/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: Ben Skeggs * */ #include "util/u_inlines.h" #include "nv30_context.h" void nv40_verttex_validate(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned dirty = nv30->vertprog.dirty_samplers; while (dirty) { unsigned unit = ffs(dirty) - 1; struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; if (ss && sv) { } else { BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } } nv30->vertprog.dirty_samplers = 0; } static void nv40_verttex_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **hwcso) { struct nv30_context *nv30 = nv30_context(pipe); unsigned i; for (i = 0; i < nr; i++) { nv30->vertprog.samplers[i] = hwcso[i]; nv30->vertprog.dirty_samplers |= (1 << i); } for (; i < nv30->vertprog.num_samplers; i++) { nv30->vertprog.samplers[i] = NULL; nv30->vertprog.dirty_samplers |= (1 << i); } nv30->vertprog.num_samplers = nr; nv30->dirty |= NV30_NEW_VERTTEX; } static void nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { struct nv30_context *nv30 = nv30_context(pipe); unsigned i; for (i = 0; i < nr; i++) { nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i)); pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]); nv30->vertprog.dirty_samplers |= (1 << i); } for (; i < nv30->vertprog.num_textures; i++) { nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i)); pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL); nv30->vertprog.dirty_samplers |= (1 << i); } nv30->vertprog.num_textures = nr; nv30->dirty |= NV30_NEW_VERTTEX; } void nv40_verttex_init(struct pipe_context *pipe) { pipe->bind_vertex_sampler_states = nv40_verttex_sampler_states_bind; pipe->set_vertex_sampler_views = nv40_verttex_set_sampler_views; }