//===--------------------------- test_vector2.cpp -------------------------===// // // The LLVM Compiler Infrastructure // // This file is dual licensed under the MIT and the University of Illinois Open // Source Licenses. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "cxxabi.h" #include <stdio.h> #include <cstdlib> void my_terminate () { exit ( 0 ); } // Wrapper routines void *my_alloc2 ( size_t sz ) { void *p = std::malloc ( sz ); // std::printf ( "Allocated %ld bytes at %lx\n", sz, (unsigned long) p ); return p; } void my_dealloc2 ( void *p ) { // std::printf ( "Freeing %lx\n", (unsigned long) p ); std::free ( p ); } void my_dealloc3 ( void *p, size_t sz ) { // std::printf ( "Freeing %lx (size %ld)\n", (unsigned long) p, sz ); std::free ( p ); } #ifdef __arm__ #define CTOR_RETURN_TYPE void* #define CTOR_RETURN(x) return x #else #define CTOR_RETURN_TYPE void #define CTOR_RETURN(x) return #endif CTOR_RETURN_TYPE my_construct ( void *p ) { // printf ( "Constructing %p\n", p ); CTOR_RETURN(p); } CTOR_RETURN_TYPE my_destruct ( void *p ) { // printf ( "Destructing %p\n", p ); CTOR_RETURN(p); } int gCounter; CTOR_RETURN_TYPE count_construct ( void *p ) { ++gCounter; CTOR_RETURN(p); } CTOR_RETURN_TYPE count_destruct ( void *p ) { --gCounter; CTOR_RETURN(p); } int gConstructorCounter; int gConstructorThrowTarget; int gDestructorCounter; int gDestructorThrowTarget; CTOR_RETURN_TYPE throw_construct ( void *p ) { if ( gConstructorCounter == gConstructorThrowTarget ) throw 1; ++gConstructorCounter; CTOR_RETURN(p); } CTOR_RETURN_TYPE throw_destruct ( void *p ) { if ( ++gDestructorCounter == gDestructorThrowTarget ) throw 2; CTOR_RETURN(p); } struct vec_on_stack { void *storage; vec_on_stack () : storage ( __cxxabiv1::__cxa_vec_new ( 10, 40, 8, throw_construct, throw_destruct )) {} ~vec_on_stack () { __cxxabiv1::__cxa_vec_delete ( storage, 40, 8, throw_destruct ); } }; // Make sure the constructors and destructors are matched void test_exception_in_destructor ( ) { // Try throwing from a destructor while unwinding the stack -- should abort gConstructorCounter = gDestructorCounter = 0; gConstructorThrowTarget = -1; gDestructorThrowTarget = 5; try { vec_on_stack v; throw 3; } catch ( int i ) {} fprintf(stderr, "should never get here\n"); } int main ( int argc, char *argv [] ) { std::set_terminate ( my_terminate ); test_exception_in_destructor (); return 1; // we failed if we get here }