// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/label.h"
#include "base/i18n/rtl.h"
#include "base/strings/utf_string_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/accessibility/ax_view_state.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/gfx/canvas.h"
#include "ui/views/border.h"
using base::ASCIIToUTF16;
namespace views {
// All text sizing measurements (width and height) should be greater than this.
const int kMinTextDimension = 4;
// A test utility function to set the application default text direction.
void SetRTL(bool rtl) {
// Override the current locale/direction.
base::i18n::SetICUDefaultLocale(rtl ? "he" : "en");
EXPECT_EQ(rtl, base::i18n::IsRTL());
}
TEST(LabelTest, FontPropertySymbol) {
Label label;
std::string font_name("symbol");
gfx::Font font(font_name, 26);
label.SetFontList(gfx::FontList(font));
gfx::Font font_used = label.font_list().GetPrimaryFont();
EXPECT_EQ(font_name, font_used.GetFontName());
EXPECT_EQ(26, font_used.GetFontSize());
}
TEST(LabelTest, FontPropertyArial) {
Label label;
std::string font_name("arial");
gfx::Font font(font_name, 30);
label.SetFontList(gfx::FontList(font));
gfx::Font font_used = label.font_list().GetPrimaryFont();
EXPECT_EQ(font_name, font_used.GetFontName());
EXPECT_EQ(30, font_used.GetFontSize());
}
TEST(LabelTest, TextProperty) {
Label label;
base::string16 test_text(ASCIIToUTF16("A random string."));
label.SetText(test_text);
EXPECT_EQ(test_text, label.text());
}
TEST(LabelTest, ColorProperty) {
Label label;
SkColor color = SkColorSetARGB(20, 40, 10, 5);
label.SetAutoColorReadabilityEnabled(false);
label.SetEnabledColor(color);
EXPECT_EQ(color, label.enabled_color());
}
TEST(LabelTest, AlignmentProperty) {
const bool was_rtl = base::i18n::IsRTL();
Label label;
for (size_t i = 0; i < 2; ++i) {
// Toggle the application default text direction (to try each direction).
SetRTL(!base::i18n::IsRTL());
bool reverse_alignment = base::i18n::IsRTL();
// The alignment should be flipped in RTL UI.
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
EXPECT_EQ(reverse_alignment ? gfx::ALIGN_LEFT : gfx::ALIGN_RIGHT,
label.GetHorizontalAlignment());
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
EXPECT_EQ(reverse_alignment ? gfx::ALIGN_RIGHT : gfx::ALIGN_LEFT,
label.GetHorizontalAlignment());
label.SetHorizontalAlignment(gfx::ALIGN_CENTER);
EXPECT_EQ(gfx::ALIGN_CENTER, label.GetHorizontalAlignment());
for (size_t j = 0; j < 2; ++j) {
label.SetHorizontalAlignment(gfx::ALIGN_TO_HEAD);
const bool rtl = j == 0;
label.SetText(rtl ? base::WideToUTF16(L"\x5d0") : ASCIIToUTF16("A"));
EXPECT_EQ(rtl ? gfx::ALIGN_RIGHT : gfx::ALIGN_LEFT,
label.GetHorizontalAlignment());
}
}
EXPECT_EQ(was_rtl, base::i18n::IsRTL());
}
TEST(LabelTest, DirectionalityModeProperty) {
Label label;
EXPECT_EQ(gfx::DIRECTIONALITY_FROM_UI, label.directionality_mode());
label.set_directionality_mode(gfx::DIRECTIONALITY_FROM_TEXT);
EXPECT_EQ(gfx::DIRECTIONALITY_FROM_TEXT, label.directionality_mode());
label.set_directionality_mode(gfx::DIRECTIONALITY_FROM_UI);
EXPECT_EQ(gfx::DIRECTIONALITY_FROM_UI, label.directionality_mode());
}
TEST(LabelTest, MultiLineProperty) {
Label label;
EXPECT_FALSE(label.is_multi_line());
label.SetMultiLine(true);
EXPECT_TRUE(label.is_multi_line());
label.SetMultiLine(false);
EXPECT_FALSE(label.is_multi_line());
}
TEST(LabelTest, ObscuredProperty) {
Label label;
base::string16 test_text(ASCIIToUTF16("Password!"));
label.SetText(test_text);
// Should be false by default...
