/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "TestClassDef.h" #include "SkBitmapDevice.h" #include "SkColorShader.h" #include "SkEmptyShader.h" #include "SkGradientShader.h" #include "SkShader.h" #include "SkTemplates.h" struct GradRec { int fColorCount; const SkColor* fColors; const SkScalar* fPos; const SkPoint* fPoint; // 2 const SkScalar* fRadius; // 2 SkShader::TileMode fTileMode; void gradCheck(skiatest::Reporter* reporter, SkShader* shader, SkShader::GradientInfo* info, SkShader::GradientType gt) const { SkAutoTMalloc<SkColor> colorStorage(fColorCount); SkAutoTMalloc<SkScalar> posStorage(fColorCount); info->fColorCount = fColorCount; info->fColors = colorStorage; info->fColorOffsets = posStorage.get(); REPORTER_ASSERT(reporter, shader->asAGradient(info) == gt); REPORTER_ASSERT(reporter, info->fColorCount == fColorCount); REPORTER_ASSERT(reporter, !memcmp(info->fColors, fColors, fColorCount * sizeof(SkColor))); REPORTER_ASSERT(reporter, !memcmp(info->fColorOffsets, fPos, fColorCount * sizeof(SkScalar))); REPORTER_ASSERT(reporter, fTileMode == info->fTileMode); } }; static void none_gradproc(skiatest::Reporter* reporter, const GradRec&) { SkAutoTUnref<SkShader> s(new SkEmptyShader); REPORTER_ASSERT(reporter, SkShader::kNone_GradientType == s->asAGradient(NULL)); } static void color_gradproc(skiatest::Reporter* reporter, const GradRec& rec) { SkAutoTUnref<SkShader> s(new SkColorShader(rec.fColors[0])); REPORTER_ASSERT(reporter, SkShader::kColor_GradientType == s->asAGradient(NULL)); SkShader::GradientInfo info; info.fColors = NULL; info.fColorCount = 0; s->asAGradient(&info); REPORTER_ASSERT(reporter, 1 == info.fColorCount); } static void linear_gradproc(skiatest::Reporter* reporter, const GradRec& rec) { SkAutoTUnref<SkShader> s(SkGradientShader::CreateLinear(rec.fPoint, rec.fColors, rec.fPos, rec.fColorCount, rec.fTileMode)); SkShader::GradientInfo info; rec.gradCheck(reporter, s, &info, SkShader::kLinear_GradientType); REPORTER_ASSERT(reporter, !memcmp(info.fPoint, rec.fPoint, 2 * sizeof(SkPoint))); } static void radial_gradproc(skiatest::Reporter* reporter, const GradRec& rec) { SkAutoTUnref<SkShader> s(SkGradientShader::CreateRadial(rec.fPoint[0], rec.fRadius[0], rec.fColors, rec.fPos, rec.fColorCount, rec.fTileMode)); SkShader::GradientInfo info; rec.gradCheck(reporter, s, &info, SkShader::kRadial_GradientType); REPORTER_ASSERT(reporter, info.fPoint[0] == rec.fPoint[0]); REPORTER_ASSERT(reporter, info.fRadius[0] == rec.fRadius[0]); } static void radial2_gradproc(skiatest::Reporter* reporter, const GradRec& rec) { SkAutoTUnref<SkShader> s(SkGradientShader::CreateTwoPointRadial(rec.fPoint[0], rec.fRadius[0], rec.fPoint[1], rec.fRadius[1], rec.fColors, rec.fPos, rec.fColorCount, rec.fTileMode)); SkShader::GradientInfo info; rec.gradCheck(reporter, s, &info, SkShader::kRadial2_GradientType); REPORTER_ASSERT(reporter, !memcmp(info.fPoint, rec.fPoint, 2 * sizeof(SkPoint))); REPORTER_ASSERT(reporter, !memcmp(info.fRadius, rec.fRadius, 2 * sizeof(SkScalar))); } static void sweep_gradproc(skiatest::Reporter* reporter, const GradRec& rec) { SkAutoTUnref<SkShader> s(SkGradientShader::CreateSweep(rec.fPoint[0].fX, rec.fPoint[0].fY, rec.fColors, rec.fPos, rec.fColorCount)); SkShader::GradientInfo info; rec.gradCheck(reporter, s, &info, SkShader::kSweep_GradientType); REPORTER_ASSERT(reporter, info.fPoint[0] == rec.fPoint[0]); } static void conical_gradproc(skiatest::Reporter* reporter, const GradRec& rec) { SkAutoTUnref<SkShader> s(SkGradientShader::CreateTwoPointConical(rec.fPoint[0], rec.fRadius[0], rec.fPoint[1], rec.fRadius[1], rec.fColors, rec.fPos, rec.fColorCount, rec.fTileMode)); SkShader::GradientInfo info; rec.gradCheck(reporter, s, &info, SkShader::kConical_GradientType); REPORTER_ASSERT(reporter, !memcmp(info.fPoint, rec.fPoint, 2 * sizeof(SkPoint))); REPORTER_ASSERT(reporter, !memcmp(info.fRadius, rec.fRadius, 2 * sizeof(SkScalar))); } // Ensure that repeated color gradients behave like drawing a single color static void TestConstantGradient(skiatest::Reporter*) { const SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(10), 0 } }; SkColor colors[] = { SK_ColorBLUE, SK_ColorBLUE }; const SkScalar pos[] = { 0, SK_Scalar1 }; SkAutoTUnref<SkShader> s(SkGradientShader::CreateLinear(pts, colors, pos, 2, SkShader::kClamp_TileMode)); SkBitmap outBitmap; outBitmap.setConfig(SkBitmap::kARGB_8888_Config, 10, 1); outBitmap.allocPixels(); SkPaint paint; paint.setShader(s.get()); SkBitmapDevice device(outBitmap); SkCanvas canvas(&device); canvas.drawPaint(paint); SkAutoLockPixels alp(outBitmap); for (int i = 0; i < 10; i++) { // The following is commented out because it currently fails // Related bug: https://code.google.com/p/skia/issues/detail?id=1098 // REPORTER_ASSERT(reporter, SK_ColorBLUE == outBitmap.getColor(i, 0)); } } typedef void (*GradProc)(skiatest::Reporter* reporter, const GradRec&); static void TestGradientShaders(skiatest::Reporter* reporter) { static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; static const SkScalar gPos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; static const SkPoint gPts[] = { { 0, 0 }, { SkIntToScalar(10), SkIntToScalar(20) } }; static const SkScalar gRad[] = { SkIntToScalar(1), SkIntToScalar(2) }; GradRec rec; rec.fColorCount = SK_ARRAY_COUNT(gColors); rec.fColors = gColors; rec.fPos = gPos; rec.fPoint = gPts; rec.fRadius = gRad; rec.fTileMode = SkShader::kClamp_TileMode; static const GradProc gProcs[] = { none_gradproc, color_gradproc, linear_gradproc, radial_gradproc, radial2_gradproc, sweep_gradproc, conical_gradproc, }; for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) { gProcs[i](reporter, rec); } } DEF_TEST(Gradient, reporter) { TestGradientShaders(reporter); TestConstantGradient(reporter); }