// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_USER_MANAGER_USER_MANAGER_H_
#define COMPONENTS_USER_MANAGER_USER_MANAGER_H_
#include <string>
#include "components/user_manager/user.h"
#include "components/user_manager/user_manager_export.h"
namespace chromeos {
class ScopedUserManagerEnabler;
}
namespace user_manager {
class RemoveUserDelegate;
// Interface for UserManagerBase - that provides base implementation for
// Chrome OS user management. Typical features:
// * Get list of all know users (who have logged into this Chrome OS device)
// * Keep track for logged in/LRU users, active user in multi-user session.
// * Find/modify users, store user meta-data such as display name/email.
class USER_MANAGER_EXPORT UserManager {
public:
// Interface that observers of UserManager must implement in order
// to receive notification when local state preferences is changed
class Observer {
public:
// Called when the local state preferences is changed.
virtual void LocalStateChanged(UserManager* user_manager);
protected:
virtual ~Observer();
};
// TODO(nkostylev): Refactor and move this observer out of UserManager.
// Observer interface that defines methods used to notify on user session /
// active user state changes. Default implementation is empty.
class UserSessionStateObserver {
public:
// Called when active user has changed.
virtual void ActiveUserChanged(const User* active_user);
// Called when another user got added to the existing session.
virtual void UserAddedToSession(const User* added_user);
// Called right before notifying on user change so that those who rely
// on user_id hash would be accessing up-to-date value.
virtual void ActiveUserHashChanged(const std::string& hash);
protected:
virtual ~UserSessionStateObserver();
};
// Data retrieved from user account.
class UserAccountData {
public:
UserAccountData(const base::string16& display_name,
const base::string16& given_name,
const std::string& locale);
~UserAccountData();
const base::string16& display_name() const { return display_name_; }
const base::string16& given_name() const { return given_name_; }
const std::string& locale() const { return locale_; }
private:
const base::string16 display_name_;
const base::string16 given_name_;
const std::string locale_;
DISALLOW_COPY_AND_ASSIGN(UserAccountData);
};
// Initializes UserManager instance to this. Normally should be called right
// after creation so that user_manager::UserManager::Get() doesn't fail.
// Tests could call this method if they are replacing existing UserManager
// instance with their own test instance.
void Initialize();
// Checks whether the UserManager instance has been created already.
// This method is not thread-safe and must be called from the main UI thread.
static bool IsInitialized();
// Shuts down the UserManager. After this method has been called, the
// singleton has unregistered itself as an observer but remains available so
// that other classes can access it during their shutdown. This method is not
// thread-safe and must be called from the main UI thread.
virtual void Shutdown() = 0;
// Sets UserManager instance to NULL. Always call Shutdown() first.
// This method is not thread-safe and must be called from the main UI thread.
void Destroy();
// Returns UserManager instance or will crash if it is |NULL| (has either not
// been created yet or is already destroyed). This method is not thread-safe
// and must be called from the main UI thread.
static UserManager* Get();
virtual ~UserManager();
// Returns a list of users who have logged into this device previously. This
// is sorted by last login date with the most recent user at the beginning.
virtual const UserList& GetUsers() const = 0;
// Returns list of users admitted for logging in into multi-profile session.
// Users that have a policy that prevents them from being added to the
// multi-profile session will still be part of this list as long as they
// are regular users (i.e. not a public session/supervised etc.).
// Returns an empty list in case when primary user is not a regular one or
// has a policy that prohibids it to be part of multi-profile session.
virtual UserList GetUsersAdmittedForMultiProfile() const = 0;
// Returns a list of users who are currently logged in.
virtual const UserList& GetLoggedInUsers() const = 0;
// Returns a list of users who are currently logged in in the LRU order -
// so the active user is the first one in the list. If there is no user logged
// in, the current user will be returned.
virtual const UserList& GetLRULoggedInUsers() const = 0;
// Returns a list of users who can unlock the device.
