// Copyright 2006-2009 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// CPU specific code for arm independent of OS goes here.
#ifdef __arm__
#ifdef __QNXNTO__
#include <sys/mman.h> // for cache flushing.
#undef MAP_TYPE
#else
#include <sys/syscall.h> // for cache flushing.
#endif
#endif
#include "src/v8.h"
#if V8_TARGET_ARCH_ARM
#include "src/assembler.h"
#include "src/macro-assembler.h"
#include "src/simulator.h" // for cache flushing.
namespace v8 {
namespace internal {
void CpuFeatures::FlushICache(void* start, size_t size) {
if (size == 0) return;
#if defined(USE_SIMULATOR)
// Not generating ARM instructions for C-code. This means that we are
// building an ARM emulator based target. We should notify the simulator
// that the Icache was flushed.
// None of this code ends up in the snapshot so there are no issues
// around whether or not to generate the code when building snapshots.
Simulator::FlushICache(Isolate::Current()->simulator_i_cache(), start, size);
#elif V8_OS_QNX
msync(start, size, MS_SYNC | MS_INVALIDATE_ICACHE);
#else
register uint32_t beg asm("r0") = reinterpret_cast<uint32_t>(start);
register uint32_t end asm("r1") = beg + size;
register uint32_t flg asm("r2") = 0;
asm volatile(
// This assembly works for both ARM and Thumb targets.
// Preserve r7; it is callee-saved, and GCC uses it as a frame pointer for
// Thumb targets.
" push {r7}\n"
// r0 = beg
// r1 = end
// r2 = flags (0)
" ldr r7, =%c[scno]\n" // r7 = syscall number
" svc 0\n"
" pop {r7}\n"
:
: "r" (beg), "r" (end), "r" (flg), [scno] "i" (__ARM_NR_cacheflush)
: "memory");
#endif
}
} } // namespace v8::internal
#endif // V8_TARGET_ARCH_ARM