/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Drawing stress tests. *//*--------------------------------------------------------------------*/ #include "es31sDrawTests.hpp" #include "glsDrawTest.hpp" #include "gluRenderContext.hpp" #include "gluCallLogWrapper.hpp" #include "gluShaderProgram.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "deUniquePtr.hpp" #include <set> namespace deqp { namespace gles31 { namespace Stress { namespace { static const char* s_colorVertexShaderSource = "#version 310 es\n" "in highp vec4 a_position;\n" "in highp vec4 a_color;\n" "out highp vec4 v_color;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_color = a_color;\n" "}\n"; static const char* s_colorFragmentShaderSource = "#version 310 es\n" "layout(location = 0) out highp vec4 fragColor;\n" "in highp vec4 v_color;\n" "void main (void)\n" "{\n" " fragColor = v_color;\n" "}\n"; struct DrawElementsCommand { deUint32 count; deUint32 primCount; deUint32 firstIndex; deInt32 baseVertex; deUint32 reservedMustBeZero; }; DE_STATIC_ASSERT(5 * sizeof(deUint32) == sizeof(DrawElementsCommand)); // tight packing struct DrawArraysCommand { deUint32 count; deUint32 primCount; deUint32 first; deUint32 reservedMustBeZero; }; DE_STATIC_ASSERT(4 * sizeof(deUint32) == sizeof(DrawArraysCommand)); // tight packing class InvalidDrawCase : public TestCase { public: enum DrawType { DRAW_ARRAYS, DRAW_ELEMENTS, DRAW_LAST }; enum InvalidOperation { INVALID_DATA_COUNT = 0, INVALID_DATA_FIRST, INVALID_DATA_INSTANCED, INVALID_INDEX_COUNT, INVALID_INDEX_FIRST, INVALID_RESERVED, INVALID_INDEX, INVALID_LAST }; InvalidDrawCase (Context& context, const char* name, const char* desc, DrawType type, InvalidOperation op); ~InvalidDrawCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: const DrawType m_drawType; const InvalidOperation m_op; glw::GLuint m_dataBufferID; glw::GLuint m_indexBufferID; glw::GLuint m_cmdBufferID; glw::GLuint m_colorBufferID; glw::GLuint m_vao; }; InvalidDrawCase::InvalidDrawCase (Context& context, const char* name, const char* desc, DrawType type, InvalidOperation op) : TestCase (context, name, desc) , m_drawType (type) , m_op (op) , m_dataBufferID (0) , m_indexBufferID (0) , m_cmdBufferID (0) , m_colorBufferID (0) , m_vao (0) { DE_ASSERT(type < DRAW_LAST); DE_ASSERT(op < INVALID_LAST); } InvalidDrawCase::~InvalidDrawCase (void) { deinit(); } void InvalidDrawCase::init (void) { } void InvalidDrawCase::deinit (void) { if (m_dataBufferID) { m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_dataBufferID); m_dataBufferID = 0; } if (m_indexBufferID) { m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID); m_indexBufferID = 0; } if (m_cmdBufferID) { m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_cmdBufferID); m_cmdBufferID = 0; } if (m_colorBufferID) { m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_colorBufferID); m_colorBufferID = 0; } if (m_vao) { m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); m_vao = 0; } } InvalidDrawCase::IterateResult InvalidDrawCase::iterate (void) { const int drawCount = 10; //!< number of elements safe to draw (all buffers have this) const int overBoundDrawCount = 10000; //!