/* * Copyright 2006 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/base/gunit.h" #include "webrtc/base/nethelpers.h" #include "webrtc/base/physicalsocketserver.h" #include "webrtc/base/testclient.h" #include "webrtc/base/testechoserver.h" #include "webrtc/base/thread.h" using namespace rtc; void TestUdpInternal(const SocketAddress& loopback) { Thread *main = Thread::Current(); AsyncSocket* socket = main->socketserver() ->CreateAsyncSocket(loopback.family(), SOCK_DGRAM); socket->Bind(loopback); TestClient client(new AsyncUDPSocket(socket)); SocketAddress addr = client.address(), from; EXPECT_EQ(3, client.SendTo("foo", 3, addr)); EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from)); EXPECT_EQ(from, addr); EXPECT_TRUE(client.CheckNoPacket()); } void TestTcpInternal(const SocketAddress& loopback) { Thread *main = Thread::Current(); TestEchoServer server(main, loopback); AsyncSocket* socket = main->socketserver() ->CreateAsyncSocket(loopback.family(), SOCK_STREAM); AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create( socket, loopback, server.address()); ASSERT_TRUE(tcp_socket != NULL); TestClient client(tcp_socket); SocketAddress addr = client.address(), from; EXPECT_TRUE(client.CheckConnected()); EXPECT_EQ(3, client.Send("foo", 3)); EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from)); EXPECT_EQ(from, server.address()); EXPECT_TRUE(client.CheckNoPacket()); } // Tests whether the TestClient can send UDP to itself. TEST(TestClientTest, TestUdpIPv4) { TestUdpInternal(SocketAddress("127.0.0.1", 0)); } TEST(TestClientTest, TestUdpIPv6) { if (HasIPv6Enabled()) { TestUdpInternal(SocketAddress("::1", 0)); } else { LOG(LS_INFO) << "Skipping IPv6 test."; } } // Tests whether the TestClient can connect to a server and exchange data. TEST(TestClientTest, TestTcpIPv4) { TestTcpInternal(SocketAddress("127.0.0.1", 0)); } TEST(TestClientTest, TestTcpIPv6) { if (HasIPv6Enabled()) { TestTcpInternal(SocketAddress("::1", 0)); } else { LOG(LS_INFO) << "Skipping IPv6 test."; } }