/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tests for precision and range of GLSL builtins and types.
*//*--------------------------------------------------------------------*/
#include "es31fBuiltinPrecisionTests.hpp"
#include "deUniquePtr.hpp"
#include "glsBuiltinPrecisionTests.hpp"
#include <vector>
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace bpt = gls::BuiltinPrecisionTests;
TestCaseGroup* createBuiltinPrecisionTests (Context& context)
{
TestCaseGroup* group = new TestCaseGroup(
context, "precision", "Builtin precision tests");
std::vector<glu::ShaderType> shaderTypes;
de::MovePtr<const bpt::CaseFactories> es3Cases = bpt::createES3BuiltinCases();
de::MovePtr<const bpt::CaseFactories> es31Cases = bpt::createES31BuiltinCases();
shaderTypes.push_back(glu::SHADERTYPE_COMPUTE);
bpt::addBuiltinPrecisionTests(context.getTestContext(),
context.getRenderContext(),
*es3Cases,
shaderTypes,
*group);
shaderTypes.clear();
shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT);
shaderTypes.push_back(glu::SHADERTYPE_COMPUTE);
bpt::addBuiltinPrecisionTests(context.getTestContext(),
context.getRenderContext(),
*es31Cases,
shaderTypes,
*group);
return group;
}
} // Functional
} // gles31
} // deqp