// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_
#define CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_
#include <deque>
#include <list>
#include <map>
#include "base/memory/weak_ptr.h"
#include "ppapi/shared_impl/resource.h"
#include "third_party/WebKit/public/web/WebSerializedScriptValue.h"
#include "third_party/npapi/bindings/npruntime.h"
struct PP_Var;
namespace ppapi {
class ScopedPPVar;
}
namespace content {
class PepperPluginInstanceImpl;
// MessageChannel implements bidirectional postMessage functionality, allowing
// calls from JavaScript to plugins and vice-versa. See
// PPB_Messaging::PostMessage and PPP_Messaging::HandleMessage for more
// information.
//
// Currently, only 1 MessageChannel can exist, to implement postMessage
// functionality for the instance interfaces. In the future, when we create a
// MessagePort type in PPAPI, those may be implemented here as well with some
// refactoring.
// - Separate message ports won't require the passthrough object.
// - The message target won't be limited to instance, and should support
// either plugin-provided or JS objects.
// TODO(dmichael): Add support for separate MessagePorts.
class MessageChannel {
public:
// MessageChannelNPObject is a simple struct that adds a pointer back to a
// MessageChannel instance. This way, we can use an NPObject to allow
// JavaScript interactions without forcing MessageChannel to inherit from
// NPObject.
struct MessageChannelNPObject : public NPObject {
MessageChannelNPObject();
~MessageChannelNPObject();
base::WeakPtr<MessageChannel> message_channel;
};
explicit MessageChannel(PepperPluginInstanceImpl* instance);
~MessageChannel();
// Post a message to the onmessage handler for this channel's instance
// asynchronously.
void PostMessageToJavaScript(PP_Var message_data);
// Post a message to the plugin's HandleMessage function for this channel's
// instance.
void PostMessageToNative(const NPVariant* message_data);
// Post a message to the plugin's HandleBlocking Message function for this
// channel's instance synchronously, and return a result.
void PostBlockingMessageToNative(const NPVariant* message_data,
NPVariant* np_result);
// Return the NPObject* to which we should forward any calls which aren't
// related to postMessage. Note that this can be NULL; it only gets set if
// there is a scriptable 'InstanceObject' associated with this channel's
// instance.
NPObject* passthrough_object() { return passthrough_object_; }
void SetPassthroughObject(NPObject* passthrough);
NPObject* np_object() { return np_object_; }
PepperPluginInstanceImpl* instance() { return instance_; }
// Messages are queued initially. After the PepperPluginInstanceImpl is ready
// to send and handle messages, users of MessageChannel should call
// Start().
void Start();
bool GetReadOnlyProperty(NPIdentifier key, NPVariant* value) const;
void SetReadOnlyProperty(PP_Var key, PP_Var value);
private:
// Struct for storing the result of a NPVariant being converted to a PP_Var.
struct VarConversionResult;
void EnqueuePluginMessage(const NPVariant* variant);
void FromV8ValueComplete(VarConversionResult* result_holder,
const ppapi::ScopedPPVar& result_var,
bool success);
void DrainCompletedPluginMessages();
PepperPluginInstanceImpl* instance_;
// We pass all non-postMessage calls through to the passthrough_object_.
// This way, a plugin can use PPB_Class or PPP_Class_Deprecated and also
// postMessage. This is necessary to support backwards-compatibility, and
// also trusted plugins for which we will continue to support synchronous
// scripting.
NPObject* passthrough_object_;
// The NPObject we use to expose postMessage to JavaScript.
MessageChannelNPObject* np_object_;
// Post a message to the onmessage handler for this channel's instance
// synchronously. This is used by PostMessageToJavaScript.
void PostMessageToJavaScriptImpl(
const blink::WebSerializedScriptValue& message_data);
// Post a message to the PPP_Instance HandleMessage function for this
// channel's instance. This is used by PostMessageToNative.
void PostMessageToNativeImpl(PP_Var message_data);
void DrainEarlyMessageQueue();
std::deque<blink::WebSerializedScriptValue> early_message_queue_;
enum EarlyMessageQueueState {
QUEUE_MESSAGES, // Queue JS messages.
SEND_DIRECTLY, // Post JS messages directly.
};
EarlyMessageQueueState early_message_queue_state_;
// This queue stores vars that are being sent to the plugin. Because
// conversion can happen asynchronously for object types, the queue stores
// the var until all previous vars have been converted and sent. This
// preserves the order in which JS->plugin messages are processed.
//
// Note we rely on raw VarConversionResult* pointers remaining valid after
// calls to push_back or pop_front; hence why we're using list. (deque would
// probably also work, but is less clearly specified).
std::list<VarConversionResult> plugin_message_queue_;
std::map<NPIdentifier, ppapi::ScopedPPVar> internal_properties_;
// This is used to ensure pending tasks will not fire after this object is
// destroyed.
base::WeakPtrFactory<MessageChannel> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(MessageChannel);
};
} // namespace content
#endif // CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_