< number of elements in all other buffers than our target buffer const int drawInstances = 1; const int overBoundInstances = 1000; glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource)); const deUint32 programID = program.getProgram(); const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color"); gl.enableLogging(true); gl.glGenVertexArrays(1, &m_vao); gl.glBindVertexArray(m_vao); glu::checkError(gl.glGetError(), "gen vao", __FILE__, __LINE__); // indices if (m_drawType == DRAW_ELEMENTS) { const int indexBufferSize = (m_op == INVALID_INDEX_COUNT) ? (drawCount) : (overBoundDrawCount); std::vector<deUint16> indices (indexBufferSize); for (int ndx = 0; ndx < (int)indices.size(); ++ndx) indices[ndx] = (m_op == INVALID_INDEX) ? (overBoundDrawCount + ndx) : (ndx); gl.glGenBuffers(1, &m_indexBufferID); gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW); glu::checkError(gl.glGetError(), "", __FILE__, __LINE__); } // data { const int dataSize = (m_op == INVALID_DATA_COUNT) ? (drawCount) : (overBoundDrawCount); // any data is ok gl.glGenBuffers(1, &m_dataBufferID); gl.glBindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW); gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); gl.glEnableVertexAttribArray(posLocation); glu::checkError(gl.glGetError(), "", __FILE__, __LINE__); } // potentially instanced data { const int dataSize = drawInstances; gl.glGenBuffers(1, &m_colorBufferID); gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorBufferID); gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW); gl.glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); gl.glEnableVertexAttribArray(colorLocation); gl.glVertexAttribDivisor(colorLocation, 1); glu::checkError(gl.glGetError(), "", __FILE__, __LINE__); } // command if (m_drawType == DRAW_ARRAYS) { DrawArraysCommand drawCommand; drawCommand.count = overBoundDrawCount; drawCommand.primCount = (m_op == INVALID_DATA_INSTANCED) ? (overBoundInstances) : (drawInstances); drawCommand.first = (m_op == INVALID_DATA_FIRST) ? (overBoundDrawCount) : (0); drawCommand.reservedMustBeZero = (m_op == INVALID_RESERVED) ? (5) : (0); m_testCtx.getLog() << tcu::TestLog::Message << "drawCommand:" << "\n\tcount:\t" << drawCommand.count << "\n\tprimCount\t" << drawCommand.primCount << "\n\tfirst\t" << drawCommand.first << "\n\treservedMustBeZero\t" << drawCommand.reservedMustBeZero << tcu::TestLog::EndMessage; gl.glGenBuffers(1, &m_cmdBufferID); gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW); glu::checkError(gl.glGetError(), "", __FILE__, __LINE__); } else if (m_drawType == DRAW_ELEMENTS) { DrawElementsCommand drawCommand; drawCommand.count = overBoundDrawCount; drawCommand.primCount = (m_op == INVALID_DATA_INSTANCED) ? (overBoundInstances) : (drawInstances); drawCommand.firstIndex = (m_op == INVALID_INDEX_FIRST) ? (overBoundDrawCount) : (0); drawCommand.baseVertex = (m_op == INVALID_DATA_FIRST) ? (overBoundDrawCount) : (0); drawCommand.reservedMustBeZero = (m_op == INVALID_RESERVED) ? (5) : (0); m_testCtx.getLog() << tcu::TestLog::Message << "drawCommand:" << "\n\tcount:\t" << drawCommand.count << "\n\tprimCount\t" << drawCommand.primCount << "\n\tfirstIndex\t" << drawCommand.firstIndex << "\n\tbaseVertex\t" << drawCommand.baseVertex << "\n\treservedMustBeZero\t" << drawCommand.reservedMustBeZero << tcu::TestLog::EndMessage; gl.glGenBuffers(1, &m_cmdBufferID); gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW); glu::checkError(gl.glGetError(), "", __FILE__, __LINE__); } else DE_ASSERT(DE_FALSE); gl.glViewport(0, 0, 1, 1); gl.glUseProgram(programID); if (m_drawType == DRAW_ELEMENTS) gl.glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, DE_NULL); else if (m_drawType == DRAW_ARRAYS) gl.glDrawArraysIndirect(GL_TRIANGLES, DE_NULL); else DE_ASSERT(DE_FALSE); gl.glUseProgram(0); gl.glFinish(); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } class RandomGroup : public TestCaseGroup { public: RandomGroup (Context& context, const char* name, const char* descr); ~RandomGroup (void); void init (void); }; template <int SIZE> struct UniformWeightArray { float weights[SIZE]; UniformWeightArray (void) { for (int i=0; i<SIZE; ++i) weights[i] = 1.0f; } }; RandomGroup::RandomGroup (Context& context, const char* name, const char* descr) : TestCaseGroup (context, name, descr) { } RandomGroup::~RandomGroup (void) { } void RandomGroup::init (void) { const int numAttempts = 100; const int attribCounts[] = { 1, 2, 5 }; const float attribWeights[] = { 30, 10, 1 }; const int primitiveCounts[] = { 1, 5, 64 }; const float primitiveCountWeights[] = { 20, 10, 1 }; const int indexOffsets[] = { 0, 7, 13 }; const float indexOffsetWeights[] = { 20, 20, 1 }; const int firsts[] = { 0, 7, 13 }; const float firstWeights[] = { 20, 20, 1 }; const int instanceCounts[] = { 1, 2, 16, 17 }; const float instanceWeights[] = { 20, 10, 5, 1 }; const int indexMins[] = { 0, 1, 3, 8 }; const int indexMaxs[] = { 4, 8, 128, 257 }; const float indexWeights[] = { 50, 50, 50, 50 }; const int offsets[] = { 0, 1, 5, 12 }; const float offsetWeights[] = { 50, 10, 10, 10 }; const int strides[] = { 0, 7, 16, 17 }; const float strideWeights[] = { 50, 10, 10, 10 }; const int instanceDivisors[] = { 0, 1, 3, 129 }; const float instanceDivisorWeights[]= { 70, 30, 10, 10 }; const int indirectOffsets[] = { 0, 1, 2 }; const float indirectOffsetWeigths[] = { 2, 1, 1 }; const int baseVertices[] = { 0, 1, -2, 4, 3 }; const float baseVertexWeigths[] = { 4, 1, 1, 1, 1 }; gls::DrawTestSpec::Primitive primitives[] = { gls::DrawTestSpec::PRIMITIVE_POINTS, gls::DrawTestSpec::PRIMITIVE_TRIANGLES, gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN, gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP, gls::DrawTestSpec::PRIMITIVE_LINES, gls::DrawTestSpec::PRIMITIVE_LINE_STRIP, gls::DrawTestSpec::PRIMITIVE_LINE_LOOP }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(primitives)> primitiveWeights; gls::DrawTestSpec::DrawMethod drawMethods[] = { gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(drawMethods)> drawMethodWeights; gls::DrawTestSpec::IndexType indexTypes[] = { gls::DrawTestSpec::INDEXTYPE_BYTE, gls::DrawTestSpec::INDEXTYPE_SHORT, gls::DrawTestSpec::INDEXTYPE_INT, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(indexTypes)> indexTypeWeights; gls::DrawTestSpec::InputType inputTypes[] = { gls::DrawTestSpec::INPUTTYPE_FLOAT, gls::DrawTestSpec::INPUTTYPE_FIXED, gls::DrawTestSpec::INPUTTYPE_BYTE, gls::DrawTestSpec::INPUTTYPE_SHORT, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_BYTE, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_SHORT, gls::DrawTestSpec::INPUTTYPE_INT, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT, gls::DrawTestSpec::INPUTTYPE_HALF, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10, gls::DrawTestSpec::INPUTTYPE_INT_2_10_10_10, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(inputTypes)> inputTypeWeights; gls::DrawTestSpec::OutputType outputTypes[] = { gls::DrawTestSpec::OUTPUTTYPE_FLOAT, gls::DrawTestSpec::OUTPUTTYPE_VEC2, gls::DrawTestSpec::OUTPUTTYPE_VEC3, gls::DrawTestSpec::OUTPUTTYPE_VEC4, gls::DrawTestSpec::OUTPUTTYPE_INT, gls::DrawTestSpec::OUTPUTTYPE_UINT, gls::DrawTestSpec::OUTPUTTYPE_IVEC2, gls::DrawTestSpec::OUTPUTTYPE_IVEC3, gls::DrawTestSpec::OUTPUTTYPE_IVEC4, gls::DrawTestSpec::OUTPUTTYPE_UVEC2, gls::DrawTestSpec::OUTPUTTYPE_UVEC3, gls::DrawTestSpec::OUTPUTTYPE_UVEC4, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(outputTypes)> outputTypeWeights; gls::DrawTestSpec::Usage usages[] = { gls::DrawTestSpec::USAGE_DYNAMIC_DRAW, gls::DrawTestSpec::USAGE_STATIC_DRAW, gls::DrawTestSpec::USAGE_STREAM_DRAW, gls::DrawTestSpec::USAGE_STREAM_READ, gls::DrawTestSpec::USAGE_STREAM_COPY, gls::DrawTestSpec::USAGE_STATIC_READ, gls::DrawTestSpec::USAGE_STATIC_COPY, gls::DrawTestSpec::USAGE_DYNAMIC_READ, gls::DrawTestSpec::USAGE_DYNAMIC_COPY, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(usages)> usageWeights; std::set<deUint32> insertedHashes; size_t