/*
* Copyright 2006 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/base/gunit.h"
#include "webrtc/base/nethelpers.h"
#include "webrtc/base/physicalsocketserver.h"
#include "webrtc/base/testclient.h"
#include "webrtc/base/testechoserver.h"
#include "webrtc/base/thread.h"
using namespace rtc;
void TestUdpInternal(const SocketAddress& loopback) {
Thread *main = Thread::Current();
AsyncSocket* socket = main->socketserver()
->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
socket->Bind(loopback);
TestClient client(new AsyncUDPSocket(socket));
SocketAddress addr = client.address(), from;
EXPECT_EQ(3, client.SendTo("foo", 3, addr));
EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
EXPECT_EQ(from, addr);
EXPECT_TRUE(client.CheckNoPacket());
}
void TestTcpInternal(const SocketAddress& loopback) {
Thread *main = Thread::Current();
TestEchoServer server(main, loopback);
AsyncSocket* socket = main->socketserver()
->CreateAsyncSocket(loopback.family(), SOCK_STREAM);
AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create(
socket, loopback, server.address());
ASSERT_TRUE(tcp_socket != NULL);
TestClient client(tcp_socket);
SocketAddress addr = client.address(), from;
EXPECT_TRUE(client.CheckConnected());
EXPECT_EQ(3, client.Send("foo", 3));
EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
EXPECT_EQ(from, server.address());
EXPECT_TRUE(client.CheckNoPacket());
}
// Tests whether the TestClient can send UDP to itself.
TEST(TestClientTest, TestUdpIPv4) {
TestUdpInternal(SocketAddress("127.0.0.1", 0));
}
TEST(TestClientTest, TestUdpIPv6) {
if (HasIPv6Enabled()) {
TestUdpInternal(SocketAddress("::1", 0));
} else {
LOG(LS_INFO) << "Skipping IPv6 test.";
}
}
// Tests whether the TestClient can connect to a server and exchange data.
TEST(TestClientTest, TestTcpIPv4) {
TestTcpInternal(SocketAddress("127.0.0.1", 0));
}
TEST(TestClientTest, TestTcpIPv6) {
if (HasIPv6Enabled()) {
TestTcpInternal(SocketAddress("::1", 0));
} else {
LOG(LS_INFO) << "Skipping IPv6 test.";
}
}