//===--------------------------- test_vector2.cpp -------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is dual licensed under the MIT and the University of Illinois Open
// Source Licenses. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "cxxabi.h"
#include <stdio.h>
#include <cstdlib>
void my_terminate () { exit ( 0 ); }
// Wrapper routines
void *my_alloc2 ( size_t sz ) {
void *p = std::malloc ( sz );
// std::printf ( "Allocated %ld bytes at %lx\n", sz, (unsigned long) p );
return p;
}
void my_dealloc2 ( void *p ) {
// std::printf ( "Freeing %lx\n", (unsigned long) p );
std::free ( p );
}
void my_dealloc3 ( void *p, size_t sz ) {
// std::printf ( "Freeing %lx (size %ld)\n", (unsigned long) p, sz );
std::free ( p );
}
#ifdef __arm__
#define CTOR_RETURN_TYPE void*
#define CTOR_RETURN(x) return x
#else
#define CTOR_RETURN_TYPE void
#define CTOR_RETURN(x) return
#endif
CTOR_RETURN_TYPE my_construct ( void *p ) {
// printf ( "Constructing %p\n", p );
CTOR_RETURN(p);
}
CTOR_RETURN_TYPE my_destruct ( void *p ) {
// printf ( "Destructing %p\n", p );
CTOR_RETURN(p);
}
int gCounter;
CTOR_RETURN_TYPE count_construct ( void *p ) { ++gCounter; CTOR_RETURN(p); }
CTOR_RETURN_TYPE count_destruct ( void *p ) { --gCounter; CTOR_RETURN(p); }
int gConstructorCounter;
int gConstructorThrowTarget;
int gDestructorCounter;
int gDestructorThrowTarget;
CTOR_RETURN_TYPE throw_construct ( void *p ) {
if ( gConstructorCounter == gConstructorThrowTarget )
throw 1;
++gConstructorCounter;
CTOR_RETURN(p);
}
CTOR_RETURN_TYPE throw_destruct ( void *p ) {
if ( ++gDestructorCounter == gDestructorThrowTarget )
throw 2;
CTOR_RETURN(p);
}
struct vec_on_stack {
void *storage;
vec_on_stack () : storage ( __cxxabiv1::__cxa_vec_new ( 10, 40, 8, throw_construct, throw_destruct )) {}
~vec_on_stack () { __cxxabiv1::__cxa_vec_delete ( storage, 40, 8, throw_destruct ); }
};
// Make sure the constructors and destructors are matched
void test_exception_in_destructor ( ) {
// Try throwing from a destructor while unwinding the stack -- should abort
gConstructorCounter = gDestructorCounter = 0;
gConstructorThrowTarget = -1;
gDestructorThrowTarget = 5;
try {
vec_on_stack v;
throw 3;
}
catch ( int i ) {}
fprintf(stderr, "should never get here\n");
}
int main ( int argc, char *argv [] ) {
std::set_terminate ( my_terminate );
test_exception_in_destructor ();
return 1; // we failed if we get here
}