen, buf, new_domain))
return FALSE;
ret = nouveau_bo_map(buf->bo, 0, nv->screen->client);
if (ret)
return ret;
memcpy((uint8_t *)buf->bo->map + buf->offset, buf->data, size);
FREE(buf->data);
} else
if (old_domain != 0 && new_domain != 0) {
struct nouveau_mm_allocation *mm = buf->mm;
if (new_domain == NOUVEAU_BO_VRAM) {
/* keep a system memory copy of our data in case we hit a fallback */
if (!nouveau_buffer_data_fetch(nv, buf, buf->bo, buf->offset, size))
return FALSE;
if (nouveau_mesa_debug)
debug_printf("migrating %u KiB to VRAM\n", size / 1024);
}
offset = buf->offset;
bo = buf->bo;
buf->bo = NULL;
buf->mm = NULL;
nouveau_buffer_allocate(screen, buf, new_domain);
nv->copy_data(nv, buf->bo, buf->offset, new_domain,
bo, offset, old_domain, buf->base.width0);
nouveau_bo_ref(NULL, &bo);
if (mm)
release_allocation(&mm, screen->fence.current);
} else
if (new_domain == NOUVEAU_BO_VRAM && old_domain == 0) {
if (!nouveau_buffer_allocate(screen, buf, NOUVEAU_BO_VRAM))
return FALSE;
if (!nouveau_buffer_upload(nv, buf, 0, buf->base.width0))
return FALSE;
} else
return FALSE;
assert(buf->domain == new_domain);
return TRUE;
}
/* Migrate data from glVertexAttribPointer(non-VBO) user buffers to GART.
* We'd like to only allocate @size bytes here, but then we'd have to rebase
* the vertex indices ...
*/
boolean
nouveau_user_buffer_upload(struct nouveau_context *nv,
struct nv04_resource *buf,
unsigned base, unsigned size)
{
struct nouveau_screen *screen = nouveau_screen(buf->base.screen);
int ret;
assert(buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY);
buf->base.width0 = base + size;
if (!nouveau_buffer_reallocate(screen, buf, NOUVEAU_BO_GART))
return FALSE;
ret = nouveau_bo_map(buf->bo, 0, nv->screen->client);
if (ret)
return FALSE;
memcpy((uint8_t *)buf->bo->map + buf->offset + base, buf->data + base, size);
return TRUE;
}
/* Scratch data allocation. */
static INLINE int
nouveau_scratch_bo_alloc(struct nouveau_context *nv, struct nouveau_bo **pbo,
unsigned size)
{
return nouveau_bo_new(nv->screen->device, NOUVEAU_BO_GART | NOUVEAU_BO_MAP,
4096, size, NULL, pbo);
}
void
nouveau_scratch_runout_release(struct nouveau_context *nv)
{
if (!nv->scratch.nr_runout)
return;
do {
--nv->scratch.nr_runout;
nouveau_bo_ref(NULL, &nv->scratch.runout[nv->scratch.nr_runout]);
} while (nv->scratch.nr_runout);
FREE(nv->scratch.runout);
nv->scratch.end = 0;
nv->scratch.runout = NULL;
}
/* Allocate an extra bo if we can't fit everything we need simultaneously.
* (Could happen for very large user arrays.)
*/
static INLINE boolean
nouveau_scratch_runout(struct nouveau_context *nv, unsigned size)
{
int ret;
const unsigned n = nv->scratch.nr_runout++;
nv->scratch.runout = REALLOC(nv->scratch.runout,
(n + 0) * sizeof(*nv->scratch.runout),
(n + 1) * sizeof(*nv->scratch.runout));
nv->scratch.runout[n] = NULL;
ret = nouveau_scratch_bo_alloc(nv, &nv->scratch.runout[n], size);
if (!ret) {
ret = nouveau_bo_map(nv->scratch.runout[n], 0, NULL);
if (ret)
nouveau_bo_ref(NULL, &nv->scratch.runout[--nv->scratch.nr_runout]);
}
if (!ret) {
nv->scratch.current = nv->scratch.runout[n];
nv->scratch.offset = 0;
nv->scratch.end = size;
nv->scratch.map = nv->scratch.current->map;
}
return !ret;
}
/* Continue to next scratch buffer, if available (no wrapping, large enough).
* Allocate it if it has not yet been created.
*/
static INLINE boolean
nouveau_scratch_next(struct nouveau_context *nv, unsigned size)
{
struct nouveau_bo *bo;
int ret;
const unsigned i = (nv->scratch.id + 1) % NOUVEAU_MAX_SCRATCH_BUFS;
if ((size > nv->scratch.bo_size) || (i == nv->scratch.wrap))
return FALSE;
nv->scratch.id = i;
bo = nv->scratch.bo[i];
if (!bo) {
ret = nouveau_scratch_bo_alloc(nv, &bo, nv->scratch.bo_size);
if (ret)
return FALSE;
nv->scratch.bo[i] = bo;
}
nv->scratch.current = bo;
nv->scratch.offset = 0;
nv->scratch.end = nv->scratch.bo_size;
ret = nouveau_bo_map(bo, NOUVEAU_BO_WR, nv->screen->client);
if (!ret)
nv->scratch.map = bo->map;
return !ret;
}
static boolean
nouveau_scratch_more(struct nouveau_context *nv, unsigned min_size)
{
boolean ret;
ret = nouveau_scratch_next(nv, min_size);
if (!ret)
ret = nouveau_scratch_runout(nv, min_size);
return ret;
}
/* Copy data to a scratch buffer and return address & bo the data resides in. */
uint64_t
nouveau_scratch_data(struct nouveau_context *nv,
const void *data, unsigned base, unsigned size,
struct nouveau_bo **bo)
{
unsigned bgn = MAX2(base, nv->scratch.offset);
unsigned end = bgn + size;
if (end >= nv->scratch.end) {
end = base + size;
if (!nouveau_scratch_more(nv, end))
return 0;
bgn = base;
}
nv->scratch.offset = align(end, 4);
memcpy(nv->scratch.map + bgn, (const uint8_t *)data + base, size);
*bo = nv->scratch.current;
return (*bo)->offset + (bgn - base);
}
void *
nouveau_scratch_get(struct nouveau_context *nv,
unsigned size, uint64_t *gpu_addr, struct nouveau_bo **pbo)
{
unsigned bgn = nv->scratch.offset;
unsigned end = nv->scratch.offset + size;
if (end >= nv->scratch.end) {
end = size;
if (!nouveau_scratch_more(nv, end))
return NULL;
bgn = 0;
}
nv->scratch.offset = align(end, 4);
*pbo = nv->scratch.current;
*gpu_addr = nv->scratch.current->offset + bgn;
return nv->scratch.map + bgn;
}