EXPECT_FALSE(label.is_obscured());
EXPECT_EQ(test_text, label.layout_text());
EXPECT_EQ(test_text, label.text());
label.SetObscured(true);
EXPECT_TRUE(label.is_obscured());
EXPECT_EQ(ASCIIToUTF16("*********"), label.layout_text());
EXPECT_EQ(test_text, label.text());
label.SetText(test_text + test_text);
EXPECT_EQ(ASCIIToUTF16("******************"), label.layout_text());
EXPECT_EQ(test_text + test_text, label.text());
label.SetObscured(false);
EXPECT_FALSE(label.is_obscured());
EXPECT_EQ(test_text + test_text, label.layout_text());
EXPECT_EQ(test_text + test_text, label.text());
}
TEST(LabelTest, ObscuredSurrogatePair) {
// 'MUSICAL SYMBOL G CLEF': represented in UTF-16 as two characters
// forming the surrogate pair 0x0001D11E.
Label label;
base::string16 test_text = base::UTF8ToUTF16("\xF0\x9D\x84\x9E");
label.SetText(test_text);
label.SetObscured(true);
EXPECT_EQ(ASCIIToUTF16("*"), label.layout_text());
EXPECT_EQ(test_text, label.text());
}
TEST(LabelTest, TooltipProperty) {
Label label;
label.SetText(ASCIIToUTF16("My cool string."));
base::string16 tooltip;
EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(label.text(), tooltip);
base::string16 tooltip_text(ASCIIToUTF16("The tooltip!"));
label.SetTooltipText(tooltip_text);
EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(tooltip_text, tooltip);
label.SetTooltipText(base::string16());
EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(label.text(), tooltip);
// Make the label big enough to hold the text
// and expect there to be no tooltip.
label.SetBounds(0, 0, 1000, 40);
EXPECT_FALSE(label.GetTooltipText(gfx::Point(), &tooltip));
// Verify that setting the tooltip still shows it.
label.SetTooltipText(tooltip_text);
EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(tooltip_text, tooltip);
// Clear out the tooltip.
label.SetTooltipText(base::string16());
// Shrink the bounds and the tooltip should come back.
label.SetBounds(0, 0, 1, 1);
EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
// Make the label obscured and there is no tooltip.
label.SetObscured(true);
EXPECT_FALSE(label.GetTooltipText(gfx::Point(), &tooltip));
// Obscuring the text shouldn't permanently clobber the tooltip.
label.SetObscured(false);
EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
// Make the label multiline and there is no tooltip.
label.SetMultiLine(true);
EXPECT_FALSE(label.GetTooltipText(gfx::Point(), &tooltip));
// Verify that setting the tooltip still shows it.
label.SetTooltipText(tooltip_text);
EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(tooltip_text, tooltip);
// Clear out the tooltip.
label.SetTooltipText(base::string16());
}
TEST(LabelTest, Accessibility) {
Label label;
label.SetText(ASCIIToUTF16("My special text."));
ui::AXViewState state;
label.GetAccessibleState(&state);
EXPECT_EQ(ui::AX_ROLE_STATIC_TEXT, state.role);
EXPECT_EQ(label.text(), state.name);
EXPECT_TRUE(state.HasStateFlag(ui::AX_STATE_READ_ONLY));
}
TEST(LabelTest, SingleLineSizing) {
Label label;
label.SetText(ASCIIToUTF16("A not so random string in one line."));
// GetPreferredSize
gfx::Size required_size = label.GetPreferredSize();
EXPECT_GT(required_size.height(), kMinTextDimension);
EXPECT_GT(required_size.width(), kMinTextDimension);
// Test everything with borders.
gfx::Insets border(10, 20, 30, 40);
label.SetBorder(Border::CreateEmptyBorder(
border.top(), border.left(), border.bottom(), border.right()));
// GetPreferredSize and borders.
label.SetBounds(0, 0, 0, 0);
gfx::Size required_size_with_border = label.GetPreferredSize();
EXPECT_EQ(required_size_with_border.height(),
required_size.height() + border.height());
EXPECT_EQ(required_size_with_border.width(),
required_size.width() + border.width());
}
TEST(LabelTest, MultilineSmallAvailableWidthSizing) {
Label label;
label.SetMultiLine(true);
label.SetAllowCharacterBreak(true);
label.SetText(ASCIIToUTF16("Too Wide."));
// Check that Label can be laid out at a variety of small sizes,
// splitting the words into up to one character per line if necessary.
