#include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_math.h" #include "nouveau_screen.h" #include "nouveau_context.h" #include "nouveau_winsys.h" #include "nouveau_fence.h" #include "nouveau_buffer.h" #include "nouveau_mm.h" struct nouveau_transfer { struct pipe_transfer base; }; static INLINE struct nouveau_transfer * nouveau_transfer(struct pipe_transfer *transfer) { return (struct nouveau_transfer *)transfer; } static INLINE boolean nouveau_buffer_allocate(struct nouveau_screen *screen, struct nv04_resource *buf, unsigned domain) { uint32_t size = buf->base.width0; if (buf->base.bind & PIPE_BIND_CONSTANT_BUFFER) size = align(size, 0x100); if (domain == NOUVEAU_BO_VRAM) { buf->mm = nouveau_mm_allocate(screen->mm_VRAM, size, &buf->bo, &buf->offset); if (!buf->bo) return nouveau_buffer_allocate(screen, buf, NOUVEAU_BO_GART); } else if (domain == NOUVEAU_BO_GART) { buf->mm = nouveau_mm_allocate(screen->mm_GART, size, &buf->bo, &buf->offset); if (!buf->bo) return FALSE; } if (domain != NOUVEAU_BO_GART) { if (!buf->data) { buf->data = MALLOC(buf->base.width0); if (!buf->data) return FALSE; } } buf->domain = domain; if (buf->bo) buf->address = buf->bo->offset + buf->offset; return TRUE; } static INLINE void release_allocation(struct nouveau_mm_allocation **mm, struct nouveau_fence *fence) { nouveau_fence_work(fence, nouveau_mm_free_work, *mm); (*mm) = NULL; } INLINE void nouveau_buffer_release_gpu_storage(struct nv04_resource *buf) { nouveau_bo_ref(NULL, &buf->bo); if (buf->mm) release_allocation(&buf->mm, buf->fence); buf->domain = 0; } static INLINE boolean nouveau_buffer_reallocate(struct nouveau_screen *screen, struct nv04_resource *buf, unsigned domain) { nouveau_buffer_release_gpu_storage(buf); return nouveau_buffer_allocate(screen, buf, domain); } static void nouveau_buffer_destroy(struct pipe_screen *pscreen, struct pipe_resource *presource) { struct nv04_resource *res = nv04_resource(presource); nouveau_buffer_release_gpu_storage(res); if (res->data && !(res->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY)) FREE(res->data); nouveau_fence_ref(NULL, &res->fence); nouveau_fence_ref(NULL, &res->fence_wr); FREE(res); } /* Maybe just migrate to GART right away if we actually need to do this. */ boolean nouveau_buffer_download(struct nouveau_context *nv, struct nv04_resource *buf, unsigned start, unsigned size) { struct nouveau_mm_allocation *mm; struct nouveau_bo *bounce = NULL; uint32_t offset; assert(buf->domain == NOUVEAU_BO_VRAM); mm = nouveau_mm_allocate(nv->screen->mm_GART, size, &bounce, &offset); if (!bounce) return FALSE; nv->copy_data(nv, bounce, offset, NOUVEAU_BO_GART, buf->bo, buf->offset + start, NOUVEAU_BO_VRAM, size); if (nouveau_bo_map(bounce, NOUVEAU_BO_RD, nv->screen->client)) return FALSE; memcpy(buf->data + start, (uint8_t *)bounce->map + offset, size); buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; nouveau_bo_ref(NULL, &bounce); if (mm) nouveau_mm_free(mm); return TRUE; } static boolean nouveau_buffer_upload(struct nouveau_context *nv, struct nv04_resource *buf, unsigned start, unsigned size) { struct nouveau_mm_allocation *mm; struct nouveau_bo *bounce = NULL; uint32_t offset; if (size <= 192 && (nv->push_data || nv->push_cb)) { if (buf->base.bind & PIPE_BIND_CONSTANT_BUFFER) nv->push_cb(nv, buf->bo, buf->domain, buf->offset, buf->base.width0, start, size / 4, (const uint32_t *)(buf->data + start)); else nv->push_data(nv, buf->bo, buf->offset + start, buf->domain, size, buf->data + start); return TRUE; } mm = nouveau_mm_allocate(nv->screen->mm_GART, size, &bounce, &offset); if (!bounce) return FALSE; nouveau_bo_map(bounce, 0, nv->screen->client); memcpy((uint8_t *)bounce->map + offset, buf->data + start, size); nv->copy_data(nv, buf->bo, buf->offset + start, NOUVEAU_BO_VRAM, bounce, offset, NOUVEAU_BO_GART, size); nouveau_bo_ref(NULL, &bounce); if (mm) release_allocation(&mm, nv->screen->fence.current); if (start == 0 && size == buf->base.width0) buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; return TRUE; } static struct pipe_transfer * nouveau_buffer_transfer_get(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box) { struct nv04_resource *buf = nv04_resource(resource); struct nouveau_context *nv = nouveau_context(pipe); struct nouveau_transfer *xfr = CALLOC_STRUCT(nouveau_transfer); if (!xfr) return NULL; xfr->base.resource = resource; xfr->base.box.x = box->x; xfr->base.box.width = box->width; xfr->base.usage = usage; if (buf->domain == NOUVEAU_BO_VRAM) { if (usage & PIPE_TRANSFER_READ) { if (buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) nouveau_buffer_download(nv, buf, 0, buf->base.width0); } } return &xfr->base; } static void nouveau_buffer_transfer_destroy(struct pipe_context *pipe, struct pipe_transfer *transfer) { struct nv04_resource *buf = nv04_resource(transfer->resource); struct nouveau_transfer *xfr = nouveau_transfer(transfer); struct nouveau_context *nv = nouveau_context(pipe); if (xfr->base.usage & PIPE_TRANSFER_WRITE) { if (buf->domain == NOUVEAU_BO_VRAM) { nouveau_buffer_upload(nv, buf, transfer->box.x, transfer->box.width); } if (buf->domain != 0 && (buf->base.bind & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER))) nouveau_context(pipe)->vbo_dirty = TRUE; } FREE(xfr); } static INLINE boolean nouveau_buffer_sync(struct nv04_resource *buf, unsigned rw) { if (rw == PIPE_TRANSFER_READ) { if (!buf->fence_wr) return TRUE; if (!nouveau_fence_wait(buf->fence_wr)) return FALSE; } else { if (!buf->fence) return TRUE; if (!nouveau_fence_wait(buf->fence)) return FALSE; nouveau_fence_ref(NULL, &buf->fence); } nouveau_fence_ref(NULL, &buf->fence_wr); return TRUE; } static INLINE boolean nouveau_buffer_busy(struct nv04_resource *buf, unsigned rw) { if (rw == PIPE_TRANSFER_READ) return (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr)); else return (buf->fence && !nouveau_fence_signalled(buf->fence)); } static void * nouveau_buffer_transfer_map(struct pipe_context *pipe, struct pipe_transfer *transfer) { struct nouveau_context *nv = nouveau_context(pipe); struct nouveau_transfer *xfr = nouveau_transfer(transfer); struct nv04_resource *buf = nv04_resource(transfer->resource); struct nouveau_bo *bo = buf->bo; uint8_t *map; int ret; uint32_t offset = xfr->base.box.x; uint32_t flags = 0; if (buf->domain != NOUVEAU_BO_GART) return buf->data + offset; if (!buf->mm) flags = nouveau_screen_transfer_flags(xfr->base.usage); offset += buf->offset; ret = nouveau_bo_map(buf->bo, flags, nv->screen->client); if (ret) return NULL; map = (uint8_t *)bo->map + offset; if (buf->mm) { if (xfr->base.usage & PIPE_TRANSFER_DONTBLOCK) { if (nouveau_buffer_busy(buf, xfr->base.usage & PIPE_TRANSFER_READ_WRITE)) return NULL; } else if (!