/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Tests for precision and range of GLSL builtins and types. *//*--------------------------------------------------------------------*/ #include "es31fBuiltinPrecisionTests.hpp" #include "deUniquePtr.hpp" #include "glsBuiltinPrecisionTests.hpp" #include <vector> namespace deqp { namespace gles31 { namespace Functional { namespace bpt = gls::BuiltinPrecisionTests; TestCaseGroup* createBuiltinPrecisionTests (Context& context) { TestCaseGroup* group = new TestCaseGroup( context, "precision", "Builtin precision tests"); std::vector<glu::ShaderType> shaderTypes; de::MovePtr<const bpt::CaseFactories> es3Cases = bpt::createES3BuiltinCases(); de::MovePtr<const bpt::CaseFactories> es31Cases = bpt::createES31BuiltinCases(); shaderTypes.push_back(glu::SHADERTYPE_COMPUTE); bpt::addBuiltinPrecisionTests(context.getTestContext(), context.getRenderContext(), *es3Cases, shaderTypes, *group); shaderTypes.clear(); shaderTypes.push_back(glu::SHADERTYPE_VERTEX); shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); shaderTypes.push_back(glu::SHADERTYPE_COMPUTE); bpt::addBuiltinPrecisionTests(context.getTestContext(), context.getRenderContext(), *es31Cases, shaderTypes, *group); return group; } } // Functional } // gles31 } // deqp