// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_H_ #define UI_GL_GL_SURFACE_H_ #include <string> #include "base/memory/ref_counted.h" #include "build/build_config.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/size.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_implementation.h" namespace gfx { class GLContext; class VSyncProvider; // Encapsulates a surface that can be rendered to with GL, hiding platform // specific management. class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> { public: GLSurface(); // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the // EGL surface associated to be recreated without destroying the associated // context. The implementation of this function for other GLSurface derived // classes is in a pending changelist. virtual bool Initialize(); // Destroys the surface. virtual void Destroy() = 0; virtual bool Resize(const gfx::Size& size); // Recreate the surface without changing the size. virtual bool Recreate(); // Unschedule the GpuScheduler and return true to abort the processing of // a GL draw call to this surface and defer it until the GpuScheduler is // rescheduled. virtual bool DeferDraws(); // Returns true if this surface is offscreen. virtual bool IsOffscreen() = 0; // Swaps front and back buffers. This has no effect for off-screen // contexts. virtual bool SwapBuffers() = 0; // Get the size of the surface. virtual gfx::Size GetSize() = 0; // Get the underlying platform specific surface "handle". virtual void* GetHandle() = 0; // Returns whether or not the surface supports PostSubBuffer. virtual bool SupportsPostSubBuffer(); // Returns the internal frame buffer object name if the surface is backed by // FBO. Otherwise returns 0. virtual unsigned int GetBackingFrameBufferObject(); // Copy part of the backbuffer to the frontbuffer. virtual bool PostSubBuffer(int x, int y, int width, int height); // Initialize GL bindings. static bool InitializeOneOff(); // Unit tests should call these instead of InitializeOneOff() to set up // GL bindings appropriate for tests. static void InitializeOneOffForTests(); static void InitializeOneOffWithMockBindingsForTests(); static void InitializeDynamicMockBindingsForTests(GLContext* context); // Called after a context is made current with this surface. Returns false // on error. virtual bool OnMakeCurrent(GLContext* context); // Used for explicit buffer management. virtual bool SetBackbufferAllocation(bool allocated); virtual void SetFrontbufferAllocation(bool allocated); // Get a handle used to share the surface with another process. Returns null // if this is not possible. virtual void* GetShareHandle(); // Get the platform specific display on which this surface resides, if // available. virtual void* GetDisplay(); // Get the platfrom specific configuration for this surface, if available. virtual void* GetConfig(); // Get the GL pixel format of the surface, if available. virtual unsigned GetFormat(); // Get access to a helper providing time of recent refresh and period // of screen refresh. If unavailable, returns NULL. virtual VSyncProvider* GetVSyncProvider(); // Create a GL surface that renders directly to a view. static scoped_refptr<GLSurface> CreateViewGLSurface( gfx::AcceleratedWidget window); // Create a GL surface used for offscreen rendering. static scoped_refptr<GLSurface> CreateOffscreenGLSurface( const gfx::Size& size); static GLSurface* GetCurrent(); protected: virtual ~GLSurface(); static bool InitializeOneOffImplementation(GLImplementation impl, bool fallback_to_osmesa, bool gpu_service_logging, bool disable_gl_drawing); static bool InitializeOneOffInternal(); static void SetCurrent(GLSurface* surface); static bool ExtensionsContain(const char* extensions, const char* name); private: friend class base::RefCounted<GLSurface>; friend class GLContext; DISALLOW_COPY_AND_ASSIGN(GLSurface); }; // Implementation of GLSurface that forwards all calls through to another // GLSurface. class GL_EXPORT GLSurfaceAdapter : public GLSurface { public: explicit GLSurfaceAdapter(GLSurface* surface); virtual bool Initialize() OVERRIDE; virtual void Destroy() OVERRIDE; virtual bool Resize(const gfx::Size& size) OVERRIDE; virtual bool Recreate() OVERRIDE; virtual bool DeferDraws() OVERRIDE; virtual bool IsOffscreen() OVERRIDE; virtual bool SwapBuffers() OVERRIDE; virtual bool PostSubBuffer(int x, int y, int width, int height) OVERRIDE; virtual bool SupportsPostSubBuffer() OVERRIDE; virtual gfx::Size GetSize() OVERRIDE; virtual void* GetHandle() OVERRIDE; virtual unsigned int GetBackingFrameBufferObject() OVERRIDE; virtual bool OnMakeCurrent(GLContext* context) OVERRIDE; virtual bool SetBackbufferAllocation(bool allocated) OVERRIDE; virtual void SetFrontbufferAllocation(bool allocated) OVERRIDE; virtual void* GetShareHandle() OVERRIDE; virtual void* GetDisplay() OVERRIDE; virtual void* GetConfig() OVERRIDE; virtual unsigned GetFormat() OVERRIDE; virtual VSyncProvider* GetVSyncProvider() OVERRIDE; GLSurface* surface() const { return surface_.get(); } protected: virtual ~GLSurfaceAdapter(); private: scoped_refptr<GLSurface> surface_; DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); }; } // namespace gfx #endif // UI_GL_GL_SURFACE_H_