// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SYNC_ENGINE_SYNC_THREAD_SYNC_ENTITY_H_ #define SYNC_ENGINE_SYNC_THREAD_SYNC_ENTITY_H_ #include <string> #include "base/basictypes.h" #include "base/time/time.h" #include "sync/base/sync_export.h" #include "sync/protocol/sync.pb.h" namespace syncer { // Manages the pending commit and update state for an entity on the sync // thread. // // It should be considered a helper class internal to the // NonBlockingTypeProcessorCore. // // Maintains the state associated with a particular sync entity which is // necessary for decision-making on the sync thread. It can track pending // commit state, received update state, and can detect conflicts. // // This object may or may not contain state associated with a pending commit. // If no commit is pending, the |is_commit_pending_| flag will be set to false // and many of this object's fields will be cleared. class SYNC_EXPORT SyncThreadSyncEntity { public: ~SyncThreadSyncEntity(); // Initialize a new entity based on an update response. static SyncThreadSyncEntity* FromServerUpdate( const std::string& id_string, const std::string& client_tag_hash, int64 version); // Initialize a new entity based on a commit request. static SyncThreadSyncEntity* FromCommitRequest( const std::string& id_string, const std::string& client_tag_hash, int64 sequence_number, int64 base_version, base::Time ctime, base::Time mtime, const std::string& non_unique_name, bool deleted, const sync_pb::EntitySpecifics& specifics); // Returns true if this entity should be commited to the server. bool IsCommitPending() const; // Populates a sync_pb::SyncEntity for a commit. Also sets the // |sequence_number|, so we can track it throughout the commit process. void PrepareCommitProto(sync_pb::SyncEntity* commit_entity, int64* sequence_number) const; // Updates this entity with data from the latest version that the // model asked us to commit. May clobber state related to the // model's previous commit attempt(s). void RequestCommit(const std::string& id, const std::string& client_tag_hash, int64 sequence_number, int64 base_version, base::Time ctime, base::Time mtime, const std::string& non_unique_name, bool deleted, const sync_pb::EntitySpecifics& specifics); // Handles the receipt of a commit response. // // Since commits happen entirely on the sync thread, we can safely assume // that our item's state at the end of the commit is the same as it was at // the start. void ReceiveCommitResponse(const std::string& response_id, int64 response_version, int64 sequence_number); // Handles receipt of an update from the server. void ReceiveUpdate(int64 version); private: // Initializes received update state. Does not initialize state related to // pending commits and sets |is_commit_pending_| to false. SyncThreadSyncEntity(const std::string& id, const std::string& client_tag_hash, int64 highest_commit_response_version, int64 highest_gu_response_version); // Initializes all fields. Sets |is_commit_pending_| to true. SyncThreadSyncEntity(const std::string& id, const std::string& client_tag_hash, int64 highest_commit_response_version, int64 highest_gu_response_version, bool is_commit_pending, int64 sequence_number, int64 base_version, base::Time ctime, base::Time mtime, const std::string& non_unique_name, bool deleted, const sync_pb::EntitySpecifics& specifics); // Checks if the current state indicates a conflict. // // This can be true only while a call to this object is in progress. // Conflicts are always cleared before the method call ends. bool IsInConflict() const; // Checks if the server knows about this item. bool IsServerKnown() const; // Clears flag and optionally clears state associated with a pending commit. void ClearPendingCommit(); // The ID for this entry. May be empty if the entry has never been committed. std::string id_; // The hashed client tag for this entry. std::string client_tag_hash_; // The highest version seen in a commit response for this entry. int64 highest_commit_response_version_; // The highest version seen in a GU response for this entry. int64 highest_gu_response_version_; // Flag that indicates whether or not we're waiting for a chance to commit // this item. bool is_commit_pending_; // Used to track in-flight commit requests on the model thread. All we need // to do here is return it back to the model thread when the pending commit // is completed and confirmed. Not valid if no commit is pending. int64 sequence_number_; // The following fields are valid only when a commit is pending. // This is where we store the data that is to be sent up to the server // at the next possible opportunity. int64 base_version_; base::Time ctime_; base::Time mtime_; std::string non_unique_name_; bool deleted_; sync_pb::EntitySpecifics specifics_; DISALLOW_COPY_AND_ASSIGN(SyncThreadSyncEntity); }; } // namespace syncer #endif // SYNC_ENGINE_SYNC_THREAD_SYNC_ENTITY_H_