// Incorrect word splitting may cause infinite loops in text layout.
gfx::Size required_size = label.GetPreferredSize();
for (int i = 1; i < required_size.width(); ++i)
EXPECT_GT(label.GetHeightForWidth(i), 0);
}
TEST(LabelTest, MultiLineSizing) {
Label label;
label.SetFocusable(false);
label.SetText(
ASCIIToUTF16("A random string\nwith multiple lines\nand returns!"));
label.SetMultiLine(true);
// GetPreferredSize
gfx::Size required_size = label.GetPreferredSize();
EXPECT_GT(required_size.height(), kMinTextDimension);
EXPECT_GT(required_size.width(), kMinTextDimension);
// SizeToFit with unlimited width.
label.SizeToFit(0);
int required_width = label.GetLocalBounds().width();
EXPECT_GT(required_width, kMinTextDimension);
// SizeToFit with limited width.
label.SizeToFit(required_width - 1);
int constrained_width = label.GetLocalBounds().width();
#if defined(OS_WIN)
// Canvas::SizeStringInt (in ui/gfx/canvas_linux.cc)
// has to be fixed to return the size that fits to given width/height.
EXPECT_LT(constrained_width, required_width);
#endif
EXPECT_GT(constrained_width, kMinTextDimension);
// Change the width back to the desire width.
label.SizeToFit(required_width);
EXPECT_EQ(required_width, label.GetLocalBounds().width());
// General tests for GetHeightForWidth.
int required_height = label.GetHeightForWidth(required_width);
EXPECT_GT(required_height, kMinTextDimension);
int height_for_constrained_width = label.GetHeightForWidth(constrained_width);
#if defined(OS_WIN)
// Canvas::SizeStringInt (in ui/gfx/canvas_linux.cc)
// has to be fixed to return the size that fits to given width/height.
EXPECT_GT(height_for_constrained_width, required_height);
#endif
// Using the constrained width or the required_width - 1 should give the
// same result for the height because the constrainted width is the tight
// width when given "required_width - 1" as the max width.
EXPECT_EQ(height_for_constrained_width,
label.GetHeightForWidth(required_width - 1));
// Test everything with borders.
gfx::Insets border(10, 20, 30, 40);
label.SetBorder(Border::CreateEmptyBorder(
border.top(), border.left(), border.bottom(), border.right()));
// SizeToFit and borders.
label.SizeToFit(0);
int required_width_with_border = label.GetLocalBounds().width();
EXPECT_EQ(required_width_with_border, required_width + border.width());
// GetHeightForWidth and borders.
int required_height_with_border =
label.GetHeightForWidth(required_width_with_border);
EXPECT_EQ(required_height_with_border, required_height + border.height());
// Test that the border width is subtracted before doing the height
// calculation. If it is, then the height will grow when width
// is shrunk.
int height1 = label.GetHeightForWidth(required_width_with_border - 1);
#if defined(OS_WIN)
// Canvas::SizeStringInt (in ui/gfx/canvas_linux.cc)
// has to be fixed to return the size that fits to given width/height.
