// Copyright 2006-2009 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // CPU specific code for arm independent of OS goes here. #ifdef __arm__ #ifdef __QNXNTO__ #include <sys/mman.h> // for cache flushing. #undef MAP_TYPE #else #include <sys/syscall.h> // for cache flushing. #endif #endif #include "src/v8.h" #if V8_TARGET_ARCH_ARM #include "src/assembler.h" #include "src/macro-assembler.h" #include "src/simulator.h" // for cache flushing. namespace v8 { namespace internal { void CpuFeatures::FlushICache(void* start, size_t size) { if (size == 0) return; #if defined(USE_SIMULATOR) // Not generating ARM instructions for C-code. This means that we are // building an ARM emulator based target. We should notify the simulator // that the Icache was flushed. // None of this code ends up in the snapshot so there are no issues // around whether or not to generate the code when building snapshots. Simulator::FlushICache(Isolate::Current()->simulator_i_cache(), start, size); #elif V8_OS_QNX msync(start, size, MS_SYNC | MS_INVALIDATE_ICACHE); #else register uint32_t beg asm("r0") = reinterpret_cast<uint32_t>(start); register uint32_t end asm("r1") = beg + size; register uint32_t flg asm("r2") = 0; asm volatile( // This assembly works for both ARM and Thumb targets. // Preserve r7; it is callee-saved, and GCC uses it as a frame pointer for // Thumb targets. " push {r7}\n" // r0 = beg // r1 = end // r2 = flags (0) " ldr r7, =%c[scno]\n" // r7 = syscall number " svc 0\n" " pop {r7}\n" : : "r" (beg), "r" (end), "r" (flg), [scno] "i" (__ARM_NR_cacheflush) : "memory"); #endif } } } // namespace v8::internal #endif // V8_TARGET_ARCH_ARM