/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Drawing stress tests.
*//*--------------------------------------------------------------------*/
#include "es31sDrawTests.hpp"
#include "glsDrawTest.hpp"
#include "gluRenderContext.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluShaderProgram.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "deUniquePtr.hpp"
#include <set>
namespace deqp
{
namespace gles31
{
namespace Stress
{
namespace
{
static const char* s_colorVertexShaderSource = "#version 310 es\n"
"in highp vec4 a_position;\n"
"in highp vec4 a_color;\n"
"out highp vec4 v_color;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
" v_color = a_color;\n"
"}\n";
static const char* s_colorFragmentShaderSource = "#version 310 es\n"
"layout(location = 0) out highp vec4 fragColor;\n"
"in highp vec4 v_color;\n"
"void main (void)\n"
"{\n"
" fragColor = v_color;\n"
"}\n";
struct DrawElementsCommand
{
deUint32 count;
deUint32 primCount;
deUint32 firstIndex;
deInt32 baseVertex;
deUint32 reservedMustBeZero;
};
DE_STATIC_ASSERT(5 * sizeof(deUint32) == sizeof(DrawElementsCommand)); // tight packing
struct DrawArraysCommand
{
deUint32 count;
deUint32 primCount;
deUint32 first;
deUint32 reservedMustBeZero;
};
DE_STATIC_ASSERT(4 * sizeof(deUint32) == sizeof(DrawArraysCommand)); // tight packing
class InvalidDrawCase : public TestCase
{
public:
enum DrawType
{
DRAW_ARRAYS,
DRAW_ELEMENTS,
DRAW_LAST
};
enum InvalidOperation
{
INVALID_DATA_COUNT = 0,
INVALID_DATA_FIRST,
INVALID_DATA_INSTANCED,
INVALID_INDEX_COUNT,
INVALID_INDEX_FIRST,
INVALID_RESERVED,
INVALID_INDEX,
INVALID_LAST
};
InvalidDrawCase (Context& context, const char* name, const char* desc, DrawType type, InvalidOperation op);
~InvalidDrawCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
const DrawType m_drawType;
const InvalidOperation m_op;
glw::GLuint m_dataBufferID;
glw::GLuint m_indexBufferID;
glw::GLuint m_cmdBufferID;
glw::GLuint m_colorBufferID;
glw::GLuint m_vao;
};
InvalidDrawCase::InvalidDrawCase (Context& context, const char* name, const char* desc, DrawType type, InvalidOperation op)
: TestCase (context, name, desc)
, m_drawType (type)
, m_op (op)
, m_dataBufferID (0)
, m_indexBufferID (0)
, m_cmdBufferID (0)
, m_colorBufferID (0)
, m_vao (0)
{
DE_ASSERT(type < DRAW_LAST);
DE_ASSERT(op < INVALID_LAST);
}
InvalidDrawCase::~InvalidDrawCase (void)
{
deinit();
}
void InvalidDrawCase::init (void)
{
}
void InvalidDrawCase::deinit (void)
{
if (m_dataBufferID)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_dataBufferID);
m_dataBufferID = 0;
}
if (m_indexBufferID)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID);
m_indexBufferID = 0;
}
if (m_cmdBufferID)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_cmdBufferID);
m_cmdBufferID = 0;
}
if (m_colorBufferID)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_colorBufferID);
m_colorBufferID = 0;
}
if (m_vao)
{
m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
m_vao = 0;
}
}
InvalidDrawCase::IterateResult InvalidDrawCase::iterate (void)
{
const int drawCount = 10; //!< number of elements safe to draw (all buffers have this)
const int overBoundDrawCount = 10000; //!< number of elements in all other buffers than our target buffer
const int drawInstances = 1;
const int overBoundInstances = 1000;
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
const deUint32 programID = program.getProgram();
const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position");
const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color");
gl.enableLogging(true);
gl.glGenVertexArrays(1, &m_vao);
gl.glBindVertexArray(m_vao);
glu::checkError(gl.glGetError(), "gen vao", __FILE__, __LINE__);
// indices
if (m_drawType == DRAW_ELEMENTS)
{
