// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_SURFACE_H_
#define UI_GL_GL_SURFACE_H_
#include <string>
#include "base/memory/ref_counted.h"
#include "build/build_config.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_implementation.h"
namespace gfx {
class GLContext;
class VSyncProvider;
// Encapsulates a surface that can be rendered to with GL, hiding platform
// specific management.
class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
public:
GLSurface();
// (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the
// EGL surface associated to be recreated without destroying the associated
// context. The implementation of this function for other GLSurface derived
// classes is in a pending changelist.
virtual bool Initialize();
// Destroys the surface.
virtual void Destroy() = 0;
virtual bool Resize(const gfx::Size& size);
// Recreate the surface without changing the size.
virtual bool Recreate();
// Unschedule the GpuScheduler and return true to abort the processing of
// a GL draw call to this surface and defer it until the GpuScheduler is
// rescheduled.
virtual bool DeferDraws();
// Returns true if this surface is offscreen.
virtual bool IsOffscreen() = 0;
// Swaps front and back buffers. This has no effect for off-screen
// contexts.
virtual bool SwapBuffers() = 0;
// Get the size of the surface.
virtual gfx::Size GetSize() = 0;
// Get the underlying platform specific surface "handle".
virtual void* GetHandle() = 0;
// Returns whether or not the surface supports PostSubBuffer.
virtual bool SupportsPostSubBuffer();
// Returns the internal frame buffer object name if the surface is backed by
// FBO. Otherwise returns 0.
virtual unsigned int GetBackingFrameBufferObject();
// Copy part of the backbuffer to the frontbuffer.
virtual bool PostSubBuffer(int x, int y, int width, int height);
// Initialize GL bindings.
static bool InitializeOneOff();
// Unit tests should call these instead of InitializeOneOff() to set up
// GL bindings appropriate for tests.
static void InitializeOneOffForTests();
static void InitializeOneOffWithMockBindingsForTests();
static void InitializeDynamicMockBindingsForTests(GLContext* context);
// Called after a context is made current with this surface. Returns false
// on error.
virtual bool OnMakeCurrent(GLContext* context);
// Used for explicit buffer management.
virtual bool SetBackbufferAllocation(bool allocated);
virtual void SetFrontbufferAllocation(bool allocated);
// Get a handle used to share the surface with another process. Returns null
// if this is not possible.
virtual void* GetShareHandle();
// Get the platform specific display on which this surface resides, if
// available.
virtual void* GetDisplay();
// Get the platfrom specific configuration for this surface, if available.
virtual void* GetConfig();
// Get the GL pixel format of the surface, if available.
virtual unsigned GetFormat();
// Get access to a helper providing time of recent refresh and period
// of screen refresh. If unavailable, returns NULL.
virtual VSyncProvider* GetVSyncProvider();
// Create a GL surface that renders directly to a view.
static scoped_refptr<GLSurface> CreateViewGLSurface(
gfx::AcceleratedWidget window);
// Create a GL surface used for offscreen rendering.
static scoped_refptr<GLSurface> CreateOffscreenGLSurface(
const gfx::Size& size);
static GLSurface* GetCurrent();
protected:
virtual ~GLSurface();
static bool InitializeOneOffImplementation(GLImplementation impl,
bool fallback_to_osmesa,
bool gpu_service_logging,
bool disable_gl_drawing);
static bool InitializeOneOffInternal();
static void SetCurrent(GLSurface* surface);
static bool ExtensionsContain(const char* extensions, const char* name);
private:
friend class base::RefCounted<GLSurface>;
friend class GLContext;
DISALLOW_COPY_AND_ASSIGN(GLSurface);
};
// Implementation of GLSurface that forwards all calls through to another
// GLSurface.
class GL_EXPORT GLSurfaceAdapter : public GLSurface {
public:
explicit GLSurfaceAdapter(GLSurface* surface);
virtual bool Initialize() OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool Resize(const gfx::Size& size) OVERRIDE;
virtual bool Recreate() OVERRIDE;
virtual bool DeferDraws() OVERRIDE;
virtual bool IsOffscreen() OVERRIDE;
virtual bool SwapBuffers() OVERRIDE;
virtual bool PostSubBuffer(int x, int y, int width, int height) OVERRIDE;
virtual bool SupportsPostSubBuffer() OVERRIDE;
virtual gfx::Size GetSize() OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual unsigned int GetBackingFrameBufferObject() OVERRIDE;
virtual bool OnMakeCurrent(GLContext* context) OVERRIDE;
virtual bool SetBackbufferAllocation(bool allocated) OVERRIDE;
virtual void SetFrontbufferAllocation(bool allocated) OVERRIDE;
virtual void* GetShareHandle() OVERRIDE;
virtual void* GetDisplay() OVERRIDE;
virtual void* GetConfig() OVERRIDE;
virtual unsigned GetFormat() OVERRIDE;
virtual VSyncProvider* GetVSyncProvider() OVERRIDE;
GLSurface* surface() const { return surface_.get(); }
protected:
virtual ~GLSurfaceAdapter();
private:
scoped_refptr<GLSurface> surface_;
DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter);
};
} // namespace gfx
#endif // UI_GL_GL_SURFACE_H_