/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" #include "intel_batchbuffer.h" #include "main/macros.h" static void upload_cc_state_pointers(struct brw_context *brw) { struct intel_context *intel = &brw->intel; BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2)); OUT_BATCH(brw->cc.state_offset | 1); ADVANCE_BATCH(); } const struct brw_tracked_state gen7_cc_state_pointer = { .dirty = { .mesa = 0, .brw = BRW_NEW_BATCH, .cache = CACHE_NEW_COLOR_CALC_STATE }, .emit = upload_cc_state_pointers, }; static void upload_blend_state_pointer(struct brw_context *brw) { struct intel_context *intel = &brw->intel; BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); OUT_BATCH(brw->cc.blend_state_offset | 1); ADVANCE_BATCH(); } const struct brw_tracked_state gen7_blend_state_pointer = { .dirty = { .mesa = 0, .brw = BRW_NEW_BATCH, .cache = CACHE_NEW_BLEND_STATE }, .emit = upload_blend_state_pointer, }; static void upload_depth_stencil_state_pointer(struct brw_context *brw) { struct intel_context *intel = &brw->intel; BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2)); OUT_BATCH(brw->cc.depth_stencil_state_offset | 1); ADVANCE_BATCH(); } const struct brw_tracked_state gen7_depth_stencil_state_pointer = { .dirty = { .mesa = 0, .brw = BRW_NEW_BATCH, .cache = CACHE_NEW_DEPTH_STENCIL_STATE }, .emit = upload_depth_stencil_state_pointer, };