// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/controls/label.h" #include "base/i18n/rtl.h" #include "base/strings/utf_string_conversions.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/accessibility/ax_view_state.h" #include "ui/base/l10n/l10n_util.h" #include "ui/gfx/canvas.h" #include "ui/views/border.h" using base::ASCIIToUTF16; namespace views { // All text sizing measurements (width and height) should be greater than this. const int kMinTextDimension = 4; // A test utility function to set the application default text direction. void SetRTL(bool rtl) { // Override the current locale/direction. base::i18n::SetICUDefaultLocale(rtl ? "he" : "en"); EXPECT_EQ(rtl, base::i18n::IsRTL()); } TEST(LabelTest, FontPropertySymbol) { Label label; std::string font_name("symbol"); gfx::Font font(font_name, 26); label.SetFontList(gfx::FontList(font)); gfx::Font font_used = label.font_list().GetPrimaryFont(); EXPECT_EQ(font_name, font_used.GetFontName()); EXPECT_EQ(26, font_used.GetFontSize()); } TEST(LabelTest, FontPropertyArial) { Label label; std::string font_name("arial"); gfx::Font font(font_name, 30); label.SetFontList(gfx::FontList(font)); gfx::Font font_used = label.font_list().GetPrimaryFont(); EXPECT_EQ(font_name, font_used.GetFontName()); EXPECT_EQ(30, font_used.GetFontSize()); } TEST(LabelTest, TextProperty) { Label label; base::string16 test_text(ASCIIToUTF16("A random string.")); label.SetText(test_text); EXPECT_EQ(test_text, label.text()); } TEST(LabelTest, ColorProperty) { Label label; SkColor color = SkColorSetARGB(20, 40, 10, 5); label.SetAutoColorReadabilityEnabled(false); label.SetEnabledColor(color); EXPECT_EQ(color, label.enabled_color()); } TEST(LabelTest, AlignmentProperty) { const bool was_rtl = base::i18n::IsRTL(); Label label; for (size_t i = 0; i < 2; ++i) { // Toggle the application default text direction (to try each direction). SetRTL(!base::i18n::IsRTL()); bool reverse_alignment = base::i18n::IsRTL(); // The alignment should be flipped in RTL UI. label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); EXPECT_EQ(reverse_alignment ? gfx::ALIGN_LEFT : gfx::ALIGN_RIGHT, label.GetHorizontalAlignment()); label.SetHorizontalAlignment(gfx::ALIGN_LEFT); EXPECT_EQ(reverse_alignment ? gfx::ALIGN_RIGHT : gfx::ALIGN_LEFT, label.GetHorizontalAlignment()); label.SetHorizontalAlignment(gfx::ALIGN_CENTER); EXPECT_EQ(gfx::ALIGN_CENTER, label.GetHorizontalAlignment()); for (size_t j = 0; j < 2; ++j) { label.SetHorizontalAlignment(gfx::ALIGN_TO_HEAD); const bool rtl = j == 0; label.SetText(rtl ? base::WideToUTF16(L"\x5d0") : ASCIIToUTF16("A")); EXPECT_EQ(rtl ? gfx::ALIGN_RIGHT : gfx::ALIGN_LEFT, label.GetHorizontalAlignment()); } } EXPECT_EQ(was_rtl, base::i18n::IsRTL()); } TEST(LabelTest, DirectionalityModeProperty) { Label label; EXPECT_EQ(gfx::DIRECTIONALITY_FROM_UI, label.directionality_mode()); label.set_directionality_mode(gfx::DIRECTIONALITY_FROM_TEXT); EXPECT_EQ(gfx::DIRECTIONALITY_FROM_TEXT, label.directionality_mode()); label.set_directionality_mode(gfx::DIRECTIONALITY_FROM_UI); EXPECT_EQ(gfx::DIRECTIONALITY_FROM_UI, label.directionality_mode()); } TEST(LabelTest, MultiLineProperty) { Label label; EXPECT_FALSE(label.is_multi_line()); label.SetMultiLine(true); EXPECT_TRUE(label.is_multi_line()); label.SetMultiLine(false); EXPECT_FALSE(label.is_multi_line()); } TEST(LabelTest, ObscuredProperty) { Label label; base::string16 test_text(ASCIIToUTF16("Password!")); label.SetText(test_text); // Should be false by default... EXPECT_FALSE(label.is_obscured()); EXPECT_EQ(test_text, label.layout_text()); EXPECT_EQ(test_text, label.text()); label.SetObscured(true); EXPECT_TRUE(label.is_obscured()); EXPECT_EQ(ASCIIToUTF16("*********"), label.layout_text()); EXPECT_EQ(test_text, label.text()); label.SetText(test_text + test_text); EXPECT_EQ(ASCIIToUTF16("******************"), label.layout_text()); EXPECT_EQ(test_text + test_text, label.text()); label.SetObscured(false); EXPECT_FALSE(label.is_obscured()); EXPECT_EQ(test_text + test_text, label.layout_text()); EXPECT_EQ(test_text + test_text, label.text()); } TEST(LabelTest, ObscuredSurrogatePair) { // 'MUSICAL SYMBOL G CLEF': represented in UTF-16 as two characters // forming the surrogate pair 0x0001D11E. Label label; base::string16 test_text = base::UTF8ToUTF16("\xF0\x9D\x84\x9E"); label.SetText(test_text); label.SetObscured(true); EXPECT_EQ(ASCIIToUTF16("*"), label.layout_text()); EXPECT_EQ(test_text, label.text()); } TEST(LabelTest, TooltipProperty) { Label label; label.SetText(ASCIIToUTF16("My cool string.")); base::string16 tooltip; EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip)); EXPECT_EQ(label.text(), tooltip); base::string16 tooltip_text(ASCIIToUTF16("The tooltip!")); label.SetTooltipText(tooltip_text); EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip)); EXPECT_EQ(tooltip_text, tooltip); label.SetTooltipText(base::string16()); EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip)); EXPECT_EQ(label.text(), tooltip); // Make the label big enough to hold the text // and expect there to be no tooltip. label.SetBounds(0, 0, 1000, 40); EXPECT_FALSE(label.GetTooltipText(gfx::Point(), &tooltip)); // Verify that setting the tooltip still shows it. label.SetTooltipText(tooltip_text); EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip)); EXPECT_EQ(tooltip_text, tooltip); // Clear out the tooltip. label.SetTooltipText(base::string16()); // Shrink the bounds and the tooltip should come back. label.SetBounds(0, 0, 1, 1); EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip)); // Make the label obscured and there is no tooltip. label.SetObscured(true); EXPECT_FALSE(label.GetTooltipText(gfx::Point(), &tooltip)); // Obscuring the text shouldn't permanently clobber the tooltip. label.SetObscured(false); EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip)); // Make the label multiline and there is no tooltip. label.SetMultiLine(true); EXPECT_FALSE(label.GetTooltipText(gfx::Point(), &tooltip)); // Verify that setting the tooltip still shows it. label.SetTooltipText(tooltip_text); EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip)); EXPECT_EQ(tooltip_text, tooltip); // Clear out the tooltip. label.SetTooltipText(base::string16()); } TEST(LabelTest, Accessibility) { Label label; label.SetText(ASCIIToUTF16("My special text.")); ui::AXViewState state; label.GetAccessibleState(&state); EXPECT_EQ(ui::AX_ROLE_STATIC_TEXT, state.role); EXPECT_EQ(label.text(), state.name); EXPECT_TRUE(state.HasStateFlag(ui::AX_STATE_READ_ONLY)); } TEST(LabelTest, SingleLineSizing) { Label label; label.SetText(ASCIIToUTF16("A not so random string in one line.")); // GetPreferredSize gfx::Size required_size = label.GetPreferredSize(); EXPECT_GT(required_size.height(), kMinTextDimension); EXPECT_GT(required_size.width(), kMinTextDimension); // Test everything with borders. gfx::Insets border(10, 20, 30, 40); label.SetBorder(Border::CreateEmptyBorder( border.top(), border.left(), border.bottom(), border.right())); // GetPreferredSize and borders. label.SetBounds(0, 0, 0, 0); gfx::Size required_size_with_border = label.GetPreferredSize(); EXPECT_EQ(required_size_with_border.height(), required_size.height() + border.height()); EXPECT_EQ(required_size_with_border.width(), required_size.width() + border.width()); } TEST(LabelTest, MultilineSmallAvailableWidthSizing) { Label label; label.SetMultiLine(true); label.SetAllowCharacterBreak(true); label.SetText(ASCIIToUTF16("Too Wide.")); // Check that Label can be laid out at a variety of small sizes, // splitting the words into up to one character per line if necessary. // Incorrect word splitting may cause infinite loops in text layout. gfx::Size required_size = label.GetPreferredSize(); for (int i = 1; i < required_size.width(); ++i) EXPECT_GT(label.GetHeightForWidth(i), 0); } TEST(LabelTest, MultiLineSizing) { Label label; label.SetFocusable(false); label.SetText( ASCIIToUTF16("A random string\nwith multiple lines\nand returns!")); label.SetMultiLine(true); // GetPreferredSize gfx::Size required_size = label.GetPreferredSize(); EXPECT_GT(required_size.height(), kMinTextDimension); EXPECT_GT(required_size.width(), kMinTextDimension); // SizeToFit with unlimited width. label.SizeToFit(0); int required_width = label.GetLocalBounds().width(); EXPECT_GT(required_width, kMinTextDimension); // SizeToFit with limited width. label.SizeToFit(required_width - 1); int constrained_width = label.GetLocalBounds().width(); #if defined(OS_WIN) // Canvas::SizeStringInt (in ui/gfx/canvas_linux.cc) // has to be fixed to return the size that fits to given width/height. EXPECT_LT(constrained_width, required_width); #endif EXPECT_GT(constrained_width, kMinTextDimension); // Change the width back to the desire width. label.SizeToFit(required_width); EXPECT_EQ(required_width, label.GetLocalBounds().width()); // General tests for GetHeightForWidth. int required_height = label.GetHeightForWidth(required_width); EXPECT_GT(required_height, kMinTextDimension); int height_for_constrained_width = label.GetHeightForWidth(constrained_width); #if defined(OS_WIN) // Canvas::SizeStringInt (in ui/gfx/canvas_linux.cc) // has to be fixed to return the size that fits to given width/height. EXPECT_GT(height_for_constrained_width, required_height); #endif // Using the constrained width or the required_width - 1 should give the // same result for the height because the constrainted width is the tight // width when given "required_width - 1" as the max width. EXPECT_EQ(height_for_constrained_width, label.GetHeightForWidth(required_width - 1)); // Test everything with borders. gfx::Insets border(10, 20, 30, 40); label.SetBorder(Border::CreateEmptyBorder( border.top(), border.left(), border.bottom(), border.right())); // SizeToFit and borders. label.SizeToFit(0); int required_width_with_border = label.GetLocalBounds().width(); EXPECT_EQ(required_width_with_border, required_width + border.width()); // GetHeightForWidth and borders. int required_height_with_border = label.GetHeightForWidth(required_width_with_border); EXPECT_EQ(required_height_with_border, required_height + border.height()); // Test that the border width is subtracted before doing the height // calculation. If it is, then the height will grow when width // is shrunk. int height1 = label.GetHeightForWidth(required_width_with_border - 1); #if defined(OS_WIN) // Canvas::SizeStringInt (in ui/gfx/canvas_linux.cc) // has to be fixed to return the size that fits to given width/height. EXPECT_GT(height1, required_height_with_border); #endif EXPECT_EQ(height1, height_for_constrained_width + border.height()); // GetPreferredSize and borders. label.SetBounds(0, 0, 0, 0); gfx::Size required_size_with_border = label.GetPreferredSize(); EXPECT_EQ(required_size_with_border.height(), required_size.height() + border.height()); EXPECT_EQ(required_size_with_border.width(), required_size.width() + border.width()); } TEST(LabelTest, DirectionalityFromText) { Label label; label.set_directionality_mode(gfx::DIRECTIONALITY_FROM_TEXT); label.SetBounds(0, 0, 1000, 1000); base::string16 paint_text; gfx::Rect text_bounds; int flags = -1; // Test text starts with RTL character. label.SetText(base::WideToUTF16(L" \x5d0\x5d1\x5d2 abc")); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(gfx::Canvas::FORCE_RTL_DIRECTIONALITY, flags & (gfx::Canvas::FORCE_RTL_DIRECTIONALITY | gfx::Canvas::FORCE_LTR_DIRECTIONALITY)); // Test text starts with LTR character. label.SetText(base::WideToUTF16(L"ltr \x5d0\x5d1\x5d2 abc")); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(gfx::Canvas::FORCE_LTR_DIRECTIONALITY, flags & (gfx::Canvas::FORCE_RTL_DIRECTIONALITY | gfx::Canvas::FORCE_LTR_DIRECTIONALITY)); } TEST(LabelTest, DrawSingleLineString) { Label label; label.SetFocusable(false); // Force a directionality to simplify alignment value testing. label.set_directionality_mode(gfx::DIRECTIONALITY_FORCE_LTR); label.SetText(ASCIIToUTF16("Here's a string with no returns.")); gfx::Size required_size(label.GetPreferredSize()); gfx::Size extra(22, 8); label.SetBounds(0, 0, required_size.width() + extra.width(), required_size.height() + extra.height()); // Do