(xfr->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { nouveau_buffer_sync(buf, xfr->base.usage & PIPE_TRANSFER_READ_WRITE); } } return map; } static void nouveau_buffer_transfer_flush_region(struct pipe_context *pipe, struct pipe_transfer *transfer, const struct pipe_box *box) { #if 0 struct nv04_resource *res = nv04_resource(transfer->resource); struct nouveau_bo *bo = res->bo; unsigned offset = res->offset + transfer->box.x + box->x; /* not using non-snoop system memory yet, no need for cflush */ if (1) return; /* XXX: maybe need to upload for VRAM buffers here */ #endif } static void nouveau_buffer_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { } void * nouveau_resource_map_offset(struct nouveau_context *nv, struct nv04_resource *res, uint32_t offset, uint32_t flags) { if ((res->domain == NOUVEAU_BO_VRAM) && (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING)) nouveau_buffer_download(nv, res, 0, res->base.width0); if ((res->domain != NOUVEAU_BO_GART) || (res->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY)) return res->data + offset; if (res->mm) { unsigned rw; rw = (flags & NOUVEAU_BO_WR) ? PIPE_TRANSFER_WRITE : PIPE_TRANSFER_READ; nouveau_buffer_sync(res, rw); if (nouveau_bo_map(res->bo, 0, NULL)) return NULL; } else { if (nouveau_bo_map(res->bo, flags, nv->screen->client)) return NULL; } return (uint8_t *)res->bo->map + res->offset + offset; } const struct u_resource_vtbl nouveau_buffer_vtbl = { u_default_resource_get_handle, /* get_handle */ nouveau_buffer_destroy, /* resource_destroy */ nouveau_buffer_transfer_get, /* get_transfer */ nouveau_buffer_transfer_destroy, /* transfer_destroy */ nouveau_buffer_transfer_map, /* transfer_map */ nouveau_buffer_transfer_flush_region, /* transfer_flush_region */ nouveau_buffer_transfer_unmap, /* transfer_unmap */ u_default_transfer_inline_write /* transfer_inline_write */ }; struct pipe_resource * nouveau_buffer_create(struct pipe_screen *pscreen, const struct pipe_resource *templ) { struct nouveau_screen *screen = nouveau_screen(pscreen); struct nv04_resource *buffer; boolean ret; buffer = CALLOC_STRUCT(nv04_resource); if (!buffer) return NULL; buffer->base = *templ; buffer->vtbl = &nouveau_buffer_vtbl; pipe_reference_init(&buffer->base.reference, 1); buffer->base.screen = pscreen; if (buffer->base.bind & (screen->vidmem_bindings & screen->sysmem_bindings)) { switch (buffer->base.usage) { case PIPE_USAGE_DEFAULT: case PIPE_USAGE_IMMUTABLE: case PIPE_USAGE_STATIC: buffer->domain = NOUVEAU_BO_VRAM; break; case PIPE_USAGE_DYNAMIC: case PIPE_USAGE_STAGING: case PIPE_USAGE_STREAM: buffer->domain = NOUVEAU_BO_GART; break; default: assert(0); break; } } else { if (buffer->base.bind & screen->vidmem_bindings) buffer->domain = NOUVEAU_BO_VRAM; else if (buffer->base.bind & screen->sysmem_bindings) buffer->domain = NOUVEAU_BO_GART; } ret = nouveau_buffer_allocate(screen, buffer, buffer->domain); if (ret == FALSE) goto fail; return &buffer->base; fail: FREE(buffer); return NULL; } struct pipe_resource * nouveau_user_buffer_create(struct pipe_screen *pscreen, void *ptr, unsigned bytes, unsigned bind) { struct nv04_resource *buffer; buffer = CALLOC_STRUCT(nv04_resource); if (!buffer) return NULL; pipe_reference_init(&buffer->base.reference, 1); buffer->vtbl = &nouveau_buffer_vtbl; buffer->base.screen = pscreen; buffer->base.format = PIPE_FORMAT_R8_UNORM; buffer->base.usage = PIPE_USAGE_IMMUTABLE; buffer->base.bind = bind; buffer->base.width0 = bytes; buffer->base.height0 = 1; buffer->base.depth0 = 1; buffer->data = ptr; buffer->status = NOUVEAU_BUFFER_STATUS_USER_MEMORY; return &buffer->base; } /* Like download, but for GART buffers. Merge ? */ static INLINE boolean nouveau_buffer_data_fetch(struct nouveau_context *nv, struct nv04_resource *buf, struct nouveau_bo *bo, unsigned offset, unsigned size) { if (!buf->data) { buf->data = MALLOC(size); if (!buf->data) return FALSE; } if (nouveau_bo_map(bo, NOUVEAU_BO_RD, nv->screen->client)) return FALSE; memcpy(buf->data, (uint8_t *)bo->map + offset, size); return TRUE; } /* Migrate a linear buffer (vertex, index, constants) USER -> GART -> VRAM. */ boolean nouveau_buffer_migrate(struct nouveau_context *nv, struct nv04_resource *buf, const unsigned new_domain) { struct nouveau_screen *screen = nv->screen; struct nouveau_bo *bo; const unsigned old_domain = buf->domain; unsigned size = buf->base.width0; unsigned offset; int ret; assert(new_domain != old_domain); if (new_domain == NOUVEAU_BO_GART && old_domain == 0) { if (!nouveau_buffer_allocate(screen, buf, new_domain)) return FALSE; ret = nouveau_bo_map(buf->bo, 0, nv->screen->client); if (ret) return ret; memcpy((uint8_t *)buf->bo->map + buf->offset, buf->data, size); FREE(buf->data); } else if (old_domain != 0 && new_domain != 0) { struct nouveau_mm_allocation *mm = buf->mm; if (new_domain == NOUVEAU_BO_VRAM) { /* keep a system memory copy of our data in case we hit a fallback */ if (!nouveau_buffer_data_fetch(nv, buf, buf->bo, buf->offset, size)) return FALSE; if (nouveau_mesa_debug) debug_printf("migrating %u KiB to VRAM\n", size / 1024); } offset = buf->offset; bo = buf->bo; buf->bo = NULL; buf->mm = NULL; nouveau_buffer_allocate(screen, buf, new_domain); nv->copy_data(nv, buf->bo, buf->offset, new_domain, bo, offset, old_domain, buf->base.width0); nouveau_bo_ref(NULL, &bo); if (mm) release_allocation(&mm, screen->fence.current); } else if (new_domain == NOUVEAU_BO_VRAM && old_domain == 0) { if (!nouveau_buffer_allocate(screen, buf, NOUVEAU_BO_VRAM)) return FALSE; if (!nouveau_buffer_upload(nv, buf, 0, buf->base.width0)) return FALSE; } else return FALSE; assert(buf->domain == new_domain); return TRUE; } /* Migrate data from glVertexAttribPointer(non-VBO) user buffers to GART. * We'd like to only allocate @size bytes here, but then we'd have to rebase * the vertex indices ... */ boolean nouveau_user_buffer_upload(struct nouveau_context *nv, struct nv04_resource *buf, unsigned base, unsigned size) { struct nouveau_screen *screen = nouveau_screen(buf->base.screen); int ret; assert(buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY); buf->base.width0 = base + size; if (!nouveau_buffer_reallocate(screen, buf, NOUVEAU_BO_GART)) return FALSE; ret = nouveau_bo_map(buf->bo, 0, nv->screen->client); if (ret) return FALSE; memcpy((uint8_t *)buf->bo->map + buf->offset + base, buf->data + base, size); return TRUE; } /* Scratch data allocation. */ static INLINE int