EXPECT_GT(height1, required_height_with_border);
#endif
EXPECT_EQ(height1, height_for_constrained_width + border.height());
// GetPreferredSize and borders.
label.SetBounds(0, 0, 0, 0);
gfx::Size required_size_with_border = label.GetPreferredSize();
EXPECT_EQ(required_size_with_border.height(),
required_size.height() + border.height());
EXPECT_EQ(required_size_with_border.width(),
required_size.width() + border.width());
}
TEST(LabelTest, DirectionalityFromText) {
Label label;
label.set_directionality_mode(gfx::DIRECTIONALITY_FROM_TEXT);
label.SetBounds(0, 0, 1000, 1000);
base::string16 paint_text;
gfx::Rect text_bounds;
int flags = -1;
// Test text starts with RTL character.
label.SetText(base::WideToUTF16(L" \x5d0\x5d1\x5d2 abc"));
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(gfx::Canvas::FORCE_RTL_DIRECTIONALITY,
flags & (gfx::Canvas::FORCE_RTL_DIRECTIONALITY |
gfx::Canvas::FORCE_LTR_DIRECTIONALITY));
// Test text starts with LTR character.
label.SetText(base::WideToUTF16(L"ltr \x5d0\x5d1\x5d2 abc"));
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(gfx::Canvas::FORCE_LTR_DIRECTIONALITY,
flags & (gfx::Canvas::FORCE_RTL_DIRECTIONALITY |
gfx::Canvas::FORCE_LTR_DIRECTIONALITY));
}
TEST(LabelTest, DrawSingleLineString) {
Label label;
label.SetFocusable(false);
// Force a directionality to simplify alignment value testing.
label.set_directionality_mode(gfx::DIRECTIONALITY_FORCE_LTR);
label.SetText(ASCIIToUTF16("Here's a string with no returns."));
gfx::Size required_size(label.GetPreferredSize());
gfx::Size extra(22, 8);
label.SetBounds(0, 0, required_size.width() + extra.width(),
required_size.height() + extra.height());
// Do some basic verifications for all three alignments.
base::string16 paint_text;
gfx::Rect text_bounds;
int flags = -1;
// Centered text.
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be centered horizontally and vertically.
EXPECT_EQ(extra.width() / 2, text_bounds.x());
EXPECT_EQ(extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_CENTER,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// Left aligned text.
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be left aligned horizontally and centered vertically.
EXPECT_EQ(0, text_bounds.x());
EXPECT_EQ(extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_LEFT,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// Right aligned text.
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be right aligned horizontally and centered vertically.
EXPECT_EQ(extra.width(), text_bounds.x());
EXPECT_EQ(extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_RIGHT,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// Test single line drawing with a border.
gfx::Insets border(39, 34, 8, 96);
label.SetBorder(Border::CreateEmptyBorder(
border.top(), border.left(), border.bottom(), border.right()));
gfx::Size required_size_with_border(label.GetPreferredSize());
EXPECT_EQ(required_size.width() + border.width(),
required_size_with_border.width());
EXPECT_EQ(required_size.height() + border.height(),
required_size_with_border.height());
label.SetBounds(0, 0, required_size_with_border.width() + extra.width(),
required_size_with_border.height() + extra.height());
// Centered text with border.
label.SetHorizontalAlignment(gfx::ALIGN_CENTER);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be centered horizontally and vertically within the border.
EXPECT_EQ(border.left() + extra.width() / 2, text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_CENTER,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// Left aligned text with border.
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be left aligned horizontally and centered vertically.
EXPECT_EQ(border.left(), text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_LEFT,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// Right aligned text.
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be right aligned horizontally and centered vertically.
EXPECT_EQ(border.left() + extra.width(), text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_RIGHT,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
}
// Pango needs a max height to elide multiline text; that is not supported here.
TEST(LabelTest, DrawMultiLineString) {
Label label;
label.SetFocusable(false);
// Force a directionality to simplify alignment value testing.
label.set_directionality_mode(gfx::DIRECTIONALITY_FORCE_LTR);
// Set a background color to prevent gfx::Canvas::NO_SUBPIXEL_RENDERING flags.
label.SetBackgroundColor(SK_ColorWHITE);
label.SetText(ASCIIToUTF16("Another string\nwith returns\n\n!"));
label.SetMultiLine(true);
label.SizeToFit(0);
gfx::Size extra(50, 10);
label.SetBounds(label.x(), label.y(),
label.width() + extra.width(),
label.height() + extra.height());
// Do some basic verifications for all three alignments.
