// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_USER_MANAGER_USER_MANAGER_H_ #define COMPONENTS_USER_MANAGER_USER_MANAGER_H_ #include <string> #include "components/user_manager/user.h" #include "components/user_manager/user_manager_export.h" namespace chromeos { class ScopedUserManagerEnabler; } namespace user_manager { class RemoveUserDelegate; // Interface for UserManagerBase - that provides base implementation for // Chrome OS user management. Typical features: // * Get list of all know users (who have logged into this Chrome OS device) // * Keep track for logged in/LRU users, active user in multi-user session. // * Find/modify users, store user meta-data such as display name/email. class USER_MANAGER_EXPORT UserManager { public: // Interface that observers of UserManager must implement in order // to receive notification when local state preferences is changed class Observer { public: // Called when the local state preferences is changed. virtual void LocalStateChanged(UserManager* user_manager); protected: virtual ~Observer(); }; // TODO(nkostylev): Refactor and move this observer out of UserManager. // Observer interface that defines methods used to notify on user session / // active user state changes. Default implementation is empty. class UserSessionStateObserver { public: // Called when active user has changed. virtual void ActiveUserChanged(const User* active_user); // Called when another user got added to the existing session. virtual void UserAddedToSession(const User* added_user); // Called right before notifying on user change so that those who rely // on user_id hash would be accessing up-to-date value. virtual void ActiveUserHashChanged(const std::string& hash); protected: virtual ~UserSessionStateObserver(); }; // Data retrieved from user account. class UserAccountData { public: UserAccountData(const base::string16& display_name, const base::string16& given_name, const std::string& locale); ~UserAccountData(); const base::string16& display_name() const { return display_name_; } const base::string16& given_name() const { return given_name_; } const std::string& locale() const { return locale_; } private: const base::string16 display_name_; const base::string16 given_name_; const std::string locale_; DISALLOW_COPY_AND_ASSIGN(UserAccountData); }; // Initializes UserManager instance to this. Normally should be called right // after creation so that user_manager::UserManager::Get() doesn't fail. // Tests could call this method if they are replacing existing UserManager // instance with their own test instance. void Initialize(); // Checks whether the UserManager instance has been created already. // This method is not thread-safe and must be called from the main UI thread. static bool IsInitialized(); // Shuts down the UserManager. After this method has been called, the // singleton has unregistered itself as an observer but remains available so // that other classes can access it during their shutdown. This method is not // thread-safe and must be called from the main UI thread. virtual void Shutdown() = 0; // Sets UserManager instance to NULL. Always call Shutdown() first. // This method is not thread-safe and must be called from the main UI thread. void Destroy(); // Returns UserManager instance or will crash if it is |NULL| (has either not // been created yet or is already destroyed). This method is not thread-safe // and must be called from the main UI thread. static UserManager* Get(); virtual ~UserManager(); // Returns a list of users who have logged into this device previously. This // is sorted by last login date with the most recent user at the beginning. virtual const UserList& GetUsers() const = 0; // Returns list of users admitted for logging in into multi-profile session. // Users that have a policy that prevents them from being added to the // multi-profile session will still be part of this list as long as they // are regular users (i.e. not a public session/supervised etc.). // Returns an empty list in case when primary user is not a regular one or // has a policy that prohibids it to be part of multi-profile session. virtual UserList GetUsersAdmittedForMultiProfile() const = 0; // Returns a list of users who are currently logged in. virtual const UserList& GetLoggedInUsers() const = 0; // Returns a list of users who are currently logged in in the LRU order - // so the active user is the first one in the list. If there is no user logged // in, the current user will be returned. virtual const UserList& GetLRULoggedInUsers() const = 0; // Returns a list of users who can unlock the device. // This list is based on policy and whether user is able to do unlock. // Policy: // * If user has primary-only policy then it is the only user in unlock users. // * Otherwise all users with unrestricted policy are added to this list. // All users that are unable to perform unlock are excluded from this list. virtual UserList GetUnlockUsers() const = 0; // Returns the email of the owner user. Returns an empty string if there is // no owner for the device. virtual const std::string& GetOwnerEmail() const = 0; // Indicates that a user with the given |user_id| has just logged in. The // persistent list is updated accordingly if the user is not ephemeral. // |browser_restart| is true when reloading Chrome after crash to distinguish // from normal sign in flow. // |username_hash| is used to identify homedir mount point. virtual void UserLoggedIn(const std::string& user_id, const std::string& username_hash, bool browser_restart) = 0; // Switches to active user identified by |user_id|. User has to be logged in. virtual void SwitchActiveUser(const std::string& user_id) = 0; // Switches to the last active user (called after crash happens and session // restore has completed). virtual void SwitchToLastActiveUser() = 0; // Called when browser session is started i.e. after // browser_creator.LaunchBrowser(...) was called after user sign in. // When user is at the image screen IsUserLoggedIn() will return true // but IsSessionStarted() will return false. During the kiosk splash screen, // we perform additional initialization after the user is logged in but // before the session has been started. // Fires NOTIFICATION_SESSION_STARTED. virtual void SessionStarted() = 0; // Removes the user from the device. Note, it will verify that the given user // isn't