/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture count performance tests. *//*--------------------------------------------------------------------*/ #include "es3pTextureCountTests.hpp" #include "es3pTextureCases.hpp" #include "gluStrUtil.hpp" #include "deStringUtil.hpp" #include "glwEnums.hpp" using std::string; namespace deqp { namespace gles3 { namespace Performance { TextureCountTests::TextureCountTests (Context& context) : TestCaseGroup(context, "count", "Texture Count Performance Tests") { } TextureCountTests::~TextureCountTests (void) { } void TextureCountTests::init (void) { static const struct { const char* name; deUint32 internalFormat; } texFormats[] = { { "rgb565", GL_RGB565 }, { "rgb8", GL_RGB8 }, { "rgba8", GL_RGBA8 }, { "rgba8ui", GL_RGBA8UI }, { "rg16f", GL_RG16F }, { "rgba16f", GL_RGBA16F }, { "rgba32f", GL_RGBA32F } }; static const int texCounts[] = { 1, 2, 4, 8 }; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++) { for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++) { deUint32 format = texFormats[formatNdx].internalFormat; deUint32 wrapS = GL_CLAMP_TO_EDGE; deUint32 wrapT = GL_CLAMP_TO_EDGE; deUint32 minFilter = GL_NEAREST; deUint32 magFilter = GL_NEAREST; int numTextures = texCounts[cntNdx]; string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); string description = glu::getPixelFormatName(format); addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */)); } } } } // Performance } // gles3 } // deqp