const int indexBufferSize = (m_op == INVALID_INDEX_COUNT) ? (drawCount) : (overBoundDrawCount);
std::vector<deUint16> indices (indexBufferSize);
for (int ndx = 0; ndx < (int)indices.size(); ++ndx)
indices[ndx] = (m_op == INVALID_INDEX) ? (overBoundDrawCount + ndx) : (ndx);
gl.glGenBuffers(1, &m_indexBufferID);
gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID);
gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW);
glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
}
// data
{
const int dataSize = (m_op == INVALID_DATA_COUNT) ? (drawCount) : (overBoundDrawCount);
// any data is ok
gl.glGenBuffers(1, &m_dataBufferID);
gl.glBindBuffer(GL_ARRAY_BUFFER, m_dataBufferID);
gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW);
gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.glEnableVertexAttribArray(posLocation);
glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
}
// potentially instanced data
{
const int dataSize = drawInstances;
gl.glGenBuffers(1, &m_colorBufferID);
gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorBufferID);
gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW);
gl.glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.glEnableVertexAttribArray(colorLocation);
gl.glVertexAttribDivisor(colorLocation, 1);
glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
}
// command
if (m_drawType == DRAW_ARRAYS)
{
DrawArraysCommand drawCommand;
drawCommand.count = overBoundDrawCount;
drawCommand.primCount = (m_op == INVALID_DATA_INSTANCED) ? (overBoundInstances) : (drawInstances);
drawCommand.first = (m_op == INVALID_DATA_FIRST) ? (overBoundDrawCount) : (0);
drawCommand.reservedMustBeZero = (m_op == INVALID_RESERVED) ? (5) : (0);
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "drawCommand:"
<< "\n\tcount:\t" << drawCommand.count
<< "\n\tprimCount\t" << drawCommand.primCount
<< "\n\tfirst\t" << drawCommand.first
<< "\n\treservedMustBeZero\t" << drawCommand.reservedMustBeZero
<< tcu::TestLog::EndMessage;
gl.glGenBuffers(1, &m_cmdBufferID);
gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID);
gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);
glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
}
else if (m_drawType == DRAW_ELEMENTS)
{
DrawElementsCommand drawCommand;
drawCommand.count = overBoundDrawCount;
drawCommand.primCount = (m_op == INVALID_DATA_INSTANCED) ? (overBoundInstances) : (drawInstances);
drawCommand.firstIndex = (m_op == INVALID_INDEX_FIRST) ? (overBoundDrawCount) : (0);
drawCommand.baseVertex = (m_op == INVALID_DATA_FIRST) ? (overBoundDrawCount) : (0);
drawCommand.reservedMustBeZero = (m_op == INVALID_RESERVED) ? (5) : (0);
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "drawCommand:"
<< "\n\tcount:\t" << drawCommand.count
<< "\n\tprimCount\t" << drawCommand.primCount
<< "\n\tfirstIndex\t" << drawCommand.firstIndex
<< "\n\tbaseVertex\t" << drawCommand.baseVertex
<< "\n\treservedMustBeZero\t" << drawCommand.reservedMustBeZero
<< tcu::TestLog::EndMessage;
gl.glGenBuffers(1, &m_cmdBufferID);
gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID);
gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);
glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
}
else
DE_ASSERT(DE_FALSE);
gl.glViewport(0, 0, 1, 1);
gl.glUseProgram(programID);
if (m_drawType == DRAW_ELEMENTS)
gl.glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, DE_NULL);
else if (m_drawType == DRAW_ARRAYS)
gl.glDrawArraysIndirect(GL_TRIANGLES, DE_NULL);
else
DE_ASSERT(DE_FALSE);
gl.glUseProgram(0);
gl.glFinish();
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
class RandomGroup : public TestCaseGroup
{
public:
RandomGroup (Context& context, const char* name, const char* descr);
~RandomGroup (void);
void init (void);
};
template <int SIZE>