// This list is based on policy and whether user is able to do unlock.
// Policy:
// * If user has primary-only policy then it is the only user in unlock users.
// * Otherwise all users with unrestricted policy are added to this list.
// All users that are unable to perform unlock are excluded from this list.
virtual UserList GetUnlockUsers() const = 0;
// Returns the email of the owner user. Returns an empty string if there is
// no owner for the device.
virtual const std::string& GetOwnerEmail() const = 0;
// Indicates that a user with the given |user_id| has just logged in. The
// persistent list is updated accordingly if the user is not ephemeral.
// |browser_restart| is true when reloading Chrome after crash to distinguish
// from normal sign in flow.
// |username_hash| is used to identify homedir mount point.
virtual void UserLoggedIn(const std::string& user_id,
const std::string& username_hash,
bool browser_restart) = 0;
// Switches to active user identified by |user_id|. User has to be logged in.
virtual void SwitchActiveUser(const std::string& user_id) = 0;
// Switches to the last active user (called after crash happens and session
// restore has completed).
virtual void SwitchToLastActiveUser() = 0;
// Called when browser session is started i.e. after
// browser_creator.LaunchBrowser(...) was called after user sign in.
// When user is at the image screen IsUserLoggedIn() will return true
// but IsSessionStarted() will return false. During the kiosk splash screen,
// we perform additional initialization after the user is logged in but
// before the session has been started.
// Fires NOTIFICATION_SESSION_STARTED.
virtual void SessionStarted() = 0;
// Removes the user from the device. Note, it will verify that the given user
// isn't the owner, so calling this method for the owner will take no effect.
// Note, |delegate| can be NULL.
virtual void RemoveUser(const std::string& user_id,
RemoveUserDelegate* delegate) = 0;
// Removes the user from the persistent list only. Also removes the user's
// picture.
virtual void RemoveUserFromList(const std::string& user_id) = 0;
// Returns true if a user with the given user id is found in the persistent
// list or currently logged in as ephemeral.
virtual bool IsKnownUser(const std::string& user_id) const = 0;
// Returns the user with the given user id if found in the persistent
// list or currently logged in as ephemeral. Returns |NULL| otherwise.
virtual const User* FindUser(const std::string& user_id) const = 0;
// Returns the user with the given user id if found in the persistent
// list or currently logged in as ephemeral. Returns |NULL| otherwise.
// Same as FindUser but returns non-const pointer to User object.
virtual User* FindUserAndModify(const std::string& user_id) = 0;
// Returns the logged-in user.
// TODO(nkostylev): Deprecate this call, move clients to GetActiveUser().
// http://crbug.com/230852
virtual const User* GetLoggedInUser() const = 0;
virtual User* GetLoggedInUser() = 0;
// Returns the logged-in user that is currently active within this session.
// There could be multiple users logged in at the the same but for now
// we support only one of them being active.
virtual const User* GetActiveUser() const = 0;
virtual User* GetActiveUser() = 0;
// Returns the primary user of the current session. It is recorded for the
// first signed-in user and does not change thereafter.
virtual const User* GetPrimaryUser() const = 0;
// Saves user's oauth token status in local state preferences.
virtual void SaveUserOAuthStatus(
const std::string& user_id,
User::OAuthTokenStatus oauth_token_status) = 0;
// Saves a flag indicating whether online authentication against GAIA should
// be enforced during the user's next sign-in.
virtual void SaveForceOnlineSignin(const std::string& user_id,
bool force_online_signin) = 0;
// Saves user's displayed name in local state preferences.
// Ignored If there is no such user.
virtual void SaveUserDisplayName(const std::string& user_id,
const base::string16& display_name) = 0;
// Updates data upon User Account download.
virtual void UpdateUserAccountData(const std::string& user_id,
const UserAccountData& account_data) = 0;
// Returns the display name for user |user_id| if it is known (was
// previously set by a |SaveUserDisplayName| call).
