// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_ #define CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_ #include <deque> #include <list> #include <map> #include "base/memory/weak_ptr.h" #include "ppapi/shared_impl/resource.h" #include "third_party/WebKit/public/web/WebSerializedScriptValue.h" #include "third_party/npapi/bindings/npruntime.h" struct PP_Var; namespace ppapi { class ScopedPPVar; } namespace content { class PepperPluginInstanceImpl; // MessageChannel implements bidirectional postMessage functionality, allowing // calls from JavaScript to plugins and vice-versa. See // PPB_Messaging::PostMessage and PPP_Messaging::HandleMessage for more // information. // // Currently, only 1 MessageChannel can exist, to implement postMessage // functionality for the instance interfaces. In the future, when we create a // MessagePort type in PPAPI, those may be implemented here as well with some // refactoring. // - Separate message ports won't require the passthrough object. // - The message target won't be limited to instance, and should support // either plugin-provided or JS objects. // TODO(dmichael): Add support for separate MessagePorts. class MessageChannel { public: // MessageChannelNPObject is a simple struct that adds a pointer back to a // MessageChannel instance. This way, we can use an NPObject to allow // JavaScript interactions without forcing MessageChannel to inherit from // NPObject. struct MessageChannelNPObject : public NPObject { MessageChannelNPObject(); ~MessageChannelNPObject(); base::WeakPtr<MessageChannel> message_channel; }; explicit MessageChannel(PepperPluginInstanceImpl* instance); ~MessageChannel(); // Post a message to the onmessage handler for this channel's instance // asynchronously. void PostMessageToJavaScript(PP_Var message_data); // Post a message to the plugin's HandleMessage function for this channel's // instance. void PostMessageToNative(const NPVariant* message_data); // Post a message to the plugin's HandleBlocking Message function for this // channel's instance synchronously, and return a result. void PostBlockingMessageToNative(const NPVariant* message_data, NPVariant* np_result); // Return the NPObject* to which we should forward any calls which aren't // related to postMessage. Note that this can be NULL; it only gets set if // there is a scriptable 'InstanceObject' associated with this channel's // instance. NPObject* passthrough_object() { return passthrough_object_; } void SetPassthroughObject(NPObject* passthrough); NPObject* np_object() { return np_object_; } PepperPluginInstanceImpl* instance() { return instance_; } // Messages are queued initially. After the PepperPluginInstanceImpl is ready // to send and handle messages, users of MessageChannel should call // Start(). void Start(); bool GetReadOnlyProperty(NPIdentifier key, NPVariant* value) const; void SetReadOnlyProperty(PP_Var key, PP_Var value); private: // Struct for storing the result of a NPVariant being converted to a PP_Var. struct VarConversionResult; void EnqueuePluginMessage(const NPVariant* variant); void FromV8ValueComplete(VarConversionResult* result_holder, const ppapi::ScopedPPVar& result_var, bool success); void DrainCompletedPluginMessages(); PepperPluginInstanceImpl* instance_; // We pass all non-postMessage calls through to the passthrough_object_. // This way, a plugin can use PPB_Class or PPP_Class_Deprecated and also // postMessage. This is necessary to support backwards-compatibility, and // also trusted plugins for which we will continue to support synchronous // scripting. NPObject* passthrough_object_; // The NPObject we use to expose postMessage to JavaScript. MessageChannelNPObject* np_object_; // Post a message to the onmessage handler for this channel's instance // synchronously. This is used by PostMessageToJavaScript. void PostMessageToJavaScriptImpl( const blink::WebSerializedScriptValue& message_data); // Post a message to the PPP_Instance HandleMessage function for this // channel's instance. This is used by PostMessageToNative. void PostMessageToNativeImpl(PP_Var message_data); void DrainEarlyMessageQueue(); std::deque<blink::WebSerializedScriptValue> early_message_queue_; enum EarlyMessageQueueState { QUEUE_MESSAGES, // Queue JS messages. SEND_DIRECTLY, // Post JS messages directly. }; EarlyMessageQueueState early_message_queue_state_; // This queue stores vars that are being sent to the plugin. Because // conversion can happen asynchronously for object types, the queue stores // the var until all previous vars have been converted and sent. This // preserves the order in which JS->plugin messages are processed. // // Note we rely on raw VarConversionResult* pointers remaining valid after // calls to push_back or pop_front; hence why we're using list. (deque would // probably also work, but is less clearly specified). std::list<VarConversionResult> plugin_message_queue_; std::map<NPIdentifier, ppapi::ScopedPPVar> internal_properties_; // This is used to ensure pending tasks will not fire after this object is // destroyed. base::WeakPtrFactory<MessageChannel> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(MessageChannel); }; } // namespace content #endif // CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_