/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AAPT_BINARY_RESOURCE_PARSER_H #define AAPT_BINARY_RESOURCE_PARSER_H #include "Resolver.h" #include "ResourceTable.h" #include "ResourceValues.h" #include "Source.h" #include <androidfw/ResourceTypes.h> #include <string> namespace aapt { struct SymbolTable_entry; /* * Parses a binary resource table (resources.arsc) and adds the entries * to a ResourceTable. This is different than the libandroidfw ResTable * in that it scans the table from top to bottom and doesn't require * support for random access. It is also able to parse non-runtime * chunks and types. */ class BinaryResourceParser { public: /* * Creates a parser, which will read `len` bytes from `data`, and * add any resources parsed to `table`. `source` is for logging purposes. */ BinaryResourceParser(const std::shared_ptr<ResourceTable>& table, const std::shared_ptr<IResolver>& resolver, const Source& source, const std::u16string& defaultPackage, const void* data, size_t len); BinaryResourceParser(const BinaryResourceParser&) = delete; // No copy. /* * Parses the binary resource table and returns true if successful. */ bool parse(); private: // Helper method to retrieve the symbol name for a given table offset specified // as a pointer. bool getSymbol(const void* data, ResourceNameRef* outSymbol); bool parseTable(const android::ResChunk_header* chunk); bool parseSymbolTable(const android::ResChunk_header* chunk); // Looks up the resource ID in the reference and converts it to a name if available. bool idToName(Reference* reference); bool parsePackage(const android::ResChunk_header* chunk); bool parsePublic(const android::ResChunk_header* chunk); bool parseTypeSpec(const android::ResChunk_header* chunk); bool parseType(const android::ResChunk_header* chunk); std::unique_ptr<Item> parseValue(const ResourceNameRef& name, const ConfigDescription& config, const android::Res_value* value, uint16_t flags); std::unique_ptr<Value> parseMapEntry(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Style> parseStyle(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Attribute> parseAttr(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Array> parseArray(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Plural> parsePlural(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Styleable> parseStyleable(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::shared_ptr<ResourceTable> mTable; std::shared_ptr<IResolver> mResolver; const Source mSource; // The package name of the resource table. std::u16string mDefaultPackage; const void* mData; const size_t mDataLen; // The array of symbol entries. Each element points to an offset // in the table and an index into the symbol table string pool. const SymbolTable_entry* mSymbolEntries = nullptr; // Number of symbol entries. size_t mSymbolEntryCount = 0; // The symbol table string pool. Holds the names of symbols // referenced in this table but not defined nor resolved to an // ID. android::ResStringPool mSymbolPool; // The source string pool. Resource entries may have an extra // field that points into this string pool, which denotes where // the resource was parsed from originally. android::ResStringPool mSourcePool; // The standard value string pool for resource values. android::ResStringPool mValuePool; // The string pool that holds the names of the types defined // in this table. android::ResStringPool mTypePool; // The string pool that holds the names of the entries defined // in this table. android::ResStringPool mKeyPool; // A mapping of resource ID to resource name. When we finish parsing // we use this to convert all resource IDs to symbolic references. std::map<ResourceId, ResourceName> mIdIndex; }; } // namespace aapt namespace android { /** * Iterator functionality for ResTable_map_entry. */ inline const ResTable_map* begin(const ResTable_map_entry* map) { return reinterpret_cast<const ResTable_map*>( reinterpret_cast<const uint8_t*>(map) + map->size); } inline const ResTable_map* end(const ResTable_map_entry* map) { return reinterpret_cast<const ResTable_map*>( reinterpret_cast<const uint8_t*>(map) + map->size) + map->count; } } // namespace android #endif // AAPT_BINARY_RESOURCE_PARSER_H