// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_ #define UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/gtest_prod_util.h" #include "ui/gfx/insets.h" #include "ui/views/controls/button/button.h" #include "ui/views/window/non_client_view.h" namespace gfx { class FontList; } namespace views { class Label; class LabelButton; class BubbleBorder; // The non-client frame view of bubble-styled widgets. class VIEWS_EXPORT BubbleFrameView : public NonClientFrameView, public ButtonListener { public: // Internal class name. static const char kViewClassName[]; // Insets to make bubble contents align horizontal with the bubble title. // NOTE: this does not take into account whether a title actually exists. static gfx::Insets GetTitleInsets(); explicit BubbleFrameView(const gfx::Insets& content_margins); virtual ~BubbleFrameView(); // NonClientFrameView overrides: virtual gfx::Rect GetBoundsForClientView() const OVERRIDE; virtual gfx::Rect GetWindowBoundsForClientBounds( const gfx::Rect& client_bounds) const OVERRIDE; virtual int NonClientHitTest(const gfx::Point& point) OVERRIDE; virtual void GetWindowMask(const gfx::Size& size, gfx::Path* window_mask) OVERRIDE; virtual void ResetWindowControls() OVERRIDE; virtual void UpdateWindowIcon() OVERRIDE; virtual void UpdateWindowTitle() OVERRIDE; // Set the FontList to be used for the title of the bubble. // Caller must arrange to update the layout to have the call take effect. void SetTitleFontList(const gfx::FontList& font_list); // View overrides: virtual gfx::Insets GetInsets() const OVERRIDE; virtual gfx::Size GetPreferredSize() const OVERRIDE; virtual gfx::Size GetMinimumSize() const OVERRIDE; virtual void Layout() OVERRIDE; virtual const char* GetClassName() const OVERRIDE; virtual void ChildPreferredSizeChanged(View* child) OVERRIDE; virtual void OnThemeChanged() OVERRIDE; virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) OVERRIDE; // Overridden from ButtonListener: virtual void ButtonPressed(Button* sender, const ui::Event& event) OVERRIDE; // Use bubble_border() and SetBubbleBorder(), not border() and SetBorder(). BubbleBorder* bubble_border() const { return bubble_border_; } void SetBubbleBorder(scoped_ptr<BubbleBorder> border); gfx::Insets content_margins() const { return content_margins_; } void SetTitlebarExtraView(View* view); // Given the size of the contents and the rect to point at, returns the bounds // of the bubble window. The bubble's arrow location may change if the bubble // does not fit on the monitor and |adjust_if_offscreen| is true. gfx::Rect GetUpdatedWindowBounds(const gfx::Rect& anchor_rect, gfx::Size client_size, bool adjust_if_offscreen); protected: // Returns the available screen bounds if the frame were to show in |rect|. virtual gfx::Rect GetAvailableScreenBounds(const gfx::Rect& rect); private: FRIEND_TEST_ALL_PREFIXES(BubbleFrameViewTest, GetBoundsForClientView); // Mirrors the bubble's arrow location on the |vertical| or horizontal axis, // if the generated window bounds don't fit in the monitor bounds. void MirrorArrowIfOffScreen(bool vertical, const gfx::Rect& anchor_rect, const gfx::Size& client_size); // Adjust the bubble's arrow offsets if the generated window bounds don't fit // in the monitor bounds. void OffsetArrowIfOffScreen(const gfx::Rect& anchor_rect, const gfx::Size& client_size); // Calculates the size needed to accommodate the given client area. gfx::Size GetSizeForClientSize(const gfx::Size& client_size) const; // The bubble border. BubbleBorder* bubble_border_; // Margins between the content and the inside of the border, in pixels. gfx::Insets content_margins_; // The optional title and (x) close button. Label* title_; LabelButton* close_; // When supplied, this view is placed in the titlebar between the title and // (x) close button. View* titlebar_extra_view_; DISALLOW_COPY_AND_ASSIGN(BubbleFrameView); }; } // namespace views #endif // UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_