// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_LAYOUT_GRID_LAYOUT_H_
#define UI_VIEWS_LAYOUT_GRID_LAYOUT_H_
#include <string>
#include <vector>
#include "base/compiler_specific.h"
#include "ui/gfx/insets.h"
#include "ui/views/layout/layout_manager.h"
#include "ui/views/view.h"
// GridLayout is a LayoutManager that positions child Views in a grid. You
// define the structure of the Grid first, then add the Views.
// The following creates a trivial grid with two columns separated by
// a column with padding:
// ColumnSet* columns = layout->AddColumnSet(0); // Give this column an
// // identifier of 0.
// columns->AddColumn(FILL, // Views are horizontally resized to fill column.
// FILL, // Views starting in this column are vertically
// // resized.
// 1, // This column has a resize weight of 1.
// USE_PREF, // Use the preferred size of the view.
// 0, // Ignored for USE_PREF.
// 0); // A minimum width of 0.
// columns->AddPaddingColumn(0, // The padding column is not resizable.
// 10); // And has a width of 10 pixels.
// columns->AddColumn(FILL, FILL, 0, USE_PREF, 0, 0);
// Now add the views:
// // First start a row.
// layout->StartRow(0, // This row isn't vertically resizable.
// 0); // The column set to use for this row.
// layout->AddView(v1);
// Notice you need not skip over padding columns, that's done for you.
// layout->AddView(v2);
//
// When adding a Column you give it the default alignment for all views
// originating in that column. You can override this for specific views
// when adding them. For example, the following forces a View to have
// a horizontal and vertical alignment of leading regardless of that defined
// for the column:
// layout->AddView(v1, 1, 1, LEADING, LEADING);
//
// If the View using GridLayout is given a size bigger than the preferred,
// columns and rows with a resize percent > 0 are resized. Each column/row
// is given resize_percent / total_resize_percent * extra_pixels extra
// pixels. Only Views with an Alignment of FILL are given extra space, others
// are aligned in the provided space.
//
// GridLayout allows you to define multiple column sets. When you start a
// new row you specify the id of the column set the row is to use.
//
// GridLayout allows you to force columns to have the same width. This is
// done using the LinkColumnSizes method.
//
// AddView takes care of adding the View to the View the GridLayout was
// created with.
namespace views {
class Column;
class ColumnSet;
class Row;
class View;
struct ViewState;
class VIEWS_EXPORT GridLayout : public LayoutManager {
public:
// An enumeration of the possible alignments supported by GridLayout.
enum Alignment {
// Leading equates to left along the horizontal axis, and top along the
// vertical axis.
LEADING,
// Centers the view along the axis.
CENTER,
// Trailing equals to right along the horizontal axis, and bottom along
// the vertical axis.
TRAILING,
// The view is resized to fill the space.
FILL,
// The view is aligned along the baseline. This is only valid for the
// vertical axis.
BASELINE
};
// An enumeration of the possible ways the size of a column may be obtained.
enum SizeType {
// The column size is fixed.
FIXED,
// The preferred size of the view is used to determine the column size.
USE_PREF
};
explicit GridLayout(View* host);
virtual ~GridLayout();
// Creates a GridLayout with kPanel*Margin insets.
static GridLayout* CreatePanel(View* host);
// Sets the insets. All views are placed relative to these offsets.
void SetInsets(int top, int left, int bottom, int right);
void SetInsets(const gfx::Insets& insets);
// Creates a new column set with the specified id and returns it.
// The id is later used when starting a new row.
// GridLayout takes ownership of the ColumnSet and will delete it when
// the GridLayout is deleted.
ColumnSet* AddColumnSet(int id);
// Returns the column set for the specified id, or NULL if one doesn't exist.
ColumnSet* GetColumnSet(int id);
// Adds a padding row. Padding rows typically don't have any views, and
// but are used to provide vertical white space between views.
