/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Sync tests.
*//*--------------------------------------------------------------------*/
#include "es3fSyncTests.hpp"
#include "tcuTestLog.hpp"
#include "tcuVector.hpp"
#include "gluShaderProgram.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluRenderContext.hpp"
#include "glwEnums.hpp"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "deString.h"
#include <vector>
using tcu::TestLog;
namespace deqp
{
namespace gles3
{
namespace Functional
{
using namespace glw; // GL types
static const int NUM_CASE_ITERATIONS = 5;
enum WaitCommand
{
COMMAND_WAIT_SYNC = 1 << 0,
COMMAND_CLIENT_WAIT_SYNC = 1 << 1
};
enum CaseOptions
{
CASE_FLUSH_BEFORE_WAIT = 1 << 0,
CASE_FINISH_BEFORE_WAIT = 1 << 1
};
class FenceSyncCase : public TestCase, private glu::CallLogWrapper
{
public:
FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand, deUint32 waitFlags, deUint64 timeout, deUint32 options);
~FenceSyncCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
FenceSyncCase (const FenceSyncCase& other);
FenceSyncCase& operator= (const FenceSyncCase& other);
int m_numPrimitives;
deUint32 m_waitCommand;
deUint32 m_waitFlags;
deUint64 m_timeout;
deUint32 m_caseOptions;
glu::ShaderProgram* m_program;
GLsync m_syncObject;
int m_iterNdx;
de::Random m_rnd;
};
FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand, deUint32 waitFlags, deUint64 timeout, deUint32 options)
: TestCase (context, name, description)
, CallLogWrapper (context.getRenderContext().getFunctions(), context.getTestContext().getLog())
, m_numPrimitives (numPrimitives)
, m_waitCommand (waitCommand)
, m_waitFlags (waitFlags)
, m_timeout (timeout)
, m_caseOptions (options)
, m_program (DE_NULL)
, m_syncObject (DE_NULL)
, m_iterNdx (0)
, m_rnd (deStringHash(name))
{
}
FenceSyncCase::~FenceSyncCase (void)
{
FenceSyncCase::deinit();
}
static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd)
{
int numVertices = 3*numPrimitives;
dst.resize(numVertices * 4);
for (int i = 0; i < numVertices; i++)
{
dst[i*4 ] = rnd.getFloat(-1.0f, 1.0f); // x
dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f); // y
dst[i*4 + 2] = rnd.getFloat( 0.0f, 1.0f); // z
dst[i*4 + 3] = 1.0f; // w
}
}
void FenceSyncCase::init (void)
{
const char* vertShaderSource =
"#version 300 es\n"
"layout(location = 0) in mediump vec4 a_position;\n"
"\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
const char* fragShaderSource =
"#version 300 es\n"
"layout(location = 0) out mediump vec4 o_color;\n"
"\n"
"void main (void)\n"
"{\n"
" o_color = vec4(0.25, 0.5, 0.75, 1.0);\n"
"}\n";
DE_ASSERT(!m_program);
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
if (!m_program->isOk())
{
m_testCtx.getLog() << *m_program;
TCU_FAIL("Failed to compile shader program");
}
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass.
