/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Provides the implementation of the GraphicBuffer interface in
// renderer compostior
#ifndef ANDROID_GRAPHIC_BUFFER_IMPL_H
#define ANDROID_GRAPHIC_BUFFER_IMPL_H
#include <ui/GraphicBuffer.h>
#include "android_webview/public/browser/draw_gl.h"
namespace android {
class GraphicBufferImpl {
public:
~GraphicBufferImpl();
static int Create(int w, int h);
static void Release(int buffer_id);
static int MapStatic(int buffer_id, AwMapMode mode, void** vaddr);
static int UnmapStatic(int buffer_id);
static void* GetNativeBufferStatic(int buffer_id);
static uint32_t GetStrideStatic(int buffer_id);
private:
status_t Map(AwMapMode mode, void** vaddr);
status_t Unmap();
status_t InitCheck() const;
void* GetNativeBuffer() const;
uint32_t GetStride() const;
GraphicBufferImpl(uint32_t w, uint32_t h);
sp<android::GraphicBuffer> mBuffer;
};
} // namespace android
#endif // ANDROID_GRAPHIC_BUFFER_IMPL_H