// Size specifies the height of the row.
void AddPaddingRow(float vertical_resize, int size);
// A convenience for AddPaddingRow followed by StartRow.
void StartRowWithPadding(float vertical_resize, int column_set_id,
float padding_resize, int padding);
// Starts a new row with the specified column set.
void StartRow(float vertical_resize, int column_set_id);
// Advances past columns. Use this when the current column should not
// contain any views.
void SkipColumns(int col_count);
// Adds a view using the default alignment from the column. The added
// view has a column and row span of 1.
// As a convenience this adds the view to the host. The view becomes owned
// by the host, and NOT this GridLayout.
void AddView(View* view);
// Adds a view using the default alignment from the column.
// As a convenience this adds the view to the host. The view becomes owned
// by the host, and NOT this GridLayout.
void AddView(View* view, int col_span, int row_span);
// Adds a view with the specified alignment and spans.
// As a convenience this adds the view to the host. The view becomes owned
// by the host, and NOT this GridLayout.
void AddView(View* view, int col_span, int row_span, Alignment h_align,
Alignment v_align);
// Adds a view with the specified alignment and spans. If
// pref_width/pref_height is > 0 then the preferred width/height of the view
// is fixed to the specified value.
// As a convenience this adds the view to the host. The view becomes owned
// by the host, and NOT this GridLayout.
void AddView(View* view, int col_span, int row_span,
Alignment h_align, Alignment v_align,
int pref_width, int pref_height);
// Notification we've been installed on a particular host. Checks that host
// is the same as the View supplied in the constructor.
virtual void Installed(View* host) OVERRIDE;
// Notification we've been uninstalled on a particular host. Checks that host
// is the same as the View supplied in the constructor.
virtual void Uninstalled(View* host) OVERRIDE;
// Notification that a view has been added.
virtual void ViewAdded(View* host, View* view) OVERRIDE;
// Notification that a view has been removed.
virtual void ViewRemoved(View* host, View* view) OVERRIDE;
// Layouts out the components.
virtual void Layout(View* host) OVERRIDE;
// Returns the preferred size for the GridLayout.
virtual gfx::Size GetPreferredSize(const View* host) const OVERRIDE;
virtual int GetPreferredHeightForWidth(const View* host,
int width) const OVERRIDE;
void set_minimum_size(const gfx::Size& size) { minimum_size_ = size; }
private:
// As both Layout and GetPreferredSize need to do nearly the same thing,
// they both call into this method. This sizes the Columns/Rows as
// appropriate. If layout is true, width/height give the width/height the
// of the host, otherwise they are ignored.
void SizeRowsAndColumns(bool layout,
int width,
int height,
gfx::Size* pref) const;
// Calculates the master columns of all the column sets. See Column for
// a description of what a master column is.
void CalculateMasterColumnsIfNecessary() const;
// This is called internally from AddView. It adds the ViewState to the
// appropriate structures, and updates internal fields such as next_column_.
void AddViewState(ViewState* view_state);
// Adds the Row to rows_, as well as updating next_column_,
// current_row_col_set ...
void AddRow(Row* row);
// As the name says, updates the remaining_height of the ViewState for
// all Rows the supplied ViewState touches.
void UpdateRemainingHeightFromRows(ViewState* state) const;
// If the view state's remaining height is > 0, it is distributed among
// the rows the view state touches. This is used during layout to make
// sure the Rows can accommodate a view.
void DistributeRemainingHeight(ViewState* state) const;
// Advances next_column_ past any padding columns.
void SkipPaddingColumns();
// Returns the column set of the last non-padding row.
ColumnSet* GetLastValidColumnSet();
// The view we were created with. We don't own this.
View* const host_;
// Whether or not we've calculated the master/linked columns.
mutable bool calculated_master_columns_;
// Used to verify a view isn't added with a row span that expands into
// another column structure.
int remaining_row_span_;
// Current row.
int current_row_;
// Current column.
int next_column_;
// Column set for the current row. This is null for padding rows.
