/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Attribute location test *//*--------------------------------------------------------------------*/ #include "es2fAttribLocationTests.hpp" #include "glsAttributeLocationTests.hpp" #include "deStringUtil.hpp" #include "gluDefs.hpp" #include "gluRenderContext.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" #include "tcuTestLog.hpp" #include <vector> using namespace deqp::gls::AttributeLocationTestUtil; using std::vector; namespace deqp { namespace gles2 { namespace Functional { TestCaseGroup* createAttributeLocationTests (Context& context) { const AttribType types[] = { AttribType("float", 1, GL_FLOAT), AttribType("vec2", 1, GL_FLOAT_VEC2), AttribType("vec3", 1, GL_FLOAT_VEC3), AttribType("vec4", 1, GL_FLOAT_VEC4), AttribType("mat2", 2, GL_FLOAT_MAT2), AttribType("mat3", 3, GL_FLOAT_MAT3), AttribType("mat4", 4, GL_FLOAT_MAT4) }; TestCaseGroup* const root = new TestCaseGroup (context, "attribute_location", "Attribute location tests"); // Basic bind attribute tests { TestCaseGroup* const bindAttributeGroup = new TestCaseGroup(context, "bind", "Basic attribute binding tests."); root->addChild(bindAttributeGroup); for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++) { const AttribType& type = types[typeNdx]; bindAttributeGroup->addChild(new gls::BindAttributeTest(context.getTestContext(), context.getRenderContext(), type)); } } // Bind max number of attributes { TestCaseGroup* const bindMaxAttributeGroup = new TestCaseGroup(context, "bind_max_attributes", "Test using maximum attributes with bind."); root->addChild(bindMaxAttributeGroup); for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++) { const AttribType& type = types[typeNdx]; bindMaxAttributeGroup->addChild(new gls::BindMaxAttributesTest(context.getTestContext(), context.getRenderContext(), type)); } } // Test aliasing { TestCaseGroup* const aliasingGroup = new TestCaseGroup(context, "bind_aliasing", "Test attribute location aliasing with bind."); root->addChild(aliasingGroup); for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++) { const AttribType& type = types[typeNdx]; // Simple aliasing cases aliasingGroup->addChild(new gls::BindAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type)); // For types which occupy more than one location. Alias second location. if (type.getLocationSize() > 1) aliasingGroup->addChild(new gls::BindAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type, 1)); // Use more than maximum attributes with conditional aliasing aliasingGroup->addChild(new gls::BindMaxAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type)); // Use more than maximum attributes with inactive attributes aliasingGroup->addChild(new gls::BindInactiveAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type)); } } // Test filling holes in attribute location { TestCaseGroup* const holeGroup = new TestCaseGroup(context, "bind_hole", "Bind all, but one attribute and leave hole in location space for it."); root->addChild(holeGroup); for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++) { const AttribType& type = types[typeNdx]; // Bind first location, leave hole size of type and fill rest of locations holeGroup->addChild(new gls::BindHoleAttributeTest(context.getTestContext(), context.getRenderContext(), type)); } } // Test binding at different times { TestCaseGroup* const bindTimeGroup = new TestCaseGroup(context, "bind_time", "Bind time tests. Test binding at different stages."); root->addChild(bindTimeGroup); bindTimeGroup->addChild(new gls::PreAttachBindAttributeTest(context.getTestContext(), context.getRenderContext())); bindTimeGroup->addChild(new gls::PreLinkBindAttributeTest(context.getTestContext(), context.getRenderContext())); bindTimeGroup->addChild(new gls::PostLinkBindAttributeTest(context.getTestContext(), context.getRenderContext())); bindTimeGroup->addChild(new gls::BindRelinkAttributeTest(context.getTestContext(), context.getRenderContext())); bindTimeGroup->addChild(new gls::BindReattachAttributeTest(context.getTestContext(), context.getRenderContext())); } // Test relinking program { TestCaseGroup* const relinkHoleGroup = new TestCaseGroup(context, "bind_relink_hole", "Test relinking with moving hole in attribute location space."); root->addChild(relinkHoleGroup); for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++) { const AttribType& type = types[typeNdx]; relinkHoleGroup->addChild(new gls::BindRelinkHoleAttributeTest(context.getTestContext(), context.getRenderContext(), type)); } } return root; } } // Functional } // gles2 } // deqp