struct UniformWeightArray
{
float weights[SIZE];
UniformWeightArray (void)
{
for (int i=0; i<SIZE; ++i)
weights[i] = 1.0f;
}
};
RandomGroup::RandomGroup (Context& context, const char* name, const char* descr)
: TestCaseGroup (context, name, descr)
{
}
RandomGroup::~RandomGroup (void)
{
}
void RandomGroup::init (void)
{
const int numAttempts = 100;
const int attribCounts[] = { 1, 2, 5 };
const float attribWeights[] = { 30, 10, 1 };
const int primitiveCounts[] = { 1, 5, 64 };
const float primitiveCountWeights[] = { 20, 10, 1 };
const int indexOffsets[] = { 0, 7, 13 };
const float indexOffsetWeights[] = { 20, 20, 1 };
const int firsts[] = { 0, 7, 13 };
const float firstWeights[] = { 20, 20, 1 };
const int instanceCounts[] = { 1, 2, 16, 17 };
const float instanceWeights[] = { 20, 10, 5, 1 };
const int indexMins[] = { 0, 1, 3, 8 };
const int indexMaxs[] = { 4, 8, 128, 257 };
const float indexWeights[] = { 50, 50, 50, 50 };
const int offsets[] = { 0, 1, 5, 12 };
const float offsetWeights[] = { 50, 10, 10, 10 };
const int strides[] = { 0, 7, 16, 17 };
const float strideWeights[] = { 50, 10, 10, 10 };
const int instanceDivisors[] = { 0, 1, 3, 129 };
const float instanceDivisorWeights[]= { 70, 30, 10, 10 };
const int indirectOffsets[] = { 0, 1, 2 };
const float indirectOffsetWeigths[] = { 2, 1, 1 };
const int baseVertices[] = { 0, 1, -2, 4, 3 };
const float baseVertexWeigths[] = { 4, 1, 1, 1, 1 };
gls::DrawTestSpec::Primitive primitives[] =
{
gls::DrawTestSpec::PRIMITIVE_POINTS,
gls::DrawTestSpec::PRIMITIVE_TRIANGLES,
gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN,
gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP,
gls::DrawTestSpec::PRIMITIVE_LINES,
gls::DrawTestSpec::PRIMITIVE_LINE_STRIP,
gls::DrawTestSpec::PRIMITIVE_LINE_LOOP
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(primitives)> primitiveWeights;
gls::DrawTestSpec::DrawMethod drawMethods[] =
{
gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT,
gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(drawMethods)> drawMethodWeights;
gls::DrawTestSpec::IndexType indexTypes[] =
{
gls::DrawTestSpec::INDEXTYPE_BYTE,
gls::DrawTestSpec::INDEXTYPE_SHORT,
gls::DrawTestSpec::INDEXTYPE_INT,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(indexTypes)> indexTypeWeights;
gls::DrawTestSpec::InputType inputTypes[] =
{
gls::DrawTestSpec::INPUTTYPE_FLOAT,
gls::DrawTestSpec::INPUTTYPE_FIXED,
gls::DrawTestSpec::INPUTTYPE_BYTE,
gls::DrawTestSpec::INPUTTYPE_SHORT,
gls::DrawTestSpec::INPUTTYPE_UNSIGNED_BYTE,
gls::DrawTestSpec::INPUTTYPE_UNSIGNED_SHORT,
gls::DrawTestSpec::INPUTTYPE_INT,
gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT,
gls::DrawTestSpec::INPUTTYPE_HALF,
gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10,
gls::DrawTestSpec::INPUTTYPE_INT_2_10_10_10,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(inputTypes)> inputTypeWeights;
gls::DrawTestSpec::OutputType outputTypes[] =
{
gls::DrawTestSpec::OUTPUTTYPE_FLOAT,
gls::DrawTestSpec::OUTPUTTYPE_VEC2,
gls::DrawTestSpec::OUTPUTTYPE_VEC3,
gls::DrawTestSpec::OUTPUTTYPE_VEC4,
gls::DrawTestSpec::OUTPUTTYPE_INT,
gls::DrawTestSpec::OUTPUTTYPE_UINT,
gls::DrawTestSpec::OUTPUTTYPE_IVEC2,
gls::DrawTestSpec::OUTPUTTYPE_IVEC3,
gls::DrawTestSpec::OUTPUTTYPE_IVEC4,
gls::DrawTestSpec::OUTPUTTYPE_UVEC2,
gls::DrawTestSpec::OUTPUTTYPE_UVEC3,
gls::DrawTestSpec::OUTPUTTYPE_UVEC4,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(outputTypes)> outputTypeWeights;
gls::DrawTestSpec::Usage usages[] =
{
gls::DrawTestSpec::USAGE_DYNAMIC_DRAW,
gls::DrawTestSpec::USAGE_STATIC_DRAW,
gls::DrawTestSpec::USAGE_STREAM_DRAW,
gls::DrawTestSpec::USAGE_STREAM_READ,
gls::DrawTestSpec::USAGE_STREAM_COPY,
gls::DrawTestSpec::USAGE_STATIC_READ,
gls::DrawTestSpec::USAGE_STATIC_COPY,
