//===- NamePool.cpp -------------------------------------------------------===//
//
// The MCLinker Project
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include <llvm/Support/raw_ostream.h>
#include <mcld/LD/NamePool.h>
#include <mcld/LD/StaticResolver.h>
using namespace mcld;
//===----------------------------------------------------------------------===//
// NamePool
//===----------------------------------------------------------------------===//
NamePool::NamePool(NamePool::size_type pSize)
: m_pResolver(new StaticResolver()), m_Table(pSize) {
}
NamePool::~NamePool()
{
delete m_pResolver;
FreeInfoSet::iterator info, iEnd = m_FreeInfoSet.end();
for (info = m_FreeInfoSet.begin(); info != iEnd; ++info) {
ResolveInfo::Destroy(*info);
}
}
/// createSymbol - create a symbol
ResolveInfo* NamePool::createSymbol(const llvm::StringRef& pName,
bool pIsDyn,
ResolveInfo::Type pType,
ResolveInfo::Desc pDesc,
ResolveInfo::Binding pBinding,
ResolveInfo::SizeType pSize,
ResolveInfo::Visibility pVisibility)
{
ResolveInfo** result = m_FreeInfoSet.allocate();
(*result) = ResolveInfo::Create(pName);
(*result)->setIsSymbol(true);
(*result)->setSource(pIsDyn);
(*result)->setType(pType);
(*result)->setDesc(pDesc);
(*result)->setBinding(pBinding);
(*result)->setVisibility(pVisibility);
(*result)->setSize(pSize);
return *result;
}
/// insertSymbol - insert a symbol and resolve it immediately
/// @return the pointer of resolved ResolveInfo
/// @return is the symbol existent?
void NamePool::insertSymbol(const llvm::StringRef& pName,
bool pIsDyn,
ResolveInfo::Type pType,
ResolveInfo::Desc pDesc,
ResolveInfo::Binding pBinding,
ResolveInfo::SizeType pSize,
LDSymbol::ValueType pValue,
ResolveInfo::Visibility pVisibility,
ResolveInfo* pOldInfo,
Resolver::Result& pResult)
{
// We should check if there is any symbol with the same name existed.
// If it already exists, we should use resolver to decide which symbol
// should be reserved. Otherwise, we insert the symbol and set up its
// attributes.
bool exist = false;
ResolveInfo* old_symbol = m_Table.insert(pName, exist);
ResolveInfo* new_symbol = NULL;
if (exist && old_symbol->isSymbol()) {
new_symbol = m_Table.getEntryFactory().produce(pName);
}
else {
exist = false;
new_symbol = old_symbol;
}
new_symbol->setIsSymbol(true);
new_symbol->setSource(pIsDyn);
new_symbol->setType(pType);
new_symbol->setDesc(pDesc);
new_symbol->setBinding(pBinding);
new_symbol->setVisibility(pVisibility);
new_symbol->setSize(pSize);
if (!exist) {
// old_symbol is neither existed nor a symbol.
pResult.info = new_symbol;
pResult.existent = false;
pResult.overriden = true;
return;
}
else if (NULL != pOldInfo) {
// existent, remember its attribute
pOldInfo->override(*old_symbol);
}
// exist and is a symbol
// symbol resolution
bool override = false;
unsigned int action = Resolver::LastAction;
if (m_pResolver->resolve(*old_symbol, *new_symbol, override, pValue)) {
pResult.info = old_symbol;
pResult.existent = true;
pResult.overriden = override;
}
else {
m_pResolver->resolveAgain(*this, action, *old_symbol, *new_symbol, pResult);
}
m_Table.getEntryFactory().destroy(new_symbol);
return;
}
llvm::StringRef NamePool::insertString(const llvm::StringRef& pString)
{
bool exist = false;
ResolveInfo* resolve_info = m_Table.insert(pString, exist);
return llvm::StringRef(resolve_info->name(), resolve_info->nameSize());
}
void NamePool::reserve(NamePool::size_type pSize)
{
m_Table.rehash(pSize);
}
NamePool::size_type NamePool::capacity() const
{
return (m_Table.numOfBuckets() - m_Table.numOfEntries());
}
/// findInfo - find the resolved ResolveInfo
ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName)
{
Table::iterator iter = m_Table.find(pName);
return iter.getEntry();
}
/// findInfo - find the resolved ResolveInfo
const ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) const
{
Table::const_iterator iter = m_Table.find(pName);
return iter.getEntry();
}
/// findSymbol - find the resolved output LDSymbol
LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName)
{
ResolveInfo* info = findInfo(pName);
if (NULL == info)
return NULL;
return info->outSymbol();
}
/// findSymbol - find the resolved output LDSymbol
const LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) const
{
const ResolveInfo* info = findInfo(pName);
if (NULL == info)
return NULL;
return info->outSymbol();
}