some basic verifications for all three alignments. base::string16 paint_text; gfx::Rect text_bounds; int flags = -1; // Centered text. label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be centered horizontally and vertically. EXPECT_EQ(extra.width() / 2, text_bounds.x()); EXPECT_EQ(extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_CENTER, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // Left aligned text. label.SetHorizontalAlignment(gfx::ALIGN_LEFT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be left aligned horizontally and centered vertically. EXPECT_EQ(0, text_bounds.x()); EXPECT_EQ(extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_LEFT, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // Right aligned text. label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be right aligned horizontally and centered vertically. EXPECT_EQ(extra.width(), text_bounds.x()); EXPECT_EQ(extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_RIGHT, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // Test single line drawing with a border. gfx::Insets border(39, 34, 8, 96); label.SetBorder(Border::CreateEmptyBorder( border.top(), border.left(), border.bottom(), border.right())); gfx::Size required_size_with_border(label.GetPreferredSize()); EXPECT_EQ(required_size.width() + border.width(), required_size_with_border.width()); EXPECT_EQ(required_size.height() + border.height(), required_size_with_border.height()); label.SetBounds(0, 0, required_size_with_border.width() + extra.width(), required_size_with_border.height() + extra.height()); // Centered text with border. label.SetHorizontalAlignment(gfx::ALIGN_CENTER); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be centered horizontally and vertically within the border. EXPECT_EQ(border.left() + extra.width() / 2, text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_CENTER, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // Left aligned text with border. label.SetHorizontalAlignment(gfx::ALIGN_LEFT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be left aligned horizontally and centered vertically. EXPECT_EQ(border.left(), text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_LEFT, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // Right aligned text. label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be right aligned horizontally and centered vertically. EXPECT_EQ(border.left() + extra.width(), text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_RIGHT, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); } // Pango needs a max height to elide multiline text; that is not supported here. TEST(LabelTest, DrawMultiLineString) { Label label; label.SetFocusable(false); // Force a directionality to simplify alignment value testing. label.set_directionality_mode(gfx::DIRECTIONALITY_FORCE_LTR); // Set a background color to prevent gfx::Canvas::NO_SUBPIXEL_RENDERING flags. label.SetBackgroundColor(SK_ColorWHITE); label.SetText(ASCIIToUTF16("Another string\nwith returns\n\n!")); label.SetMultiLine(true); label.SizeToFit(0); gfx::Size extra(50, 10); label.SetBounds(label.x(), label.y(), label.width() + extra.width(), label.height() + extra.height()); // Do some basic verifications for all three alignments. base::string16 paint_text; gfx::Rect text_bounds; int flags = -1; label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(extra.width() / 2, text_bounds.x()); EXPECT_EQ(extra.height() / 2, text_bounds.y()); EXPECT_GT(text_bounds.width(), kMinTextDimension); EXPECT_GT(text_bounds.height(), kMinTextDimension); int expected_flags = gfx::Canvas::MULTI_LINE | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::FORCE_LTR_DIRECTIONALITY; #if !defined(OS_WIN) expected_flags |= gfx::Canvas::NO_ELLIPSIS; #endif EXPECT_EQ(expected_flags, expected_flags); gfx::Rect center_bounds(text_bounds); label.SetHorizontalAlignment(gfx::ALIGN_LEFT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(0, text_bounds.x()); EXPECT_EQ(extra.height() / 