gls::DrawTestSpec::USAGE_DYNAMIC_READ,
gls::DrawTestSpec::USAGE_DYNAMIC_COPY,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(usages)> usageWeights;
std::set<deUint32> insertedHashes;
size_t insertedCount = 0;
for (int ndx = 0; ndx < numAttempts; ++ndx)
{
de::Random random(0xc551393 + ndx); // random does not depend on previous cases
int attributeCount = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(attribCounts), DE_ARRAY_END(attribCounts), attribWeights);
int drawCommandSize;
gls::DrawTestSpec spec;
spec.apiType = glu::ApiType::es(3,1);
spec.primitive = random.chooseWeighted<gls::DrawTestSpec::Primitive> (DE_ARRAY_BEGIN(primitives), DE_ARRAY_END(primitives), primitiveWeights.weights);
spec.primitiveCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(primitiveCounts), DE_ARRAY_END(primitiveCounts), primitiveCountWeights);
spec.drawMethod = random.chooseWeighted<gls::DrawTestSpec::DrawMethod> (DE_ARRAY_BEGIN(drawMethods), DE_ARRAY_END(drawMethods), drawMethodWeights.weights);
if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT)
drawCommandSize = sizeof(deUint32[4]);
else if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT)
drawCommandSize = sizeof(deUint32[5]);
else
{
DE_ASSERT(DE_FALSE);
return;
}
spec.indexType = random.chooseWeighted<gls::DrawTestSpec::IndexType> (DE_ARRAY_BEGIN(indexTypes), DE_ARRAY_END(indexTypes), indexTypeWeights.weights);
spec.indexPointerOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexOffsets), DE_ARRAY_END(indexOffsets), indexOffsetWeights);
spec.indexStorage = gls::DrawTestSpec::STORAGE_BUFFER;
spec.first = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(firsts), DE_ARRAY_END(firsts), firstWeights);
spec.indexMin = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMins), DE_ARRAY_END(indexMins), indexWeights);
spec.indexMax = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMaxs), DE_ARRAY_END(indexMaxs), indexWeights);
spec.instanceCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(instanceCounts), DE_ARRAY_END(instanceCounts), instanceWeights);
spec.indirectOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indirectOffsets), DE_ARRAY_END(indirectOffsets), indirectOffsetWeigths) * drawCommandSize;
spec.baseVertex = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(baseVertices), DE_ARRAY_END(baseVertices), baseVertexWeigths);
// check spec is legal
if (!spec.valid())
continue;
for (int attrNdx = 0; attrNdx < attributeCount;)
{
bool valid;
gls::DrawTestSpec::AttributeSpec attribSpec;
attribSpec.inputType = random.chooseWeighted<gls::DrawTestSpec::InputType> (DE_ARRAY_BEGIN(inputTypes), DE_ARRAY_END(inputTypes), inputTypeWeights.weights);
attribSpec.outputType = random.chooseWeighted<gls::DrawTestSpec::OutputType> (DE_ARRAY_BEGIN(outputTypes), DE_ARRAY_END(outputTypes), outputTypeWeights.weights);
attribSpec.storage = gls::DrawTestSpec::STORAGE_BUFFER;
attribSpec.usage = random.chooseWeighted<gls::DrawTestSpec::Usage> (DE_ARRAY_BEGIN(usages), DE_ARRAY_END(usages), usageWeights.weights);
attribSpec.componentCount = random.getInt(1, 4);
attribSpec.offset = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), offsetWeights);
attribSpec.stride = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(strides), DE_ARRAY_END(strides), strideWeights);
attribSpec.normalize = random.getBool();
attribSpec.instanceDivisor = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(instanceDivisors), DE_ARRAY_END(instanceDivisors), instanceDivisorWeights);
attribSpec.useDefaultAttribute = random.getBool();
// check spec is legal
valid = attribSpec.valid(spec.apiType);
// we do not want interleaved elements. (Might result in some weird floating point values)
if (attribSpec.stride && attribSpec.componentCount * gls::DrawTestSpec::inputTypeSize(attribSpec.inputType) > attribSpec.stride)
