//===- NamePool.cpp -------------------------------------------------------===// // // The MCLinker Project // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include <llvm/Support/raw_ostream.h> #include <mcld/LD/NamePool.h> #include <mcld/LD/StaticResolver.h> using namespace mcld; //===----------------------------------------------------------------------===// // NamePool //===----------------------------------------------------------------------===// NamePool::NamePool(NamePool::size_type pSize) : m_pResolver(new StaticResolver()), m_Table(pSize) { } NamePool::~NamePool() { delete m_pResolver; FreeInfoSet::iterator info, iEnd = m_FreeInfoSet.end(); for (info = m_FreeInfoSet.begin(); info != iEnd; ++info) { ResolveInfo::Destroy(*info); } } /// createSymbol - create a symbol ResolveInfo* NamePool::createSymbol(const llvm::StringRef& pName, bool pIsDyn, ResolveInfo::Type pType, ResolveInfo::Desc pDesc, ResolveInfo::Binding pBinding, ResolveInfo::SizeType pSize, ResolveInfo::Visibility pVisibility) { ResolveInfo** result = m_FreeInfoSet.allocate(); (*result) = ResolveInfo::Create(pName); (*result)->setIsSymbol(true); (*result)->setSource(pIsDyn); (*result)->setType(pType); (*result)->setDesc(pDesc); (*result)->setBinding(pBinding); (*result)->setVisibility(pVisibility); (*result)->setSize(pSize); return *result; } /// insertSymbol - insert a symbol and resolve it immediately /// @return the pointer of resolved ResolveInfo /// @return is the symbol existent? void NamePool::insertSymbol(const llvm::StringRef& pName, bool pIsDyn, ResolveInfo::Type pType, ResolveInfo::Desc pDesc, ResolveInfo::Binding pBinding, ResolveInfo::SizeType pSize, LDSymbol::ValueType pValue, ResolveInfo::Visibility pVisibility, ResolveInfo* pOldInfo, Resolver::Result& pResult) { // We should check if there is any symbol with the same name existed. // If it already exists, we should use resolver to decide which symbol // should be reserved. Otherwise, we insert the symbol and set up its // attributes. bool exist = false; ResolveInfo* old_symbol = m_Table.insert(pName, exist); ResolveInfo* new_symbol = NULL; if (exist && old_symbol->isSymbol()) { new_symbol = m_Table.getEntryFactory().produce(pName); } else { exist = false; new_symbol = old_symbol; } new_symbol->setIsSymbol(true); new_symbol->setSource(pIsDyn); new_symbol->setType(pType); new_symbol->setDesc(pDesc); new_symbol->setBinding(pBinding); new_symbol->setVisibility(pVisibility); new_symbol->setSize(pSize); if (!exist) { // old_symbol is neither existed nor a symbol. pResult.info = new_symbol; pResult.existent = false; pResult.overriden = true; return; } else if (NULL != pOldInfo) { // existent, remember its attribute pOldInfo->override(*old_symbol); } // exist and is a symbol // symbol resolution bool override = false; unsigned int action = Resolver::LastAction; if (m_pResolver->resolve(*old_symbol, *new_symbol, override, pValue)) { pResult.info = old_symbol; pResult.existent = true; pResult.overriden = override; } else { m_pResolver->resolveAgain(*this, action, *old_symbol, *new_symbol, pResult); } m_Table.getEntryFactory().destroy(new_symbol); return; } llvm::StringRef NamePool::insertString(const llvm::StringRef& pString) { bool exist = false; ResolveInfo* resolve_info = m_Table.insert(pString, exist); return llvm::StringRef(resolve_info->name(), resolve_info->nameSize()); } void NamePool::reserve(NamePool::size_type pSize) { m_Table.rehash(pSize); } NamePool::size_type NamePool::capacity() const { return (m_Table.numOfBuckets() - m_Table.numOfEntries()); } /// findInfo - find the resolved ResolveInfo ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) { Table::iterator iter = m_Table.find(pName); return iter.getEntry(); } /// findInfo - find the resolved ResolveInfo const ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) const { Table::const_iterator iter = m_Table.find(pName); return iter.getEntry(); } /// findSymbol - find the resolved output LDSymbol LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) { ResolveInfo* info = findInfo(pName); if (NULL == info) return NULL; return info->outSymbol(); } /// findSymbol - find the resolved output LDSymbol const LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) const { const ResolveInfo* info = findInfo(pName); if (NULL == info) return NULL; return info->outSymbol(); }