// Otherwise, returns an empty string.
virtual base::string16 GetUserDisplayName(
const std::string& user_id) const = 0;
// Saves user's displayed (non-canonical) email in local state preferences.
// Ignored If there is no such user.
virtual void SaveUserDisplayEmail(const std::string& user_id,
const std::string& display_email) = 0;
// Returns the display email for user |user_id| if it is known (was
// previously set by a |SaveUserDisplayEmail| call).
// Otherwise, returns |user_id| itself.
virtual std::string GetUserDisplayEmail(const std::string& user_id) const = 0;
// Returns true if current user is an owner.
virtual bool IsCurrentUserOwner() const = 0;
// Returns true if current user is not existing one (hasn't signed in before).
virtual bool IsCurrentUserNew() const = 0;
// Returns true if data stored or cached for the current user outside that
// user's cryptohome (wallpaper, avatar, OAuth token status, display name,
// display email) is ephemeral.
virtual bool IsCurrentUserNonCryptohomeDataEphemeral() const = 0;
// Returns true if the current user's session can be locked (i.e. the user has
// a password with which to unlock the session).
virtual bool CanCurrentUserLock() const = 0;
// Returns true if at least one user has signed in.
virtual bool IsUserLoggedIn() const = 0;
// Returns true if we're logged in as a regular user.
virtual bool IsLoggedInAsRegularUser() const = 0;
// Returns true if we're logged in as a demo user.
virtual bool IsLoggedInAsDemoUser() const = 0;
// Returns true if we're logged in as a public account.
virtual bool IsLoggedInAsPublicAccount() const = 0;
// Returns true if we're logged in as a Guest.
virtual bool IsLoggedInAsGuest() const = 0;
// Returns true if we're logged in as a supervised user.
virtual bool IsLoggedInAsSupervisedUser() const = 0;
// Returns true if we're logged in as a kiosk app.
virtual bool IsLoggedInAsKioskApp() const = 0;
// Returns true if we're logged in as the stub user used for testing on Linux.
virtual bool IsLoggedInAsStub() const = 0;
// Returns true if we're logged in and browser has been started i.e.
// browser_creator.LaunchBrowser(...) was called after sign in
// or restart after crash.
virtual bool IsSessionStarted() const = 0;
// Returns true if data stored or cached for the user with the given user id
// address outside that user's cryptohome (wallpaper, avatar, OAuth token
// status, display name, display email) is to be treated as ephemeral.
virtual bool IsUserNonCryptohomeDataEphemeral(
const std::string& user_id) const = 0;
virtual void AddObserver(Observer* obs) = 0;
virtual void RemoveObserver(Observer* obs) = 0;
virtual void AddSessionStateObserver(UserSessionStateObserver* obs) = 0;
virtual void RemoveSessionStateObserver(UserSessionStateObserver* obs) = 0;
virtual void NotifyLocalStateChanged() = 0;
// Returns true if supervised users allowed.
virtual bool AreSupervisedUsersAllowed() const = 0;
// Force update login state.
virtual void ForceUpdateState() {}
protected:
// Sets UserManager instance.
static void SetInstance(UserManager* user_manager);
// Pointer to the existing UserManager instance (if any).
// Usually is set by calling Initialize(), reset by calling Destroy().
// Not owned since specific implementation of UserManager should decide on its
// own appropriate owner. For src/chrome implementation such place is
// g_browser_process->platform_part().
static UserManager* instance;
private:
friend class chromeos::ScopedUserManagerEnabler;
// Same as Get() but doesn't won't crash is current instance is NULL.
static UserManager* GetForTesting();
// Sets UserManager instance to the given |user_manager|.
// Returns the previous value of the instance.
static UserManager* SetForTesting(UserManager* user_manager);
};
} // namespace user_manager
#endif // COMPONENTS_USER_MANAGER_USER_MANAGER_H_