/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Sync tests. *//*--------------------------------------------------------------------*/ #include "es3fSyncTests.hpp" #include "tcuTestLog.hpp" #include "tcuVector.hpp" #include "gluShaderProgram.hpp" #include "gluCallLogWrapper.hpp" #include "gluRenderContext.hpp" #include "glwEnums.hpp" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "deString.h" #include <vector> using tcu::TestLog; namespace deqp { namespace gles3 { namespace Functional { using namespace glw; // GL types static const int NUM_CASE_ITERATIONS = 5; enum WaitCommand { COMMAND_WAIT_SYNC = 1 << 0, COMMAND_CLIENT_WAIT_SYNC = 1 << 1 }; enum CaseOptions { CASE_FLUSH_BEFORE_WAIT = 1 << 0, CASE_FINISH_BEFORE_WAIT = 1 << 1 }; class FenceSyncCase : public TestCase, private glu::CallLogWrapper { public: FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand, deUint32 waitFlags, deUint64 timeout, deUint32 options); ~FenceSyncCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: FenceSyncCase (const FenceSyncCase& other); FenceSyncCase& operator= (const FenceSyncCase& other); int m_numPrimitives; deUint32 m_waitCommand; deUint32 m_waitFlags; deUint64 m_timeout; deUint32 m_caseOptions; glu::ShaderProgram* m_program; GLsync m_syncObject; int m_iterNdx; de::Random m_rnd; }; FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand, deUint32 waitFlags, deUint64 timeout, deUint32 options) : TestCase (context, name, description) , CallLogWrapper (context.getRenderContext().getFunctions(), context.getTestContext().getLog()) , m_numPrimitives (numPrimitives) , m_waitCommand (waitCommand) , m_waitFlags (waitFlags) , m_timeout (timeout) , m_caseOptions (options) , m_program (DE_NULL) , m_syncObject (DE_NULL) , m_iterNdx (0) , m_rnd (deStringHash(name)) { } FenceSyncCase::~FenceSyncCase (void) { FenceSyncCase::deinit(); } static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd) { int numVertices = 3*numPrimitives; dst.resize(numVertices * 4); for (int i = 0; i < numVertices; i++) { dst[i*4 ] = rnd.getFloat(-1.0f, 1.0f); // x dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f); // y dst[i*4 + 2] = rnd.getFloat( 0.0f, 1.0f); // z dst[i*4 + 3] = 1.0f; // w } } void FenceSyncCase::init (void) { const char* vertShaderSource = "#version 300 es\n" "layout(location = 0) in mediump vec4 a_position;\n" "\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" "}\n"; const char* fragShaderSource = "#version 300 es\n" "layout(location = 0) out mediump vec4 o_color;\n" "\n" "void main (void)\n" "{\n" " o_color = vec4(0.25, 0.5, 0.75, 1.0);\n" "}\n"; DE_ASSERT(!m_program); m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); if (!m_program->isOk()) { m_testCtx.getLog() << *m_program; TCU_FAIL("Failed to compile shader program"); } m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass. GLU_CHECK_MSG("Case initialization finished"); } void FenceSyncCase::deinit (void) { if (m_program) { delete m_program; m_program = DE_NULL; } if (m_syncObject) { glDeleteSync(m_syncObject); m_syncObject = DE_NULL; } } FenceSyncCase::IterateResult FenceSyncCase::iterate (void) { TestLog& log = m_testCtx.getLog(); std::vector<float> vertices; bool testOk = true; std::string header = "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS); const tcu::ScopedLogSection section (log, header, header); enableLogging(true); DE_ASSERT (m_program); glUseProgram (m_program->getProgram()); glEnable (GL_DEPTH_TEST); glClearColor (0.3f, 0.3f, 0.3f, 1.0f); glClearDepthf (1.0f); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Generate vertices glEnableVertexAttribArray (0); generateVertices (vertices, m_numPrimitives, m_rnd); glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); // Draw glDrawArrays(GL_TRIANGLES, 0, (int)vertices.size() / 4); log << TestLog::Message << "// Primitives drawn." << TestLog::EndMessage; // Create sync object m_syncObject = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); GLU_CHECK_MSG ("Sync object created"); log << TestLog::Message << "// Sync object created." << TestLog::EndMessage; if (m_caseOptions & CASE_FLUSH_BEFORE_WAIT) glFlush(); if (m_caseOptions & CASE_FINISH_BEFORE_WAIT) glFinish(); // Wait for sync object GLenum waitValue = 0; if (m_waitCommand & COMMAND_WAIT_SYNC) { DE_ASSERT(m_timeout == GL_TIMEOUT_IGNORED); DE_ASSERT(m_waitFlags == 0); glWaitSync(m_syncObject, m_waitFlags, m_timeout); GLU_CHECK_MSG ("glWaitSync called"); log << TestLog::Message << "// Wait command glWaitSync called with GL_TIMEOUT_IGNORED." << TestLog::EndMessage; } if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC) { waitValue = glClientWaitSync(m_syncObject, m_waitFlags, m_timeout); GLU_CHECK_MSG ("glClientWaitSync called"); log << TestLog::Message << "// glClientWaitSync return value:" << TestLog::EndMessage; switch (waitValue) { case GL_ALREADY_SIGNALED: log << TestLog::Message << "// GL_ALREADY_SIGNALED" << TestLog::EndMessage; break; case GL_TIMEOUT_EXPIRED: log << TestLog::Message << "// GL_TIMEOUT_EXPIRED" << TestLog::EndMessage; break; case GL_CONDITION_SATISFIED: log << TestLog::Message << "// GL_CONDITION_SATISFIED" << TestLog::EndMessage; break; case GL_WAIT_FAILED: log << TestLog::Message << "// GL_WAIT_FAILED" << TestLog::EndMessage; testOk = false; break; default: TCU_FAIL("// Illegal return value!"); } } glFinish(); if (m_caseOptions & CASE_FINISH_BEFORE_WAIT && waitValue != GL_ALREADY_SIGNALED) { testOk = false; log << TestLog::Message << "// Expected glClientWaitSync to return GL_ALREADY_SIGNALED." << TestLog::EndMessage; } // Delete sync object if (m_syncObject) { glDeleteSync(m_syncObject); m_syncObject = DE_NULL; GLU_CHECK_MSG ("Sync object deleted"); log << TestLog::Message << "// Sync object deleted." << TestLog::EndMessage; } // Evaluate test result log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage; if (!testOk) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); return STOP; } log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage; return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP; } SyncTests::SyncTests (Context& context) : TestCaseGroup(context, "fence_sync", "Fence Sync Tests") { } SyncTests::~SyncTests (void) { } void SyncTests::init (void) { // Fence sync tests. addChild(new FenceSyncCase(m_context, "wait_sync_smalldraw", "", 10, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); addChild(new FenceSyncCase(m_context, "wait_sync_largedraw", "", 10000, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); addChild(new FenceSyncCase(m_context, "client_wait_sync_smalldraw", "", 10, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0)); addChild(new FenceSyncCase(m_context, "client_wait_sync_largedraw", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0)); addChild(new FenceSyncCase(m_context, "client_wait_sync_timeout_smalldraw", "", 10, COMMAND_CLIENT_WAIT_SYNC, 0, 10, 0)); addChild(new FenceSyncCase(m_context, "client_wait_sync_timeout_largedraw", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 10, 0)); addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_auto", "", 10000, COMMAND_CLIENT_WAIT_SYNC, GL_SYNC_FLUSH_COMMANDS_BIT, 0, 0)); addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_manual", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, CASE_FLUSH_BEFORE_WAIT)); addChild(new FenceSyncCase(m_context, "client_wait_sync_noflush", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0)); addChild(new FenceSyncCase(m_context, "client_wait_sync_finish", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, CASE_FINISH_BEFORE_WAIT)); } } // Functional } // gles3 } // deqp