base::string16 paint_text;
gfx::Rect text_bounds;
int flags = -1;
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(extra.width() / 2, text_bounds.x());
EXPECT_EQ(extra.height() / 2, text_bounds.y());
EXPECT_GT(text_bounds.width(), kMinTextDimension);
EXPECT_GT(text_bounds.height(), kMinTextDimension);
int expected_flags = gfx::Canvas::MULTI_LINE |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::FORCE_LTR_DIRECTIONALITY;
#if !defined(OS_WIN)
expected_flags |= gfx::Canvas::NO_ELLIPSIS;
#endif
EXPECT_EQ(expected_flags, expected_flags);
gfx::Rect center_bounds(text_bounds);
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(0, text_bounds.x());
EXPECT_EQ(extra.height() / 2, text_bounds.y());
EXPECT_GT(text_bounds.width(), kMinTextDimension);
EXPECT_GT(text_bounds.height(), kMinTextDimension);
expected_flags = gfx::Canvas::MULTI_LINE |
gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::FORCE_LTR_DIRECTIONALITY;
#if !defined(OS_WIN)
expected_flags |= gfx::Canvas::NO_ELLIPSIS;
#endif
EXPECT_EQ(expected_flags, expected_flags);
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(extra.width(), text_bounds.x());
EXPECT_EQ(extra.height() / 2, text_bounds.y());
EXPECT_GT(text_bounds.width(), kMinTextDimension);
EXPECT_GT(text_bounds.height(), kMinTextDimension);
expected_flags = gfx::Canvas::MULTI_LINE |
gfx::Canvas::TEXT_ALIGN_RIGHT |
gfx::Canvas::FORCE_LTR_DIRECTIONALITY;
#if !defined(OS_WIN)
expected_flags |= gfx::Canvas::NO_ELLIPSIS;
#endif
EXPECT_EQ(expected_flags, expected_flags);
// Test multiline drawing with a border.
gfx::Insets border(19, 92, 23, 2);
label.SetBorder(Border::CreateEmptyBorder(
border.top(), border.left(), border.bottom(), border.right()));
label.SizeToFit(0);
label.SetBounds(label.x(), label.y(),
label.width() + extra.width(),
label.height() + extra.height());
label.SetHorizontalAlignment(gfx::ALIGN_CENTER);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(border.left() + extra.width() / 2, text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y());
EXPECT_EQ(center_bounds.width(), text_bounds.width());
EXPECT_EQ(center_bounds.height(), text_bounds.height());
expected_flags = gfx::Canvas::MULTI_LINE |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::FORCE_LTR_DIRECTIONALITY;
#if !defined(OS_WIN)
expected_flags |= gfx::Canvas::NO_ELLIPSIS;
#endif
EXPECT_EQ(expected_flags, expected_flags);
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(border.left(), text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y());
EXPECT_EQ(center_bounds.width(), text_bounds.width());
EXPECT_EQ(center_bounds.height(), text_bounds.height());
expected_flags = gfx::Canvas::MULTI_LINE |
gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::FORCE_LTR_DIRECTIONALITY;
#if !defined(OS_WIN)
expected_flags |= gfx::Canvas::NO_ELLIPSIS;
#endif
EXPECT_EQ(expected_flags, expected_flags);
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(extra.width() + border.left(), text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y());
EXPECT_EQ(center_bounds.width(), text_bounds.width());
EXPECT_EQ(center_bounds.height(), text_bounds.height());
expected_flags = gfx::Canvas::MULTI_LINE |
gfx::Canvas::TEXT_ALIGN_RIGHT |
gfx::Canvas::FORCE_LTR_DIRECTIONALITY;
#if !defined(OS_WIN)
expected_flags |= gfx::Canvas::NO_ELLIPSIS;
#endif
EXPECT_EQ(expected_flags, expected_flags);
}
TEST(LabelTest, DrawSingleLineStringInRTL) {
Label label;
label.SetFocusable(false);
std::string locale = l10n_util::GetApplicationLocale("");
base::i18n::SetICUDefaultLocale("he");
label.SetText(ASCIIToUTF16("Here's a string with no returns."));
gfx::Size required_size(label.GetPreferredSize());
gfx::Size extra(22, 8);
label.SetBounds(0, 0, required_size.width() + extra.width(),
required_size.height() + extra.height());
// Do some basic verifications for all three alignments.
base::string16 paint_text;
gfx::Rect text_bounds;
int flags = -1;
// Centered text.
