C++程序  |  162行  |  5.56 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 2.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Attribute location test
 *//*--------------------------------------------------------------------*/

#include "es2fAttribLocationTests.hpp"

#include "glsAttributeLocationTests.hpp"

#include "deStringUtil.hpp"
#include "gluDefs.hpp"
#include "gluRenderContext.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
#include "tcuTestLog.hpp"

#include <vector>

using namespace deqp::gls::AttributeLocationTestUtil;
using std::vector;

namespace deqp
{
namespace gles2
{
namespace Functional
{

TestCaseGroup* createAttributeLocationTests (Context& context)
{
	const AttribType	types[] =
	{
		AttribType("float",	1,  GL_FLOAT),
		AttribType("vec2",	1,  GL_FLOAT_VEC2),
		AttribType("vec3",	1,  GL_FLOAT_VEC3),
		AttribType("vec4",	1,  GL_FLOAT_VEC4),

		AttribType("mat2",	2,  GL_FLOAT_MAT2),
		AttribType("mat3",	3,  GL_FLOAT_MAT3),
		AttribType("mat4",	4,  GL_FLOAT_MAT4)
	};

	TestCaseGroup* const root = new TestCaseGroup (context, "attribute_location", "Attribute location tests");

	// Basic bind attribute tests
	{
		TestCaseGroup* const bindAttributeGroup = new TestCaseGroup(context, "bind", "Basic attribute binding tests.");

		root->addChild(bindAttributeGroup);

		for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
		{
			const AttribType& type = types[typeNdx];
			bindAttributeGroup->addChild(new gls::BindAttributeTest(context.getTestContext(), context.getRenderContext(), type));
		}
	}

	// Bind max number of attributes
	{
		TestCaseGroup* const bindMaxAttributeGroup = new TestCaseGroup(context, "bind_max_attributes", "Test using maximum attributes with bind.");

		root->addChild(bindMaxAttributeGroup);

		for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
		{
			const AttribType& type = types[typeNdx];
			bindMaxAttributeGroup->addChild(new gls::BindMaxAttributesTest(context.getTestContext(), context.getRenderContext(), type));
		}
	}

	// Test aliasing
	{
		TestCaseGroup* const aliasingGroup = new TestCaseGroup(context, "bind_aliasing", "Test attribute location aliasing with bind.");

		root->addChild(aliasingGroup);

		for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
		{
			const AttribType& type = types[typeNdx];

			// Simple aliasing cases
			aliasingGroup->addChild(new gls::BindAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type));

			// For types which occupy more than one location. Alias second location.
			if (type.getLocationSize() > 1)
				aliasingGroup->addChild(new gls::BindAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type, 1));

			// Use more than maximum attributes with conditional aliasing
			aliasingGroup->addChild(new gls::BindMaxAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type));

			// Use more than maximum attributes with inactive attributes
			aliasingGroup->addChild(new gls::BindInactiveAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type));
		}
	}

	// Test filling holes in attribute location
	{
		TestCaseGroup* const holeGroup = new TestCaseGroup(context, "bind_hole", "Bind all, but one attribute and leave hole in location space for it.");

		root->addChild(holeGroup);

		for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
		{
			const AttribType& type = types[typeNdx];

			// Bind first location, leave hole size of type and fill rest of locations
			holeGroup->addChild(new gls::BindHoleAttributeTest(context.getTestContext(), context.getRenderContext(), type));
		}
	}

	// Test binding at different times
	{
		TestCaseGroup* const bindTimeGroup = new TestCaseGroup(context, "bind_time", "Bind time tests. Test binding at different stages.");

		root->addChild(bindTimeGroup);

		bindTimeGroup->addChild(new gls::PreAttachBindAttributeTest(context.getTestContext(), context.getRenderContext()));
		bindTimeGroup->addChild(new gls::PreLinkBindAttributeTest(context.getTestContext(), context.getRenderContext()));
		bindTimeGroup->addChild(new gls::PostLinkBindAttributeTest(context.getTestContext(), context.getRenderContext()));
		bindTimeGroup->addChild(new gls::BindRelinkAttributeTest(context.getTestContext(), context.getRenderContext()));
		bindTimeGroup->addChild(new gls::BindReattachAttributeTest(context.getTestContext(), context.getRenderContext()));
	}

	// Test relinking program
	{
		TestCaseGroup* const relinkHoleGroup = new TestCaseGroup(context, "bind_relink_hole", "Test relinking with moving hole in attribute location space.");

		root->addChild(relinkHoleGroup);

		for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
		{
			const AttribType& type = types[typeNdx];

			relinkHoleGroup->addChild(new gls::BindRelinkHoleAttributeTest(context.getTestContext(), context.getRenderContext(), type));
		}
	}

	return root;
}

} // Functional
} // gles2
} // deqp