// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_LAYOUT_GRID_LAYOUT_H_ #define UI_VIEWS_LAYOUT_GRID_LAYOUT_H_ #include <string> #include <vector> #include "base/compiler_specific.h" #include "ui/gfx/insets.h" #include "ui/views/layout/layout_manager.h" #include "ui/views/view.h" // GridLayout is a LayoutManager that positions child Views in a grid. You // define the structure of the Grid first, then add the Views. // The following creates a trivial grid with two columns separated by // a column with padding: // ColumnSet* columns = layout->AddColumnSet(0); // Give this column an // // identifier of 0. // columns->AddColumn(FILL, // Views are horizontally resized to fill column. // FILL, // Views starting in this column are vertically // // resized. // 1, // This column has a resize weight of 1. // USE_PREF, // Use the preferred size of the view. // 0, // Ignored for USE_PREF. // 0); // A minimum width of 0. // columns->AddPaddingColumn(0, // The padding column is not resizable. // 10); // And has a width of 10 pixels. // columns->AddColumn(FILL, FILL, 0, USE_PREF, 0, 0); // Now add the views: // // First start a row. // layout->StartRow(0, // This row isn't vertically resizable. // 0); // The column set to use for this row. // layout->AddView(v1); // Notice you need not skip over padding columns, that's done for you. // layout->AddView(v2); // // When adding a Column you give it the default alignment for all views // originating in that column. You can override this for specific views // when adding them. For example, the following forces a View to have // a horizontal and vertical alignment of leading regardless of that defined // for the column: // layout->AddView(v1, 1, 1, LEADING, LEADING); // // If the View using GridLayout is given a size bigger than the preferred, // columns and rows with a resize percent > 0 are resized. Each column/row // is given resize_percent / total_resize_percent * extra_pixels extra // pixels. Only Views with an Alignment of FILL are given extra space, others // are aligned in the provided space. // // GridLayout allows you to define multiple column sets. When you start a // new row you specify the id of the column set the row is to use. // // GridLayout allows you to force columns to have the same width. This is // done using the LinkColumnSizes method. // // AddView takes care of adding the View to the View the GridLayout was // created with. namespace views { class Column; class ColumnSet; class Row; class View; struct ViewState; class VIEWS_EXPORT GridLayout : public LayoutManager { public: // An enumeration of the possible alignments supported by GridLayout. enum Alignment { // Leading equates to left along the horizontal axis, and top along the // vertical axis. LEADING, // Centers the view along the axis. CENTER, // Trailing equals to right along the horizontal axis, and bottom along // the vertical axis. TRAILING, // The view is resized to fill the space. FILL, // The view is aligned along the baseline. This is only valid for the // vertical axis. BASELINE }; // An enumeration of the possible ways the size of a column may be obtained. enum SizeType { // The column size is fixed. FIXED, // The preferred size of the view is used to determine the column size. USE_PREF }; explicit GridLayout(View* host); virtual ~GridLayout(); // Creates a GridLayout with kPanel*Margin insets. static GridLayout* CreatePanel(View* host); // Sets the insets. All views are placed relative to these offsets. void SetInsets(int top, int left, int bottom, int right); void SetInsets(const gfx::Insets& insets); // Creates a new column set with the specified id and returns it. // The id is later used when starting a new row. // GridLayout takes ownership of the ColumnSet and will delete it when // the GridLayout is deleted. ColumnSet* AddColumnSet(int id); // Returns the column set for the specified id, or NULL if one doesn't exist. ColumnSet* GetColumnSet(int id); // Adds a padding row. Padding rows typically don't have any views, and // but are used to provide vertical white space between views. // Size specifies the height of the row. void AddPaddingRow(float vertical_resize, int size); // A convenience for AddPaddingRow followed by StartRow. void StartRowWithPadding(float vertical_resize, int column_set_id, float padding_resize, int padding); // Starts a new row with the specified column set. void StartRow(float vertical_resize, int column_set_id); // Advances past columns. Use this when the current column should not // contain any views. void SkipColumns(int col_count); // Adds a view using the default alignment from the column. The added // view has a column and row span of 1. // As a convenience this adds the view to the host. The view becomes owned // by the host, and NOT this GridLayout. void AddView(View* view); // Adds a view using the default alignment from the column. // As a convenience this adds the view to the host. The view becomes owned // by the host, and NOT this GridLayout. void AddView(View* view, int col_span, int row_span); // Adds a view with the specified alignment and spans. // As a convenience this adds the view to the host. The view becomes owned // by the host, and NOT this GridLayout. void AddView(View* view, int col_span, int row_span, Alignment h_align, Alignment v_align); // Adds a view with the specified alignment and spans. If // pref_width/pref_height is > 0 then the preferred width/height of the view // is fixed to the specified value. // As a convenience this adds the view to the host. The view becomes owned // by the host, and NOT this GridLayout. void AddView(View* view, int col_span, int row_span, Alignment h_align, Alignment v_align, int pref_width, int pref_height); // Notification we've been installed on a particular host. Checks that host // is the same as the View supplied in the constructor. virtual void Installed(View* host) OVERRIDE; // Notification we've been uninstalled on a particular host. Checks that host // is the same as the View supplied in the constructor. virtual void Uninstalled(View* host) OVERRIDE; // Notification that a view has been added. virtual void ViewAdded(View* host, View* view) OVERRIDE; // Notification that a view has been removed. virtual void ViewRemoved(View* host, View* view) OVERRIDE; // Layouts