valid = false;
// try again if not valid
if (valid)
{
spec.attribs.push_back(attribSpec);
++attrNdx;
}
}
// Do not collapse all vertex positions to a single positions
if (spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
spec.attribs[0].instanceDivisor = 0;
// Is render result meaningful?
{
// Only one vertex
if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
continue;
if (spec.attribs[0].useDefaultAttribute && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
continue;
// Triangle only on one axis
if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLES || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP)
{
if (spec.attribs[0].componentCount == 1)
continue;
if (spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_FLOAT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_INT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_UINT)
continue;
if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2)
continue;
}
}
// Add case
{
deUint32 hash = spec.hash();
for (int attrNdx = 0; attrNdx < attributeCount; ++attrNdx)
hash = (hash << 2) ^ (deUint32)spec.attribs[attrNdx].hash();
if (insertedHashes.find(hash) == insertedHashes.end())
{
// Only unaligned cases
if (spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET ||
spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE)
this->addChild(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), spec, de::toString(insertedCount).c_str(), spec.getDesc().c_str()));
insertedHashes.insert(hash);
++insertedCount;
}
}
}
}
} // anonymous
DrawTests::DrawTests (Context& context)
: TestCaseGroup(context, "draw_indirect", "Indirect drawing tests")
{
}
DrawTests::~DrawTests (void)
{
}
void DrawTests::init (void)
{
tcu::TestCaseGroup* const unalignedGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned_data", "Test with unaligned data");
tcu::TestCaseGroup* const drawArraysGroup = new tcu::TestCaseGroup(m_testCtx, "drawarrays", "draw arrays");
tcu::TestCaseGroup* const drawElementsGroup = new tcu::TestCaseGroup(m_testCtx, "drawelements", "draw elements");
addChild(unalignedGroup);
addChild(drawArraysGroup);
addChild(drawElementsGroup);
// .unaligned_data
{
unalignedGroup->addChild(new RandomGroup(m_context, "random", "random draw commands."));
}
// .drawarrays
{
drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_COUNT));
drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_first", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_FIRST));
drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_INSTANCED));
drawArraysGroup->addChild(new InvalidDrawCase(m_context, "reserved_non_zero", "reservedMustBeZero is set to non-zero value", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_RESERVED));
}
// .drawelements
{
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_COUNT));
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_basevertex", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_FIRST));
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_indices", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX));
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_INSTANCED));
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "index_over_bounds_with_count", "Draw elements index elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX_COUNT));
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "index_over_bounds_with_firstindex", "Draw elements index elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX_FIRST));
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "reserved_non_zero", "reservedMustBeZero is set to non-zero value", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_RESERVED));
}
}
} // Stress
} // gles31
} // deqp