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be centered horizontally and vertically.
EXPECT_EQ(extra.width() / 2, text_bounds.x());
EXPECT_EQ(extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_CENTER,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// ALIGN_LEFT label.
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be right aligned horizontally and centered vertically.
EXPECT_EQ(extra.width(), text_bounds.x());
EXPECT_EQ(extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_RIGHT,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// ALIGN_RIGHT label.
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be left aligned horizontally and centered vertically.
EXPECT_EQ(0, text_bounds.x());
EXPECT_EQ(extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_LEFT,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// Test single line drawing with a border.
gfx::Insets border(39, 34, 8, 96);
label.SetBorder(Border::CreateEmptyBorder(
border.top(), border.left(), border.bottom(), border.right()));
gfx::Size required_size_with_border(label.GetPreferredSize());
EXPECT_EQ(required_size.width() + border.width(),
required_size_with_border.width());
EXPECT_EQ(required_size.height() + border.height(),
required_size_with_border.height());
label.SetBounds(0, 0, required_size_with_border.width() + extra.width(),
required_size_with_border.height() + extra.height());
// Centered text with border.
label.SetHorizontalAlignment(gfx::ALIGN_CENTER);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be centered horizontally and vertically within the border.
EXPECT_EQ(border.left() + extra.width() / 2, text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_CENTER,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// ALIGN_LEFT text with border.
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be right aligned horizontally and centered vertically.
EXPECT_EQ(border.left() + extra.width(), text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_RIGHT,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// ALIGN_RIGHT text.
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
// The text should be left aligned horizontally and centered vertically.
EXPECT_EQ(border.left(), text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y());
EXPECT_EQ(required_size.width(), text_bounds.width());
EXPECT_EQ(required_size.height(), text_bounds.height());
EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_LEFT,
flags & (gfx::Canvas::TEXT_ALIGN_LEFT |
gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT));
// Reset locale.
base::i18n::SetICUDefaultLocale(locale);
}
// On Linux the underlying pango routines require a max height in order to
// ellide multiline text. So until that can be resolved, we set all
// multiline lables to not ellide in Linux only.
TEST(LabelTest, DrawMultiLineStringInRTL) {
Label label;
label.SetFocusable(false);
// Test for RTL.
std::string locale = l10n_util::GetApplicationLocale("");
base::i18n::SetICUDefaultLocale("he");
label.SetText(ASCIIToUTF16("Another string\nwith returns\n\n!"));
label.SetMultiLine(true);
label.SizeToFit(0);
gfx::Size extra(50, 10);
label.SetBounds(label.x(), label.y(),
label.width() + extra.width(),
label.height() + extra.height());
// Do some basic verifications for all three alignments.
base::string16 paint_text;
gfx::Rect text_bounds;
int flags = -1;
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(extra.width() / 2, text_bounds.x());
EXPECT_EQ(extra.height() / 2, text_bounds.y());
EXPECT_GT(text_bounds.width(), kMinTextDimension);
EXPECT_GT(text_bounds.height(), kMinTextDimension);
EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags);
EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_CENTER & flags);
#if !defined(OS_WIN)
EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags);
#endif
gfx::Rect center_bounds(text_bounds);
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(extra.width(), text_bounds.x());
EXPECT_EQ(extra.height() / 2, text_bounds.y());
EXPECT_GT(text_bounds.width(), kMinTextDimension);
EXPECT_GT(text_bounds.height(), kMinTextDimension);
EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags);
EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_RIGHT & flags);
#if !defined(OS_WIN)
EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags);
#endif
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(0, text_bounds.x());
EXPECT_EQ(extra.height() / 2, text_bounds.y());
EXPECT_GT(text_bounds.width(), kMinTextDimension);
EXPECT_GT(text_bounds.height(), kMinTextDimension);
EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags);
EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_LEFT & flags);
#if !defined(OS_WIN)
EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags);
#endif
// Test multiline drawing with a border.
