/*
* Copyright 2012 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Ben Skeggs
*
*/
#include "util/u_inlines.h"
#include "nv30_context.h"
void
nv40_verttex_validate(struct nv30_context *nv30)
{
struct nouveau_pushbuf *push = nv30->base.pushbuf;
unsigned dirty = nv30->vertprog.dirty_samplers;
while (dirty) {
unsigned unit = ffs(dirty) - 1;
struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
if (ss && sv) {
} else {
BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1);
PUSH_DATA (push, 0);
}
}
nv30->vertprog.dirty_samplers = 0;
}
static void
nv40_verttex_sampler_states_bind(struct pipe_context *pipe,
unsigned nr, void **hwcso)
{
struct nv30_context *nv30 = nv30_context(pipe);
unsigned i;
for (i = 0; i < nr; i++) {
nv30->vertprog.samplers[i] = hwcso[i];
nv30->vertprog.dirty_samplers |= (1 << i);
}
for (; i < nv30->vertprog.num_samplers; i++) {
nv30->vertprog.samplers[i] = NULL;
nv30->vertprog.dirty_samplers |= (1 << i);
}
nv30->vertprog.num_samplers = nr;
nv30->dirty |= NV30_NEW_VERTTEX;
}
static void
nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
struct pipe_sampler_view **views)
{
struct nv30_context *nv30 = nv30_context(pipe);
unsigned i;
for (i = 0; i < nr; i++) {
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]);
nv30->vertprog.dirty_samplers |= (1 << i);
}
for (; i < nv30->vertprog.num_textures; i++) {
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL);
nv30->vertprog.dirty_samplers |= (1 << i);
}
nv30->vertprog.num_textures = nr;
nv30->dirty |= NV30_NEW_VERTTEX;
}
void
nv40_verttex_init(struct pipe_context *pipe)
{
pipe->bind_vertex_sampler_states = nv40_verttex_sampler_states_bind;
pipe->set_vertex_sampler_views = nv40_verttex_set_sampler_views;
}