insertedCount = 0; for (int ndx = 0; ndx < numAttempts; ++ndx) { de::Random random(0xc551393 + ndx); // random does not depend on previous cases int attributeCount = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(attribCounts), DE_ARRAY_END(attribCounts), attribWeights); int drawCommandSize; gls::DrawTestSpec spec; spec.apiType = glu::ApiType::es(3,1); spec.primitive = random.chooseWeighted<gls::DrawTestSpec::Primitive> (DE_ARRAY_BEGIN(primitives), DE_ARRAY_END(primitives), primitiveWeights.weights); spec.primitiveCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(primitiveCounts), DE_ARRAY_END(primitiveCounts), primitiveCountWeights); spec.drawMethod = random.chooseWeighted<gls::DrawTestSpec::DrawMethod> (DE_ARRAY_BEGIN(drawMethods), DE_ARRAY_END(drawMethods), drawMethodWeights.weights); if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT) drawCommandSize = sizeof(deUint32[4]); else if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT) drawCommandSize = sizeof(deUint32[5]); else { DE_ASSERT(DE_FALSE); return; } spec.indexType = random.chooseWeighted<gls::DrawTestSpec::IndexType> (DE_ARRAY_BEGIN(indexTypes), DE_ARRAY_END(indexTypes), indexTypeWeights.weights); spec.indexPointerOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexOffsets), DE_ARRAY_END(indexOffsets), indexOffsetWeights); spec.indexStorage = gls::DrawTestSpec::STORAGE_BUFFER; spec.first = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(firsts), DE_ARRAY_END(firsts), firstWeights); spec.indexMin = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMins), DE_ARRAY_END(indexMins), indexWeights); spec.indexMax = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMaxs), DE_ARRAY_END(indexMaxs), indexWeights); spec.instanceCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(instanceCounts), DE_ARRAY_END(instanceCounts), instanceWeights); spec.indirectOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indirectOffsets), DE_ARRAY_END(indirectOffsets), indirectOffsetWeigths) * drawCommandSize; spec.baseVertex = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(baseVertices), DE_ARRAY_END(baseVertices), baseVertexWeigths); // check spec is legal if (!spec.valid()) continue; for (int attrNdx = 0; attrNdx < attributeCount;) { bool valid; gls::DrawTestSpec::AttributeSpec attribSpec; attribSpec.inputType = random.chooseWeighted<gls::DrawTestSpec::InputType> (DE_ARRAY_BEGIN(inputTypes), DE_ARRAY_END(inputTypes), inputTypeWeights.weights); attribSpec.outputType = random.chooseWeighted<gls::DrawTestSpec::OutputType> (DE_ARRAY_BEGIN(outputTypes), DE_ARRAY_END(outputTypes), outputTypeWeights.weights); attribSpec.storage = gls::DrawTestSpec::STORAGE_BUFFER; attribSpec.usage = random.chooseWeighted<gls::DrawTestSpec::Usage> (DE_ARRAY_BEGIN(usages), DE_ARRAY_END(usages), usageWeights.weights); attribSpec.componentCount = random.getInt(1, 4); attribSpec.offset = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), offsetWeights); attribSpec.stride = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(strides), DE_ARRAY_END(strides), strideWeights); attribSpec.normalize = random.getBool(); attribSpec.instanceDivisor = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(instanceDivisors), DE_ARRAY_END(instanceDivisors), instanceDivisorWeights); attribSpec.useDefaultAttribute = random.getBool(); // check spec is legal valid = attribSpec.valid(spec.apiType); // we do not want interleaved elements. (Might result in some weird floating point values) if (attribSpec.stride && attribSpec.componentCount * gls::DrawTestSpec::inputTypeSize(attribSpec.inputType) > attribSpec.stride) valid = false; // try