out the components. virtual void Layout(View* host) OVERRIDE; // Returns the preferred size for the GridLayout. virtual gfx::Size GetPreferredSize(const View* host) const OVERRIDE; virtual int GetPreferredHeightForWidth(const View* host, int width) const OVERRIDE; void set_minimum_size(const gfx::Size& size) { minimum_size_ = size; } private: // As both Layout and GetPreferredSize need to do nearly the same thing, // they both call into this method. This sizes the Columns/Rows as // appropriate. If layout is true, width/height give the width/height the // of the host, otherwise they are ignored. void SizeRowsAndColumns(bool layout, int width, int height, gfx::Size* pref) const; // Calculates the master columns of all the column sets. See Column for // a description of what a master column is. void CalculateMasterColumnsIfNecessary() const; // This is called internally from AddView. It adds the ViewState to the // appropriate structures, and updates internal fields such as next_column_. void AddViewState(ViewState* view_state); // Adds the Row to rows_, as well as updating next_column_, // current_row_col_set ... void AddRow(Row* row); // As the name says, updates the remaining_height of the ViewState for // all Rows the supplied ViewState touches. void UpdateRemainingHeightFromRows(ViewState* state) const; // If the view state's remaining height is > 0, it is distributed among // the rows the view state touches. This is used during layout to make // sure the Rows can accommodate a view. void DistributeRemainingHeight(ViewState* state) const; // Advances next_column_ past any padding columns. void SkipPaddingColumns(); // Returns the column set of the last non-padding row. ColumnSet* GetLastValidColumnSet(); // The view we were created with. We don't own this. View* const host_; // Whether or not we've calculated the master/linked columns. mutable bool calculated_master_columns_; // Used to verify a view isn't added with a row span that expands into // another column structure. int remaining_row_span_; // Current row. int current_row_; // Current column. int next_column_; // Column set for the current row. This is null for padding rows. ColumnSet* current_row_col_set_; // Insets. gfx::Insets insets_; // Set to true when adding a View. bool adding_view_; // ViewStates. This is ordered by row_span in ascending order. mutable std::vector<ViewState*> view_states_; // ColumnSets. mutable std::vector<ColumnSet*> column_sets_; // Rows. mutable std::vector<Row*> rows_; // Minimum preferred size. gfx::Size minimum_size_; DISALLOW_COPY_AND_ASSIGN(GridLayout); }; // ColumnSet is used to define a set of columns. GridLayout may have any // number of ColumnSets. You don't create a ColumnSet directly, instead // use the AddColumnSet method of GridLayout. class VIEWS_EXPORT ColumnSet { public: ~ColumnSet(); // Adds a column for padding. When adding views, padding columns are // automatically skipped. For example, if you create a column set with // two columns separated by a padding column, the second AddView automatically // skips past the padding column. That is, to add two views, do: // layout->AddView(v1); layout->AddView(v2);, not: // layout->AddView(v1); layout->SkipColumns(1); layout->AddView(v2); // See class description for details on |resize_percent|. void AddPaddingColumn(float resize_percent, int width); // Adds a column. The alignment gives the default alignment for views added // with no explicit alignment. fixed_width gives a specific width for the // column, and is only used if size_type == FIXED. min_width gives the // minimum width for the column. // // If none of the columns in a columnset are resizable, the views are only // made as wide as the widest views in each column, even if extra space is // provided. In other words, GridLayout does not automatically resize views // unless the column is marked as resizable. // See class description for details on |resize_percent|. void AddColumn(GridLayout::Alignment h_align, GridLayout::Alignment v_align, float resize_percent, GridLayout::SizeType size_type, int fixed_width, int min_width); // Forces the specified columns to have the same size. The size of // linked columns is that of the max of the specified columns. This // must end with -1. For example, the following forces the first and // second column to have the same size: // LinkColumnSizes(0, 1, -1); void LinkColumnSizes(int first, ...); // ID of this ColumnSet. int id() const { return id_; } int num_columns() const { return static_cast<int>(columns_.size()); } private: friend class GridLayout; explicit ColumnSet(int id); void AddColumn(GridLayout::Alignment h_align, GridLayout::Alignment v_align, float resize_percent, GridLayout::SizeType size_type, int fixed_width, int min_width, bool is_padding); void AddViewState(ViewState* view_state); // Set description of these. void CalculateMasterColumns(); void AccumulateMasterColumns(); // Sets the size of each linked column to be the same. void UnifySameSizedColumnSizes(); // Updates the remaining width field of the ViewState from that of the // columns the view spans. void UpdateRemainingWidth(ViewState* view_state); // Makes sure the columns touched by view state are big enough for the // view. void DistributeRemainingWidth(ViewState* view_state); // Returns the total size needed for this ColumnSet. int LayoutWidth(); // Returns the width of the specified columns. int GetColumnWidth(int start_col, int col_span); // Updates the x coordinate of each column from the previous ones. // NOTE: this doesn't include the insets. void ResetColumnXCoordinates(); // Calculate the preferred width of each view in this column set, as well // as updating the remaining_width. void CalculateSize(); // Distributes delta amoung the resizable columns. void Resize(int delta); // ID for this columnset. const int id_; // The columns. std::vector<Column*> columns_; // The ViewStates. This is sorted based on column_span in ascending // order. std::vector<ViewState*> view_states_; // The master column of those columns that are linked. See Column // for a description of what the master column is. std::vector<Column*> master_columns_; DISALLOW_COPY_AND_ASSIGN(ColumnSet); }; } // namespace views #endif // UI_VIEWS_LAYOUT_GRID_LAYOUT_H_