// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_
#define UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/gtest_prod_util.h"
#include "ui/gfx/insets.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/window/non_client_view.h"
namespace gfx {
class FontList;
}
namespace views {
class Label;
class LabelButton;
class BubbleBorder;
// The non-client frame view of bubble-styled widgets.
class VIEWS_EXPORT BubbleFrameView : public NonClientFrameView,
public ButtonListener {
public:
// Internal class name.
static const char kViewClassName[];
// Insets to make bubble contents align horizontal with the bubble title.
// NOTE: this does not take into account whether a title actually exists.
static gfx::Insets GetTitleInsets();
explicit BubbleFrameView(const gfx::Insets& content_margins);
virtual ~BubbleFrameView();
// NonClientFrameView overrides:
virtual gfx::Rect GetBoundsForClientView() const OVERRIDE;
virtual gfx::Rect GetWindowBoundsForClientBounds(
const gfx::Rect& client_bounds) const OVERRIDE;
virtual int NonClientHitTest(const gfx::Point& point) OVERRIDE;
virtual void GetWindowMask(const gfx::Size& size,
gfx::Path* window_mask) OVERRIDE;
virtual void ResetWindowControls() OVERRIDE;
virtual void UpdateWindowIcon() OVERRIDE;
virtual void UpdateWindowTitle() OVERRIDE;
// Set the FontList to be used for the title of the bubble.
// Caller must arrange to update the layout to have the call take effect.
void SetTitleFontList(const gfx::FontList& font_list);
// View overrides:
virtual gfx::Insets GetInsets() const OVERRIDE;
virtual gfx::Size GetPreferredSize() const OVERRIDE;
virtual gfx::Size GetMinimumSize() const OVERRIDE;
virtual void Layout() OVERRIDE;
virtual const char* GetClassName() const OVERRIDE;
virtual void ChildPreferredSizeChanged(View* child) OVERRIDE;
virtual void OnThemeChanged() OVERRIDE;
virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) OVERRIDE;
// Overridden from ButtonListener:
virtual void ButtonPressed(Button* sender, const ui::Event& event) OVERRIDE;
// Use bubble_border() and SetBubbleBorder(), not border() and SetBorder().
BubbleBorder* bubble_border() const { return bubble_border_; }
void SetBubbleBorder(scoped_ptr<BubbleBorder> border);
gfx::Insets content_margins() const { return content_margins_; }
void SetTitlebarExtraView(View* view);
// Given the size of the contents and the rect to point at, returns the bounds
// of the bubble window. The bubble's arrow location may change if the bubble
// does not fit on the monitor and |adjust_if_offscreen| is true.
gfx::Rect GetUpdatedWindowBounds(const gfx::Rect& anchor_rect,
gfx::Size client_size,
bool adjust_if_offscreen);
protected:
// Returns the available screen bounds if the frame were to show in |rect|.
virtual gfx::Rect GetAvailableScreenBounds(const gfx::Rect& rect);
private:
FRIEND_TEST_ALL_PREFIXES(BubbleFrameViewTest, GetBoundsForClientView);
// Mirrors the bubble's arrow location on the |vertical| or horizontal axis,
// if the generated window bounds don't fit in the monitor bounds.
void MirrorArrowIfOffScreen(bool vertical,
const gfx::Rect& anchor_rect,
const gfx::Size& client_size);
// Adjust the bubble's arrow offsets if the generated window bounds don't fit
// in the monitor bounds.
void OffsetArrowIfOffScreen(const gfx::Rect& anchor_rect,
const gfx::Size& client_size);
// Calculates the size needed to accommodate the given client area.
gfx::Size GetSizeForClientSize(const gfx::Size& client_size) const;
// The bubble border.
BubbleBorder* bubble_border_;
// Margins between the content and the inside of the border, in pixels.
gfx::Insets content_margins_;
// The optional title and (x) close button.
Label* title_;
LabelButton* close_;
// When supplied, this view is placed in the titlebar between the title and
// (x) close button.
View* titlebar_extra_view_;
DISALLOW_COPY_AND_ASSIGN(BubbleFrameView);
};
} // namespace views
#endif // UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_