2, text_bounds.y()); EXPECT_GT(text_bounds.width(), kMinTextDimension); EXPECT_GT(text_bounds.height(), kMinTextDimension); expected_flags = gfx::Canvas::MULTI_LINE | gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::FORCE_LTR_DIRECTIONALITY; #if !defined(OS_WIN) expected_flags |= gfx::Canvas::NO_ELLIPSIS; #endif EXPECT_EQ(expected_flags, expected_flags); label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(extra.width(), text_bounds.x()); EXPECT_EQ(extra.height() / 2, text_bounds.y()); EXPECT_GT(text_bounds.width(), kMinTextDimension); EXPECT_GT(text_bounds.height(), kMinTextDimension); expected_flags = gfx::Canvas::MULTI_LINE | gfx::Canvas::TEXT_ALIGN_RIGHT | gfx::Canvas::FORCE_LTR_DIRECTIONALITY; #if !defined(OS_WIN) expected_flags |= gfx::Canvas::NO_ELLIPSIS; #endif EXPECT_EQ(expected_flags, expected_flags); // Test multiline drawing with a border. gfx::Insets border(19, 92, 23, 2); label.SetBorder(Border::CreateEmptyBorder( border.top(), border.left(), border.bottom(), border.right())); label.SizeToFit(0); label.SetBounds(label.x(), label.y(), label.width() + extra.width(), label.height() + extra.height()); label.SetHorizontalAlignment(gfx::ALIGN_CENTER); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(border.left() + extra.width() / 2, text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y()); EXPECT_EQ(center_bounds.width(), text_bounds.width()); EXPECT_EQ(center_bounds.height(), text_bounds.height()); expected_flags = gfx::Canvas::MULTI_LINE | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::FORCE_LTR_DIRECTIONALITY; #if !defined(OS_WIN) expected_flags |= gfx::Canvas::NO_ELLIPSIS; #endif EXPECT_EQ(expected_flags, expected_flags); label.SetHorizontalAlignment(gfx::ALIGN_LEFT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(border.left(), text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y()); EXPECT_EQ(center_bounds.width(), text_bounds.width()); EXPECT_EQ(center_bounds.height(), text_bounds.height()); expected_flags = gfx::Canvas::MULTI_LINE | gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::FORCE_LTR_DIRECTIONALITY; #if !defined(OS_WIN) expected_flags |= gfx::Canvas::NO_ELLIPSIS; #endif EXPECT_EQ(expected_flags, expected_flags); label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(extra.width() + border.left(), text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y()); EXPECT_EQ(center_bounds.width(), text_bounds.width()); EXPECT_EQ(center_bounds.height(), text_bounds.height()); expected_flags = gfx::Canvas::MULTI_LINE | gfx::Canvas::TEXT_ALIGN_RIGHT | gfx::Canvas::FORCE_LTR_DIRECTIONALITY; #if !defined(OS_WIN) expected_flags |= gfx::Canvas::NO_ELLIPSIS; #endif EXPECT_EQ(expected_flags, expected_flags); } TEST(LabelTest, DrawSingleLineStringInRTL) { Label label; label.SetFocusable(false); std::string locale = l10n_util::GetApplicationLocale(""); base::i18n::SetICUDefaultLocale("he"); label.SetText(ASCIIToUTF16("Here's a string with no returns.")); gfx::Size required_size(label.GetPreferredSize()); gfx::Size extra(22, 8); label.SetBounds(0, 0, required_size.width() + extra.width(), required_size.height() + extra.height()); // Do some basic verifications for all three alignments. base::string16 paint_text; gfx::Rect text_bounds; int flags = -1; // Centered text. label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be centered horizontally and vertically. EXPECT_EQ(extra.width() / 2, text_bounds.x()); EXPECT_EQ(extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_CENTER, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // ALIGN_LEFT label. label.SetHorizontalAlignment(gfx::ALIGN_LEFT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be right aligned horizontally and centered vertically. EXPECT_EQ(extra.width(), text_bounds.x()); EXPECT_EQ(extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_RIGHT, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // ALIGN_RIGHT label. label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be left aligned horizontally and centered