the owner, so calling this method for the owner will take no effect. // Note, |delegate| can be NULL. virtual void RemoveUser(const std::string& user_id, RemoveUserDelegate* delegate) = 0; // Removes the user from the persistent list only. Also removes the user's // picture. virtual void RemoveUserFromList(const std::string& user_id) = 0; // Returns true if a user with the given user id is found in the persistent // list or currently logged in as ephemeral. virtual bool IsKnownUser(const std::string& user_id) const = 0; // Returns the user with the given user id if found in the persistent // list or currently logged in as ephemeral. Returns |NULL| otherwise. virtual const User* FindUser(const std::string& user_id) const = 0; // Returns the user with the given user id if found in the persistent // list or currently logged in as ephemeral. Returns |NULL| otherwise. // Same as FindUser but returns non-const pointer to User object. virtual User* FindUserAndModify(const std::string& user_id) = 0; // Returns the logged-in user. // TODO(nkostylev): Deprecate this call, move clients to GetActiveUser(). // http://crbug.com/230852 virtual const User* GetLoggedInUser() const = 0; virtual User* GetLoggedInUser() = 0; // Returns the logged-in user that is currently active within this session. // There could be multiple users logged in at the the same but for now // we support only one of them being active. virtual const User* GetActiveUser() const = 0; virtual User* GetActiveUser() = 0; // Returns the primary user of the current session. It is recorded for the // first signed-in user and does not change thereafter. virtual const User* GetPrimaryUser() const = 0; // Saves user's oauth token status in local state preferences. virtual void SaveUserOAuthStatus( const std::string& user_id, User::OAuthTokenStatus oauth_token_status) = 0; // Saves a flag indicating whether online authentication against GAIA should // be enforced during the user's next sign-in. virtual void SaveForceOnlineSignin(const std::string& user_id, bool force_online_signin) = 0; // Saves user's displayed name in local state preferences. // Ignored If there is no such user. virtual void SaveUserDisplayName(const std::string& user_id, const base::string16& display_name) = 0; // Updates data upon User Account download. virtual void UpdateUserAccountData(const std::string& user_id, const UserAccountData& account_data) = 0; // Returns the display name for user |user_id| if it is known (was // previously set by a |SaveUserDisplayName| call). // Otherwise, returns an empty string. virtual base::string16 GetUserDisplayName( const std::string& user_id) const = 0; // Saves user's displayed (non-canonical) email in local state preferences. // Ignored If there is no such user. virtual void SaveUserDisplayEmail(const std::string& user_id, const std::string& display_email) = 0; // Returns the display email for user |user_id| if it is known (was // previously set by a |SaveUserDisplayEmail| call). // Otherwise, returns |user_id| itself. virtual std::string GetUserDisplayEmail(const std::string& user_id) const = 0; // Returns true if current user is an owner. virtual bool IsCurrentUserOwner() const = 0; // Returns true if current user is not existing one (hasn't signed in before). virtual bool IsCurrentUserNew() const = 0; // Returns true if data stored or cached for the current user outside that // user's cryptohome (wallpaper, avatar, OAuth token status, display name, // display email) is ephemeral. virtual bool IsCurrentUserNonCryptohomeDataEphemeral() const = 0; // Returns true if the current user's session can be locked (i.e. the user has // a password with which to unlock the session). virtual bool CanCurrentUserLock() const = 0; // Returns true if at least one user has signed in. virtual bool IsUserLoggedIn() const = 0; // Returns true if we're logged in as a regular user. virtual bool IsLoggedInAsRegularUser() const = 0; // Returns true if we're logged in as a demo user. virtual bool IsLoggedInAsDemoUser() const = 0; // Returns true if we're logged in as a public account. virtual bool IsLoggedInAsPublicAccount() const = 0; // Returns true if we're logged in as a Guest. virtual bool IsLoggedInAsGuest() const = 0; // Returns true if we're logged in as a supervised user. virtual bool IsLoggedInAsSupervisedUser() const = 0; // Returns true if we're logged in as a kiosk app. virtual bool IsLoggedInAsKioskApp() const = 0; // Returns true if we're logged in as the stub user used for testing on Linux. virtual bool IsLoggedInAsStub() const = 0; // Returns true if we're logged in and browser has been started i.e. // browser_creator.LaunchBrowser(...) was called after sign in // or restart after crash. virtual bool IsSessionStarted() const = 0; // Returns true if data stored or cached for the user with the given user id // address outside that user's cryptohome (wallpaper, avatar, OAuth token // status, display name, display email) is to be treated as ephemeral. virtual bool IsUserNonCryptohomeDataEphemeral( const std::string& user_id) const = 0; virtual void AddObserver(Observer* obs) = 0; virtual void RemoveObserver(Observer* obs) = 0; virtual void AddSessionStateObserver(UserSessionStateObserver* obs) = 0; virtual void RemoveSessionStateObserver(UserSessionStateObserver* obs) = 0; virtual void NotifyLocalStateChanged() = 0; // Returns true if supervised users allowed. virtual bool AreSupervisedUsersAllowed() const = 0; // Force update login state. virtual void ForceUpdateState() {} protected: // Sets UserManager instance. static void SetInstance(UserManager* user_manager); // Pointer to the existing UserManager instance (if any). // Usually is set by calling Initialize(), reset by calling Destroy(). // Not owned since specific implementation of UserManager should decide on its // own appropriate owner. For src/chrome implementation such place is // g_browser_process->platform_part(). static UserManager* instance; private: friend class chromeos::ScopedUserManagerEnabler; // Same as Get() but doesn't won't crash is current instance is NULL. static UserManager* GetForTesting(); // Sets UserManager instance to the given |user_manager|. // Returns the previous value of the instance. static UserManager* SetForTesting(UserManager* user_manager); }; } // namespace user_manager #endif // COMPONENTS_USER_MANAGER_USER_MANAGER_H_