ColumnSet* current_row_col_set_;
// Insets.
gfx::Insets insets_;
// Set to true when adding a View.
bool adding_view_;
// ViewStates. This is ordered by row_span in ascending order.
mutable std::vector<ViewState*> view_states_;
// ColumnSets.
mutable std::vector<ColumnSet*> column_sets_;
// Rows.
mutable std::vector<Row*> rows_;
// Minimum preferred size.
gfx::Size minimum_size_;
DISALLOW_COPY_AND_ASSIGN(GridLayout);
};
// ColumnSet is used to define a set of columns. GridLayout may have any
// number of ColumnSets. You don't create a ColumnSet directly, instead
// use the AddColumnSet method of GridLayout.
class VIEWS_EXPORT ColumnSet {
public:
~ColumnSet();
// Adds a column for padding. When adding views, padding columns are
// automatically skipped. For example, if you create a column set with
// two columns separated by a padding column, the second AddView automatically
// skips past the padding column. That is, to add two views, do:
// layout->AddView(v1); layout->AddView(v2);, not:
// layout->AddView(v1); layout->SkipColumns(1); layout->AddView(v2);
// See class description for details on |resize_percent|.
void AddPaddingColumn(float resize_percent, int width);
// Adds a column. The alignment gives the default alignment for views added
// with no explicit alignment. fixed_width gives a specific width for the
// column, and is only used if size_type == FIXED. min_width gives the
// minimum width for the column.
//
// If none of the columns in a columnset are resizable, the views are only
// made as wide as the widest views in each column, even if extra space is
// provided. In other words, GridLayout does not automatically resize views
// unless the column is marked as resizable.
// See class description for details on |resize_percent|.
void AddColumn(GridLayout::Alignment h_align,
GridLayout::Alignment v_align,
float resize_percent,
GridLayout::SizeType size_type,
int fixed_width,
int min_width);
// Forces the specified columns to have the same size. The size of
// linked columns is that of the max of the specified columns. This
// must end with -1. For example, the following forces the first and
// second column to have the same size:
// LinkColumnSizes(0, 1, -1);
void LinkColumnSizes(int first, ...);
// ID of this ColumnSet.
int id() const { return id_; }
int num_columns() const { return static_cast<int>(columns_.size()); }
private:
friend class GridLayout;
explicit ColumnSet(int id);
void AddColumn(GridLayout::Alignment h_align,
GridLayout::Alignment v_align,
float resize_percent,
GridLayout::SizeType size_type,
int fixed_width,
int min_width,
bool is_padding);
void AddViewState(ViewState* view_state);
// Set description of these.
void CalculateMasterColumns();
void AccumulateMasterColumns();
// Sets the size of each linked column to be the same.
void UnifySameSizedColumnSizes();
// Updates the remaining width field of the ViewState from that of the
// columns the view spans.
void UpdateRemainingWidth(ViewState* view_state);
// Makes sure the columns touched by view state are big enough for the
// view.
void DistributeRemainingWidth(ViewState* view_state);
// Returns the total size needed for this ColumnSet.
int LayoutWidth();
// Returns the width of the specified columns.
int GetColumnWidth(int start_col, int col_span);
// Updates the x coordinate of each column from the previous ones.
// NOTE: this doesn't include the insets.
void ResetColumnXCoordinates();
// Calculate the preferred width of each view in this column set, as well
// as updating the remaining_width.
void CalculateSize();
// Distributes delta amoung the resizable columns.
void Resize(int delta);
// ID for this columnset.
const int id_;
// The columns.
std::vector<Column*> columns_;
// The ViewStates. This is sorted based on column_span in ascending
// order.
std::vector<ViewState*> view_states_;
// The master column of those columns that are linked. See Column
// for a description of what the master column is.
std::vector<Column*> master_columns_;
DISALLOW_COPY_AND_ASSIGN(ColumnSet);
};
} // namespace views
#endif // UI_VIEWS_LAYOUT_GRID_LAYOUT_H_