again if not valid if (valid) { spec.attribs.push_back(attribSpec); ++attrNdx; } } // Do not collapse all vertex positions to a single positions if (spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) spec.attribs[0].instanceDivisor = 0; // Is render result meaningful? { // Only one vertex if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) continue; if (spec.attribs[0].useDefaultAttribute && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) continue; // Triangle only on one axis if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLES || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP) { if (spec.attribs[0].componentCount == 1) continue; if (spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_FLOAT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_INT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_UINT) continue; if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2) continue; } } // Add case { deUint32 hash = spec.hash(); for (int attrNdx = 0; attrNdx < attributeCount; ++attrNdx) hash = (hash << 2) ^ (deUint32)spec.attribs[attrNdx].hash(); if (insertedHashes.find(hash) == insertedHashes.end()) { // Only unaligned cases if (spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET || spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE) this->addChild(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), spec, de::toString(insertedCount).c_str(), spec.getDesc().c_str())); insertedHashes.insert(hash); ++insertedCount; } } } } } // anonymous DrawTests::DrawTests (Context& context) : TestCaseGroup(context, "draw_indirect", "Indirect drawing tests") { } DrawTests::~DrawTests (void) { } void DrawTests::init (void) { tcu::TestCaseGroup* const unalignedGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned_data", "Test with unaligned data"); tcu::TestCaseGroup* const drawArraysGroup = new tcu::TestCaseGroup(m_testCtx, "drawarrays", "draw arrays"); tcu::TestCaseGroup* const drawElementsGroup = new tcu::TestCaseGroup(m_testCtx, "drawelements", "draw elements"); addChild(unalignedGroup); addChild(drawArraysGroup); addChild(drawElementsGroup); // .unaligned_data { unalignedGroup->addChild(new RandomGroup(m_context, "random", "random draw commands.")); } // .drawarrays { drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_COUNT)); drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_first", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_FIRST)); drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_INSTANCED)); drawArraysGroup->addChild(new InvalidDrawCase(m_context, "reserved_non_zero", "reservedMustBeZero is set to non-zero value", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_RESERVED)); } // .drawelements { drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_COUNT)); drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_basevertex", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_FIRST)); drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_indices", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX)); drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_INSTANCED)); drawElementsGroup->addChild(new InvalidDrawCase(m_context, "index_over_bounds_with_count", "Draw elements index elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX_COUNT)); drawElementsGroup->addChild(new InvalidDrawCase(m_context, "index_over_bounds_with_firstindex", "Draw elements index elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX_FIRST)); drawElementsGroup->addChild(new InvalidDrawCase(m_context, "reserved_non_zero", "reservedMustBeZero is set to non-zero value", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_RESERVED)); } } } // Stress } // gles31 } // deqp