gfx::Insets border(19, 92, 23, 2);
label.SetBorder(Border::CreateEmptyBorder(
border.top(), border.left(), border.bottom(), border.right()));
label.SizeToFit(0);
label.SetBounds(label.x(), label.y(),
label.width() + extra.width(),
label.height() + extra.height());
label.SetHorizontalAlignment(gfx::ALIGN_CENTER);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(border.left() + extra.width() / 2, text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y());
EXPECT_EQ(center_bounds.width(), text_bounds.width());
EXPECT_EQ(center_bounds.height(), text_bounds.height());
EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags);
EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_CENTER & flags);
#if !defined(OS_WIN)
EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags);
#endif
label.SetHorizontalAlignment(gfx::ALIGN_LEFT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(border.left() + extra.width(), text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y());
EXPECT_EQ(center_bounds.width(), text_bounds.width());
EXPECT_EQ(center_bounds.height(), text_bounds.height());
EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags);
EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_RIGHT & flags);
#if !defined(OS_WIN)
EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags);
#endif
label.SetHorizontalAlignment(gfx::ALIGN_RIGHT);
paint_text.clear();
text_bounds.SetRect(0, 0, 0, 0);
label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags);
EXPECT_EQ(label.text(), paint_text);
EXPECT_EQ(border.left(), text_bounds.x());
EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y());
EXPECT_EQ(center_bounds.width(), text_bounds.width());
EXPECT_EQ(center_bounds.height(), text_bounds.height());
EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags);
EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_LEFT & flags);
#if !defined(OS_WIN)
EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags);
#endif
// Reset Locale
base::i18n::SetICUDefaultLocale(locale);
}
// Ensure the subpixel rendering flag and background color alpha are respected.
TEST(LabelTest, DisableSubpixelRendering) {
Label label;
label.SetBackgroundColor(SK_ColorWHITE);
const int flag = gfx::Canvas::NO_SUBPIXEL_RENDERING;
EXPECT_EQ(0, label.ComputeDrawStringFlags() & flag);
label.set_subpixel_rendering_enabled(false);
EXPECT_EQ(flag, label.ComputeDrawStringFlags() & flag);
label.set_subpixel_rendering_enabled(true);
EXPECT_EQ(0, label.ComputeDrawStringFlags() & flag);
// Text cannot be drawn with subpixel rendering on transparent backgrounds.
label.SetBackgroundColor(SkColorSetARGB(64, 255, 255, 255));
EXPECT_EQ(flag, label.ComputeDrawStringFlags() & flag);
}
// Check that labels support GetTooltipHandlerForPoint.
TEST(LabelTest, GetTooltipHandlerForPoint) {
Label label;
label.SetText(
ASCIIToUTF16("A string that's long enough to exceed the bounds"));
label.SetBounds(0, 0, 10, 10);
// There's a default tooltip if the text is too big to fit.
EXPECT_EQ(&label, label.GetTooltipHandlerForPoint(gfx::Point(2, 2)));
// If there's no default tooltip, this should return NULL.
label.SetBounds(0, 0, 500, 50);
EXPECT_FALSE(label.GetTooltipHandlerForPoint(gfx::Point(2, 2)));
label.SetTooltipText(ASCIIToUTF16("a tooltip"));
// If the point hits the label, and tooltip is set, the label should be
// returned as its tooltip handler.
EXPECT_EQ(&label, label.GetTooltipHandlerForPoint(gfx::Point(2, 2)));
// Additionally, GetTooltipHandlerForPoint should verify that the label
// actually contains the point.
EXPECT_FALSE(label.GetTooltipHandlerForPoint(gfx::Point(2, 51)));
EXPECT_FALSE(label.GetTooltipHandlerForPoint(gfx::Point(-1, 20)));
// GetTooltipHandlerForPoint works should work in child bounds.
label.SetBounds(2, 2, 10, 10);
EXPECT_EQ(&label, label.GetTooltipHandlerForPoint(gfx::Point(1, 5)));
EXPECT_FALSE(label.GetTooltipHandlerForPoint(gfx::Point(3, 11)));
}
} // namespace views