/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "intel_batchbuffer.h"
#include "main/macros.h"
static void
upload_cc_state_pointers(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(brw->cc.state_offset | 1);
ADVANCE_BATCH();
}
const struct brw_tracked_state gen7_cc_state_pointer = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH,
.cache = CACHE_NEW_COLOR_CALC_STATE
},
.emit = upload_cc_state_pointers,
};
static void
upload_blend_state_pointer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(brw->cc.blend_state_offset | 1);
ADVANCE_BATCH();
}
const struct brw_tracked_state gen7_blend_state_pointer = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH,
.cache = CACHE_NEW_BLEND_STATE
},
.emit = upload_blend_state_pointer,
};
static void
upload_depth_stencil_state_pointer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(brw->cc.depth_stencil_state_offset | 1);
ADVANCE_BATCH();
}
const struct brw_tracked_state gen7_depth_stencil_state_pointer = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH,
.cache = CACHE_NEW_DEPTH_STENCIL_STATE
},
.emit = upload_depth_stencil_state_pointer,
};