nouveau_scratch_bo_alloc(struct nouveau_context *nv, struct nouveau_bo **pbo, unsigned size) { return nouveau_bo_new(nv->screen->device, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 4096, size, NULL, pbo); } void nouveau_scratch_runout_release(struct nouveau_context *nv) { if (!nv->scratch.nr_runout) return; do { --nv->scratch.nr_runout; nouveau_bo_ref(NULL, &nv->scratch.runout[nv->scratch.nr_runout]); } while (nv->scratch.nr_runout); FREE(nv->scratch.runout); nv->scratch.end = 0; nv->scratch.runout = NULL; } /* Allocate an extra bo if we can't fit everything we need simultaneously. * (Could happen for very large user arrays.) */ static INLINE boolean nouveau_scratch_runout(struct nouveau_context *nv, unsigned size) { int ret; const unsigned n = nv->scratch.nr_runout++; nv->scratch.runout = REALLOC(nv->scratch.runout, (n + 0) * sizeof(*nv->scratch.runout), (n + 1) * sizeof(*nv->scratch.runout)); nv->scratch.runout[n] = NULL; ret = nouveau_scratch_bo_alloc(nv, &nv->scratch.runout[n], size); if (!ret) { ret = nouveau_bo_map(nv->scratch.runout[n], 0, NULL); if (ret) nouveau_bo_ref(NULL, &nv->scratch.runout[--nv->scratch.nr_runout]); } if (!ret) { nv->scratch.current = nv->scratch.runout[n]; nv->scratch.offset = 0; nv->scratch.end = size; nv->scratch.map = nv->scratch.current->map; } return !ret; } /* Continue to next scratch buffer, if available (no wrapping, large enough). * Allocate it if it has not yet been created. */ static INLINE boolean nouveau_scratch_next(struct nouveau_context *nv, unsigned size) { struct nouveau_bo *bo; int ret; const unsigned i = (nv->scratch.id + 1) % NOUVEAU_MAX_SCRATCH_BUFS; if ((size > nv->scratch.bo_size) || (i == nv->scratch.wrap)) return FALSE; nv->scratch.id = i; bo = nv->scratch.bo[i]; if (!bo) { ret = nouveau_scratch_bo_alloc(nv, &bo, nv->scratch.bo_size); if (ret) return FALSE; nv->scratch.bo[i] = bo; } nv->scratch.current = bo; nv->scratch.offset = 0; nv->scratch.end = nv->scratch.bo_size; ret = nouveau_bo_map(bo, NOUVEAU_BO_WR, nv->screen->client); if (!ret) nv->scratch.map = bo->map; return !ret; } static boolean nouveau_scratch_more(struct nouveau_context *nv, unsigned min_size) { boolean ret; ret = nouveau_scratch_next(nv, min_size); if (!ret) ret = nouveau_scratch_runout(nv, min_size); return ret; } /* Copy data to a scratch buffer and return address & bo the data resides in. */ uint64_t nouveau_scratch_data(struct nouveau_context *nv, const void *data, unsigned base, unsigned size, struct nouveau_bo **bo) { unsigned bgn = MAX2(base, nv->scratch.offset); unsigned end = bgn + size; if (end >= nv->scratch.end) { end = base + size; if (!nouveau_scratch_more(nv, end)) return 0; bgn = base; } nv->scratch.offset = align(end, 4); memcpy(nv->scratch.map + bgn, (const uint8_t *)data + base, size); *bo = nv->scratch.current; return (*bo)->offset + (bgn - base); } void * nouveau_scratch_get(struct nouveau_context *nv, unsigned size, uint64_t *gpu_addr, struct nouveau_bo **pbo) { unsigned bgn = nv->scratch.offset; unsigned end = nv->scratch.offset + size; if (end >= nv->scratch.end) { end = size; if (!nouveau_scratch_more(nv, end)) return NULL; bgn = 0; } nv->scratch.offset = align(end, 4); *pbo = nv->scratch.current; *gpu_addr = nv->scratch.current->offset + bgn; return nv->scratch.map + bgn; }