// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SYNC_ENGINE_SYNC_THREAD_SYNC_ENTITY_H_
#define SYNC_ENGINE_SYNC_THREAD_SYNC_ENTITY_H_
#include <string>
#include "base/basictypes.h"
#include "base/time/time.h"
#include "sync/base/sync_export.h"
#include "sync/protocol/sync.pb.h"
namespace syncer {
// Manages the pending commit and update state for an entity on the sync
// thread.
//
// It should be considered a helper class internal to the
// NonBlockingTypeProcessorCore.
//
// Maintains the state associated with a particular sync entity which is
// necessary for decision-making on the sync thread. It can track pending
// commit state, received update state, and can detect conflicts.
//
// This object may or may not contain state associated with a pending commit.
// If no commit is pending, the |is_commit_pending_| flag will be set to false
// and many of this object's fields will be cleared.
class SYNC_EXPORT SyncThreadSyncEntity {
public:
~SyncThreadSyncEntity();
// Initialize a new entity based on an update response.
static SyncThreadSyncEntity* FromServerUpdate(
const std::string& id_string,
const std::string& client_tag_hash,
int64 version);
// Initialize a new entity based on a commit request.
static SyncThreadSyncEntity* FromCommitRequest(
const std::string& id_string,
const std::string& client_tag_hash,
int64 sequence_number,
int64 base_version,
base::Time ctime,
base::Time mtime,
const std::string& non_unique_name,
bool deleted,
const sync_pb::EntitySpecifics& specifics);
// Returns true if this entity should be commited to the server.
bool IsCommitPending() const;
// Populates a sync_pb::SyncEntity for a commit. Also sets the
// |sequence_number|, so we can track it throughout the commit process.
void PrepareCommitProto(sync_pb::SyncEntity* commit_entity,
int64* sequence_number) const;
// Updates this entity with data from the latest version that the
// model asked us to commit. May clobber state related to the
// model's previous commit attempt(s).
void RequestCommit(const std::string& id,
const std::string& client_tag_hash,
int64 sequence_number,
int64 base_version,
base::Time ctime,
base::Time mtime,
const std::string& non_unique_name,
bool deleted,
const sync_pb::EntitySpecifics& specifics);
// Handles the receipt of a commit response.
//
// Since commits happen entirely on the sync thread, we can safely assume
// that our item's state at the end of the commit is the same as it was at
// the start.
void ReceiveCommitResponse(const std::string& response_id,
int64 response_version,
int64 sequence_number);
// Handles receipt of an update from the server.
void ReceiveUpdate(int64 version);
private:
// Initializes received update state. Does not initialize state related to
// pending commits and sets |is_commit_pending_| to false.
SyncThreadSyncEntity(const std::string& id,
const std::string& client_tag_hash,
int64 highest_commit_response_version,
int64 highest_gu_response_version);
// Initializes all fields. Sets |is_commit_pending_| to true.
SyncThreadSyncEntity(const std::string& id,
const std::string& client_tag_hash,
int64 highest_commit_response_version,
int64 highest_gu_response_version,
bool is_commit_pending,
int64 sequence_number,
int64 base_version,
base::Time ctime,
base::Time mtime,
const std::string& non_unique_name,
bool deleted,
const sync_pb::EntitySpecifics& specifics);
// Checks if the current state indicates a conflict.
//
// This can be true only while a call to this object is in progress.
// Conflicts are always cleared before the method call ends.
bool IsInConflict() const;
// Checks if the server knows about this item.
bool IsServerKnown() const;
// Clears flag and optionally clears state associated with a pending commit.
void ClearPendingCommit();
// The ID for this entry. May be empty if the entry has never been committed.
std::string id_;
// The hashed client tag for this entry.
std::string client_tag_hash_;
// The highest version seen in a commit response for this entry.
int64 highest_commit_response_version_;
// The highest version seen in a GU response for this entry.
int64 highest_gu_response_version_;
// Flag that indicates whether or not we're waiting for a chance to commit
// this item.
bool is_commit_pending_;
// Used to track in-flight commit requests on the model thread. All we need
// to do here is return it back to the model thread when the pending commit
// is completed and confirmed. Not valid if no commit is pending.
int64 sequence_number_;
// The following fields are valid only when a commit is pending.
// This is where we store the data that is to be sent up to the server
// at the next possible opportunity.
int64 base_version_;
base::Time ctime_;
base::Time mtime_;
std::string non_unique_name_;
bool deleted_;
sync_pb::EntitySpecifics specifics_;
DISALLOW_COPY_AND_ASSIGN(SyncThreadSyncEntity);
};
} // namespace syncer
#endif // SYNC_ENGINE_SYNC_THREAD_SYNC_ENTITY_H_