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Marshmallow
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6.0.1_r16
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frameworks
base
tools
aapt2
BinaryResourceParser.h
/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AAPT_BINARY_RESOURCE_PARSER_H #define AAPT_BINARY_RESOURCE_PARSER_H #include "Resolver.h" #include "ResourceTable.h" #include "ResourceValues.h" #include "Source.h" #include
#include
namespace aapt { struct SymbolTable_entry; /* * Parses a binary resource table (resources.arsc) and adds the entries * to a ResourceTable. This is different than the libandroidfw ResTable * in that it scans the table from top to bottom and doesn't require * support for random access. It is also able to parse non-runtime * chunks and types. */ class BinaryResourceParser { public: /* * Creates a parser, which will read `len` bytes from `data`, and * add any resources parsed to `table`. `source` is for logging purposes. */ BinaryResourceParser(const std::shared_ptr
& table, const std::shared_ptr
& resolver, const Source& source, const std::u16string& defaultPackage, const void* data, size_t len); BinaryResourceParser(const BinaryResourceParser&) = delete; // No copy. /* * Parses the binary resource table and returns true if successful. */ bool parse(); private: // Helper method to retrieve the symbol name for a given table offset specified // as a pointer. bool getSymbol(const void* data, ResourceNameRef* outSymbol); bool parseTable(const android::ResChunk_header* chunk); bool parseSymbolTable(const android::ResChunk_header* chunk); // Looks up the resource ID in the reference and converts it to a name if available. bool idToName(Reference* reference); bool parsePackage(const android::ResChunk_header* chunk); bool parsePublic(const android::ResChunk_header* chunk); bool parseTypeSpec(const android::ResChunk_header* chunk); bool parseType(const android::ResChunk_header* chunk); std::unique_ptr
parseValue(const ResourceNameRef& name, const ConfigDescription& config, const android::Res_value* value, uint16_t flags); std::unique_ptr
parseMapEntry(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr