/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Provides the implementation of the GraphicBuffer interface in // renderer compostior #ifndef ANDROID_GRAPHIC_BUFFER_IMPL_H #define ANDROID_GRAPHIC_BUFFER_IMPL_H #include <ui/GraphicBuffer.h> #include "android_webview/public/browser/draw_gl.h" namespace android { class GraphicBufferImpl { public: ~GraphicBufferImpl(); static int Create(int w, int h); static void Release(int buffer_id); static int MapStatic(int buffer_id, AwMapMode mode, void** vaddr); static int UnmapStatic(int buffer_id); static void* GetNativeBufferStatic(int buffer_id); static uint32_t GetStrideStatic(int buffer_id); private: status_t Map(AwMapMode mode, void** vaddr); status_t Unmap(); status_t InitCheck() const; void* GetNativeBuffer() const; uint32_t GetStride() const; GraphicBufferImpl(uint32_t w, uint32_t h); sp<android::GraphicBuffer> mBuffer; }; } // namespace android #endif // ANDROID_GRAPHIC_BUFFER_IMPL_H