GLU_CHECK_MSG("Case initialization finished");
}
void FenceSyncCase::deinit (void)
{
if (m_program)
{
delete m_program;
m_program = DE_NULL;
}
if (m_syncObject)
{
glDeleteSync(m_syncObject);
m_syncObject = DE_NULL;
}
}
FenceSyncCase::IterateResult FenceSyncCase::iterate (void)
{
TestLog& log = m_testCtx.getLog();
std::vector<float> vertices;
bool testOk = true;
std::string header = "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS);
const tcu::ScopedLogSection section (log, header, header);
enableLogging(true);
DE_ASSERT (m_program);
glUseProgram (m_program->getProgram());
glEnable (GL_DEPTH_TEST);
glClearColor (0.3f, 0.3f, 0.3f, 1.0f);
glClearDepthf (1.0f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Generate vertices
glEnableVertexAttribArray (0);
generateVertices (vertices, m_numPrimitives, m_rnd);
glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]);
// Draw
glDrawArrays(GL_TRIANGLES, 0, (int)vertices.size() / 4);
log << TestLog::Message << "// Primitives drawn." << TestLog::EndMessage;
// Create sync object
m_syncObject = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
GLU_CHECK_MSG ("Sync object created");
log << TestLog::Message << "// Sync object created." << TestLog::EndMessage;
if (m_caseOptions & CASE_FLUSH_BEFORE_WAIT)
glFlush();
if (m_caseOptions & CASE_FINISH_BEFORE_WAIT)
glFinish();
// Wait for sync object
GLenum waitValue = 0;
if (m_waitCommand & COMMAND_WAIT_SYNC)
{
DE_ASSERT(m_timeout == GL_TIMEOUT_IGNORED);
DE_ASSERT(m_waitFlags == 0);
glWaitSync(m_syncObject, m_waitFlags, m_timeout);
GLU_CHECK_MSG ("glWaitSync called");
log << TestLog::Message << "// Wait command glWaitSync called with GL_TIMEOUT_IGNORED." << TestLog::EndMessage;
}
if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC)
{
waitValue = glClientWaitSync(m_syncObject, m_waitFlags, m_timeout);
GLU_CHECK_MSG ("glClientWaitSync called");
log << TestLog::Message << "// glClientWaitSync return value:" << TestLog::EndMessage;
switch (waitValue)
{
case GL_ALREADY_SIGNALED: log << TestLog::Message << "// GL_ALREADY_SIGNALED" << TestLog::EndMessage; break;
case GL_TIMEOUT_EXPIRED: log << TestLog::Message << "// GL_TIMEOUT_EXPIRED" << TestLog::EndMessage; break;
case GL_CONDITION_SATISFIED: log << TestLog::Message << "// GL_CONDITION_SATISFIED" << TestLog::EndMessage; break;
case GL_WAIT_FAILED: log << TestLog::Message << "// GL_WAIT_FAILED" << TestLog::EndMessage; testOk = false; break;
default: TCU_FAIL("// Illegal return value!");
}
}
glFinish();
if (m_caseOptions & CASE_FINISH_BEFORE_WAIT && waitValue != GL_ALREADY_SIGNALED)
{
testOk = false;
log << TestLog::Message << "// Expected glClientWaitSync to return GL_ALREADY_SIGNALED." << TestLog::EndMessage;
}
// Delete sync object
if (m_syncObject)
{
glDeleteSync(m_syncObject);
m_syncObject = DE_NULL;
GLU_CHECK_MSG ("Sync object deleted");
log << TestLog::Message << "// Sync object deleted." << TestLog::EndMessage;
}
// Evaluate test result
log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage;
if (!testOk)
{
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
return STOP;
}
log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage;
return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP;
}
SyncTests::SyncTests (Context& context)
: TestCaseGroup(context, "fence_sync", "Fence Sync Tests")
{
}
SyncTests::~SyncTests (void)
{
}
void SyncTests::init (void)
{
// Fence sync tests.
addChild(new FenceSyncCase(m_context, "wait_sync_smalldraw", "", 10, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0));
addChild(new FenceSyncCase(m_context, "wait_sync_largedraw", "", 10000, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0));
addChild(new FenceSyncCase(m_context, "client_wait_sync_smalldraw", "", 10, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0));
addChild(new FenceSyncCase(m_context, "client_wait_sync_largedraw", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0));
addChild(new FenceSyncCase(m_context, "client_wait_sync_timeout_smalldraw", "", 10, COMMAND_CLIENT_WAIT_SYNC, 0, 10, 0));
addChild(new FenceSyncCase(m_context, "client_wait_sync_timeout_largedraw", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 10, 0));
addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_auto", "", 10000, COMMAND_CLIENT_WAIT_SYNC, GL_SYNC_FLUSH_COMMANDS_BIT, 0, 0));
addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_manual", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, CASE_FLUSH_BEFORE_WAIT));
addChild(new FenceSyncCase(m_context, "client_wait_sync_noflush", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0));
addChild(new FenceSyncCase(m_context, "client_wait_sync_finish", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, CASE_FINISH_BEFORE_WAIT));
}
} // Functional
} // gles3
} // deqp