/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "TestClassDef.h"
#include "SkBitmapDevice.h"
#include "SkColorShader.h"
#include "SkEmptyShader.h"
#include "SkGradientShader.h"
#include "SkShader.h"
#include "SkTemplates.h"
struct GradRec {
int fColorCount;
const SkColor* fColors;
const SkScalar* fPos;
const SkPoint* fPoint; // 2
const SkScalar* fRadius; // 2
SkShader::TileMode fTileMode;
void gradCheck(skiatest::Reporter* reporter, SkShader* shader,
SkShader::GradientInfo* info,
SkShader::GradientType gt) const {
SkAutoTMalloc<SkColor> colorStorage(fColorCount);
SkAutoTMalloc<SkScalar> posStorage(fColorCount);
info->fColorCount = fColorCount;
info->fColors = colorStorage;
info->fColorOffsets = posStorage.get();
REPORTER_ASSERT(reporter, shader->asAGradient(info) == gt);
REPORTER_ASSERT(reporter, info->fColorCount == fColorCount);
REPORTER_ASSERT(reporter,
!memcmp(info->fColors, fColors, fColorCount * sizeof(SkColor)));
REPORTER_ASSERT(reporter,
!memcmp(info->fColorOffsets, fPos, fColorCount * sizeof(SkScalar)));
REPORTER_ASSERT(reporter, fTileMode == info->fTileMode);
}
};
static void none_gradproc(skiatest::Reporter* reporter, const GradRec&) {
SkAutoTUnref<SkShader> s(new SkEmptyShader);
REPORTER_ASSERT(reporter, SkShader::kNone_GradientType == s->asAGradient(NULL));
}
static void color_gradproc(skiatest::Reporter* reporter, const GradRec& rec) {
SkAutoTUnref<SkShader> s(new SkColorShader(rec.fColors[0]));
REPORTER_ASSERT(reporter, SkShader::kColor_GradientType == s->asAGradient(NULL));
SkShader::GradientInfo info;
info.fColors = NULL;
info.fColorCount = 0;
s->asAGradient(&info);
REPORTER_ASSERT(reporter, 1 == info.fColorCount);
}
static void linear_gradproc(skiatest::Reporter* reporter, const GradRec& rec) {
SkAutoTUnref<SkShader> s(SkGradientShader::CreateLinear(rec.fPoint,
rec.fColors,
rec.fPos,
rec.fColorCount,
rec.fTileMode));
SkShader::GradientInfo info;
rec.gradCheck(reporter, s, &info, SkShader::kLinear_GradientType);
REPORTER_ASSERT(reporter, !memcmp(info.fPoint, rec.fPoint, 2 * sizeof(SkPoint)));
}
static void radial_gradproc(skiatest::Reporter* reporter, const GradRec& rec) {
SkAutoTUnref<SkShader> s(SkGradientShader::CreateRadial(rec.fPoint[0],
rec.fRadius[0],
rec.fColors,
rec.fPos,
rec.fColorCount,
rec.fTileMode));
SkShader::GradientInfo info;
rec.gradCheck(reporter, s, &info, SkShader::kRadial_GradientType);
REPORTER_ASSERT(reporter, info.fPoint[0] == rec.fPoint[0]);
REPORTER_ASSERT(reporter, info.fRadius[0] == rec.fRadius[0]);
}
static void radial2_gradproc(skiatest::Reporter* reporter, const GradRec& rec) {
SkAutoTUnref<SkShader> s(SkGradientShader::CreateTwoPointRadial(rec.fPoint[0],
rec.fRadius[0],
rec.fPoint[1],
rec.fRadius[1],
rec.fColors,
rec.fPos,
rec.fColorCount,
rec.fTileMode));
SkShader::GradientInfo info;
rec.gradCheck(reporter, s, &info, SkShader::kRadial2_GradientType);
REPORTER_ASSERT(reporter, !memcmp(info.fPoint, rec.fPoint, 2 * sizeof(SkPoint)));
REPORTER_ASSERT(reporter, !memcmp(info.fRadius, rec.fRadius, 2 * sizeof(SkScalar)));
}
static void sweep_gradproc(skiatest::Reporter* reporter, const GradRec& rec) {
SkAutoTUnref<SkShader> s(SkGradientShader::CreateSweep(rec.fPoint[0].fX,
rec.fPoint[0].fY,
rec.fColors,
rec.fPos,
rec.fColorCount));
SkShader::GradientInfo info;
rec.gradCheck(reporter, s, &info, SkShader::kSweep_GradientType);
REPORTER_ASSERT(reporter, info.fPoint[0] == rec.fPoint[0]);
}
static void conical_gradproc(skiatest::Reporter* reporter, const GradRec& rec) {
SkAutoTUnref<SkShader> s(SkGradientShader::CreateTwoPointConical(rec.fPoint[0],
rec.fRadius[0],
rec.fPoint[1],
rec.fRadius[1],
rec.fColors,
rec.fPos,
rec.fColorCount,
rec.fTileMode));
SkShader::GradientInfo info;
rec.gradCheck(reporter, s, &info, SkShader::kConical_GradientType);
REPORTER_ASSERT(reporter, !memcmp(info.fPoint, rec.fPoint, 2 * sizeof(SkPoint)));
REPORTER_ASSERT(reporter, !memcmp(info.fRadius, rec.fRadius, 2 * sizeof(SkScalar)));
}
// Ensure that repeated color gradients behave like drawing a single color
static void TestConstantGradient(skiatest::Reporter*) {
const SkPoint pts[] = {
{ 0, 0 },
{ SkIntToScalar(10), 0 }
};
SkColor colors[] = { SK_ColorBLUE, SK_ColorBLUE };
const SkScalar pos[] = { 0, SK_Scalar1 };
SkAutoTUnref<SkShader> s(SkGradientShader::CreateLinear(pts,
colors,
pos,
2,
SkShader::kClamp_TileMode));
SkBitmap outBitmap;
outBitmap.setConfig(SkBitmap::kARGB_8888_Config, 10, 1);
outBitmap.allocPixels();
SkPaint paint;
paint.setShader(s.get());
SkBitmapDevice device(outBitmap);
SkCanvas canvas(&device);
canvas.drawPaint(paint);
SkAutoLockPixels alp(outBitmap);
for (int i = 0; i < 10; i++) {
// The following is commented out because it currently fails
// Related bug: https://code.google.com/p/skia/issues/detail?id=1098
// REPORTER_ASSERT(reporter, SK_ColorBLUE == outBitmap.getColor(i, 0));
}
}
typedef void (*GradProc)(skiatest::Reporter* reporter, const GradRec&);
static void TestGradientShaders(skiatest::Reporter* reporter) {
static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
static const SkScalar gPos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
static const SkPoint gPts[] = {
{ 0, 0 },
{ SkIntToScalar(10), SkIntToScalar(20) }
};
static const SkScalar gRad[] = { SkIntToScalar(1), SkIntToScalar(2) };
GradRec rec;
rec.fColorCount = SK_ARRAY_COUNT(gColors);
rec.fColors = gColors;
rec.fPos = gPos;
rec.fPoint = gPts;
rec.fRadius = gRad;
rec.fTileMode = SkShader::kClamp_TileMode;
static const GradProc gProcs[] = {
none_gradproc,
color_gradproc,
linear_gradproc,
radial_gradproc,
radial2_gradproc,
sweep_gradproc,
conical_gradproc,
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) {
gProcs[i](reporter, rec);
}
}
DEF_TEST(Gradient, reporter) {
TestGradientShaders(reporter);
TestConstantGradient(reporter);
}