vertically. EXPECT_EQ(0, text_bounds.x()); EXPECT_EQ(extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_LEFT, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // Test single line drawing with a border. gfx::Insets border(39, 34, 8, 96); label.SetBorder(Border::CreateEmptyBorder( border.top(), border.left(), border.bottom(), border.right())); gfx::Size required_size_with_border(label.GetPreferredSize()); EXPECT_EQ(required_size.width() + border.width(), required_size_with_border.width()); EXPECT_EQ(required_size.height() + border.height(), required_size_with_border.height()); label.SetBounds(0, 0, required_size_with_border.width() + extra.width(), required_size_with_border.height() + extra.height()); // Centered text with border. label.SetHorizontalAlignment(gfx::ALIGN_CENTER); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be centered horizontally and vertically within the border. EXPECT_EQ(border.left() + extra.width() / 2, text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_CENTER, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // ALIGN_LEFT text with border. label.SetHorizontalAlignment(gfx::ALIGN_LEFT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be right aligned horizontally and centered vertically. EXPECT_EQ(border.left() + extra.width(), text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_RIGHT, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // ALIGN_RIGHT text. label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); // The text should be left aligned horizontally and centered vertically. EXPECT_EQ(border.left(), text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2 , text_bounds.y()); EXPECT_EQ(required_size.width(), text_bounds.width()); EXPECT_EQ(required_size.height(), text_bounds.height()); EXPECT_EQ(gfx::Canvas::TEXT_ALIGN_LEFT, flags & (gfx::Canvas::TEXT_ALIGN_LEFT | gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::TEXT_ALIGN_RIGHT)); // Reset locale. base::i18n::SetICUDefaultLocale(locale); } // On Linux the underlying pango routines require a max height in order to // ellide multiline text. So until that can be resolved, we set all // multiline lables to not ellide in Linux only. TEST(LabelTest, DrawMultiLineStringInRTL) { Label label; label.SetFocusable(false); // Test for RTL. std::string locale = l10n_util::GetApplicationLocale(""); base::i18n::SetICUDefaultLocale("he"); label.SetText(ASCIIToUTF16("Another string\nwith returns\n\n!")); label.SetMultiLine(true); label.SizeToFit(0); gfx::Size extra(50, 10); label.SetBounds(label.x(), label.y(), label.width() + extra.width(), label.height() + extra.height()); // Do some basic verifications for all three alignments. base::string16 paint_text; gfx::Rect text_bounds; int flags = -1; label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(extra.width() / 2, text_bounds.x()); EXPECT_EQ(extra.height() / 2, text_bounds.y()); EXPECT_GT(text_bounds.width(), kMinTextDimension); EXPECT_GT(text_bounds.height(), kMinTextDimension); EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags); EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_CENTER & flags); #if !defined(OS_WIN) EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags); #endif gfx::Rect center_bounds(text_bounds); label.SetHorizontalAlignment(gfx::ALIGN_LEFT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(extra.width(), text_bounds.x()); EXPECT_EQ(extra.height() / 2, text_bounds.y()); EXPECT_GT(text_bounds.width(), kMinTextDimension); EXPECT_GT(text_bounds.height(), kMinTextDimension); EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags); EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_RIGHT & flags); #if !defined(OS_WIN) EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags); #endif label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(0, text_bounds.x()); EXPECT_EQ(extra.height() / 2, text_bounds.y()); EXPECT_GT(text_bounds.width(), kMinTextDimension); EXPECT_GT(text_bounds.height(), kMinTextDimension); EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags); EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_LEFT & flags); #if !defined(OS_WIN) EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags); #endif // Test multiline drawing with a border. gfx::Insets border(19, 92, 23, 2); label.SetBorder(Border::CreateEmptyBorder( border.top(), border.left(), border.bottom(), border.right())); label.SizeToFit(0); label.SetBounds(label.x(), label.y(), label.width() + extra.width(), label.height() + extra.height()); label.SetHorizontalAlignment(gfx::ALIGN_CENTER); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(border.left() + extra.width() / 2, text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y()); EXPECT_EQ(center_bounds.width(), text_bounds.width()); EXPECT_EQ(center_bounds.height(), text_bounds.height()); EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags); EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_CENTER & flags); #if !defined(OS_WIN) EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags); #endif label.SetHorizontalAlignment(gfx::ALIGN_LEFT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(border.left() + extra.width(), text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y()); EXPECT_EQ(center_bounds.width(), text_bounds.width()); EXPECT_EQ(center_bounds.height(), text_bounds.height()); EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags); EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_RIGHT & flags); #if !defined(OS_WIN) EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags); #endif label.SetHorizontalAlignment(gfx::ALIGN_RIGHT); paint_text.clear(); text_bounds.SetRect(0, 0, 0, 0); label.CalculateDrawStringParams(&paint_text, &text_bounds, &flags); EXPECT_EQ(label.text(), paint_text); EXPECT_EQ(border.left(), text_bounds.x()); EXPECT_EQ(border.top() + extra.height() / 2, text_bounds.y()); EXPECT_EQ(center_bounds.width(), text_bounds.width()); EXPECT_EQ(center_bounds.height(), text_bounds.height()); EXPECT_TRUE(gfx::Canvas::MULTI_LINE & flags); EXPECT_TRUE(gfx::Canvas::TEXT_ALIGN_LEFT & flags); #if !defined(OS_WIN) EXPECT_TRUE(gfx::Canvas::NO_ELLIPSIS & flags); #endif // Reset Locale base::i18n::SetICUDefaultLocale(locale); } // Ensure the subpixel rendering flag and background color alpha are respected. TEST(LabelTest, DisableSubpixelRendering) { Label label; label.SetBackgroundColor(SK_ColorWHITE); const int flag = gfx::Canvas::NO_SUBPIXEL_RENDERING; EXPECT_EQ(0, label.ComputeDrawStringFlags() & flag); label.set_subpixel_rendering_enabled(false); EXPECT_EQ(flag, label.ComputeDrawStringFlags() & flag); label.set_subpixel_rendering_enabled(true); EXPECT_EQ(0, label.ComputeDrawStringFlags() & flag); // Text cannot be drawn with subpixel rendering on transparent backgrounds. label.SetBackgroundColor(SkColorSetARGB(64, 255, 255, 255)); EXPECT_EQ(flag, label.ComputeDrawStringFlags() & flag); } // Check that labels support GetTooltipHandlerForPoint. TEST(LabelTest, GetTooltipHandlerForPoint) { Label label; label.SetText( ASCIIToUTF16("A string that's long enough to exceed the bounds")); label.SetBounds(0, 0, 10, 10); // There's a default tooltip if the text is too big to fit. EXPECT_EQ(&label, label.GetTooltipHandlerForPoint(gfx::Point(2, 2))); // If there's no default tooltip, this should return NULL. label.SetBounds(0, 0, 500, 50); EXPECT_FALSE(label.GetTooltipHandlerForPoint(gfx::Point(2, 2))); label.SetTooltipText(ASCIIToUTF16("a tooltip")); // If the point hits the label, and tooltip is set, the label should be // returned as its tooltip handler. EXPECT_EQ(&label, label.GetTooltipHandlerForPoint(gfx::Point(2, 2))); // Additionally, GetTooltipHandlerForPoint should verify that the label // actually contains the point. EXPECT_FALSE(label.GetTooltipHandlerForPoint(gfx::Point(2, 51))); EXPECT_FALSE(label.GetTooltipHandlerForPoint(gfx::Point(-1, 20))); // GetTooltipHandlerForPoint works should work in child bounds. label.SetBounds(2, 2, 10, 10); EXPECT_EQ(&label, label.GetTooltipHandlerForPoint(gfx::Point(1, 5))); EXPECT_FALSE(label.GetTooltipHandlerForPoint(gfx::Point(3, 11))); } } // namespace views