C++程序  |  89行  |  2.45 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Texture count performance tests.
 *//*--------------------------------------------------------------------*/

#include "es3pTextureCountTests.hpp"
#include "es3pTextureCases.hpp"
#include "gluStrUtil.hpp"

#include "deStringUtil.hpp"

#include "glwEnums.hpp"

using std::string;

namespace deqp
{
namespace gles3
{
namespace Performance
{

TextureCountTests::TextureCountTests (Context& context)
	: TestCaseGroup(context, "count", "Texture Count Performance Tests")
{
}

TextureCountTests::~TextureCountTests (void)
{
}

void TextureCountTests::init (void)
{
	static const struct
	{
		const char*	name;
		deUint32	internalFormat;
	} texFormats[] =
	{
		{ "rgb565",		GL_RGB565	},
		{ "rgb8",		GL_RGB8		},
		{ "rgba8",		GL_RGBA8	},
		{ "rgba8ui",	GL_RGBA8UI	},
		{ "rg16f",		GL_RG16F	},
		{ "rgba16f",	GL_RGBA16F	},
		{ "rgba32f",	GL_RGBA32F	}
	};
	static const int texCounts[] = { 1, 2, 4, 8 };

	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
	{
		for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++)
		{
			deUint32	format			= texFormats[formatNdx].internalFormat;
			deUint32	wrapS			= GL_CLAMP_TO_EDGE;
			deUint32	wrapT			= GL_CLAMP_TO_EDGE;
			deUint32	minFilter		= GL_NEAREST;
			deUint32	magFilter		= GL_NEAREST;
			int			numTextures		= texCounts[cntNdx];
			string		name			= string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
			string		description 	= glu::getPixelFormatName(format);

			addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
		}
	}
}

} // Performance
} // gles3
} // deqp