// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELL_H_
#define ASH_SHELL_H_
#include <utility>
#include <vector>
#include "ash/ash_export.h"
#include "ash/metrics/user_metrics_recorder.h"
#include "ash/shelf/shelf_types.h"
#include "ash/system/user/login_status.h"
#include "ash/wm/system_modal_container_event_filter_delegate.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "ui/aura/client/activation_change_observer.h"
#include "ui/aura/window.h"
#include "ui/base/ui_base_types.h"
#include "ui/events/event_target.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/size.h"
#include "ui/views/corewm/cursor_manager.h"
class CommandLine;
namespace app_list {
class AppListView;
}
namespace aura {
class EventFilter;
class RootWindow;
class Window;
namespace client {
class ActivationClient;
class FocusClient;
class UserActionClient;
}
}
namespace chromeos {
class OutputConfigurator;
}
namespace gfx {
class ImageSkia;
class Point;
class Rect;
}
namespace keyboard {
class KeyboardController;
}
namespace ui {
class Layer;
}
namespace views {
class NonClientFrameView;
class Widget;
namespace corewm {
class CompoundEventFilter;
class InputMethodEventFilter;
class ShadowController;
class TooltipController;
class VisibilityController;
class WindowModalityController;
}
}
namespace ash {
class AcceleratorController;
class AccessibilityDelegate;
class AshNativeCursorManager;
class AutoclickController;
class CapsLockDelegate;
class DesktopBackgroundController;
class DisplayController;
class FirstRunHelper;
class HighContrastController;
class Launcher;
class ShelfDelegate;
class LockStateController;
class MagnificationController;
class MediaDelegate;
class MruWindowTracker;
class NestedDispatcherController;
class NewWindowDelegate;
class PartialMagnificationController;
class PowerButtonController;
class RootWindowHostFactory;
class ScreenAsh;
class SessionStateDelegate;
class ShelfItemDelegateManager;
class ShelfModel;
class ShellDelegate;
class ShellObserver;
class StickyKeys;
class SystemTray;
class SystemTrayDelegate;
class SystemTrayNotifier;
class UserActivityDetector;
class UserWallpaperDelegate;
class VideoDetector;
class WebNotificationTray;
class WindowCycleController;
class WindowPositioner;
class WindowSelectorController;
namespace internal {
class AcceleratorFilter;
class AppListController;
class CaptureController;
class DisplayChangeObserver;
class DisplayErrorObserver;
class DisplayManager;
class DragDropController;
class EventClientImpl;
class EventRewriterEventFilter;
class EventTransformationHandler;
class FocusCycler;
class KeyboardUMAEventFilter;
class LocaleNotificationController;
class MouseCursorEventFilter;
class OutputConfiguratorAnimation;
class OverlayEventFilter;
class PowerEventObserver;
class ResizeShadowController;
class ResolutionNotificationController;
class RootWindowController;
class ScopedTargetRootWindow;
class ScreenPositionController;
class ShelfWindowWatcher;
class SlowAnimationEventFilter;
class StatusAreaWidget;
class SystemGestureEventFilter;
class SystemModalContainerEventFilter;
class TouchObserverHUD;
class UserActivityNotifier;
class VideoActivityNotifier;
}
namespace shell {
class WindowWatcher;
}
namespace test {
class ShellTestApi;
}
// Shell is a singleton object that presents the Shell API and implements the
// RootWindow's delegate interface.
//
// Upon creation, the Shell sets itself as the RootWindow's delegate, which
// takes ownership of the Shell.
class ASH_EXPORT Shell
: public internal::SystemModalContainerEventFilterDelegate,
public ui::EventTarget,
public aura::client::ActivationChangeObserver {
public:
typedef std::vector<internal::RootWindowController*> RootWindowControllerList;
enum Direction {
FORWARD,
BACKWARD
};
// A shell must be explicitly created so that it can call |Init()| with the
// delegate set. |delegate| can be NULL (if not required for initialization).
// Takes ownership of |delegate|.
static Shell* CreateInstance(ShellDelegate* delegate);
// Should never be called before |CreateInstance()|.
static Shell* GetInstance();
// Returns true if the ash shell has been instantiated.
static bool HasInstance();
static void DeleteInstance();
// Returns the root window controller for the primary root window.
// TODO(oshima): move this to |RootWindowController|
static internal::RootWindowController* GetPrimaryRootWindowController();
// Returns all root window controllers.
// TODO(oshima): move this to |RootWindowController|
static RootWindowControllerList GetAllRootWindowControllers();
// Returns the primary root Window. The primary root Window is the one that
// has a launcher.
static aura::Window* GetPrimaryRootWindow();
// Returns a root Window when used as a target when creating a new window.
// The root window of the active window is used in most cases, but can
// be overridden by using ScopedTargetRootWindow().
// If you want to get the root Window of the active window, just use
// |wm::GetActiveWindow()->GetRootWindow()|.
static aura::Window* GetTargetRootWindow();
// Returns the global Screen object that's always active in ash.
static gfx::Screen* GetScreen();
// Returns all root windows.
static aura::Window::Windows GetAllRootWindows();
static aura::Window* GetContainer(aura::Window* root_window,
int container_id);
static const aura::Window* GetContainer(const aura::Window* root_window,
int container_id);
// Returns the list of containers that match |container_id| in
// all root windows. If |priority_root| is given, the container
// in the |priority_root| will be inserted at the top of the list.
static std::vector<aura::Window*> GetContainersFromAllRootWindows(
int container_id,
aura::Window* priority_root);
void set_target_root_window(aura::Window* target_root_window) {
target_root_window_ = target_root_window;
}
// Shows the context menu for the background and launcher at
// |location_in_screen| (in screen coordinates).
void ShowContextMenu(const gfx::Point& location_in_screen,
ui::MenuSourceType source_type);
// Toggles the app list. |window| specifies in which display the app
// list should be shown. If this is NULL, the active root window
// will be used.
void ToggleAppList(aura::Window* anchor);
// Returns app list target visibility.
bool GetAppListTargetVisibility() const;
// Returns app list window or NULL if it is not visible.
aura::Window* GetAppListWindow();
// Returns app list view or NULL if it is not visible.
app_list::AppListView* GetAppListView();
// Returns true if a system-modal dialog window is currently open.
bool IsSystemModalWindowOpen() const;
// For testing only: set simulation that a modal window is open
void SimulateModalWindowOpenForTesting(bool modal_window_open) {
simulate_modal_window_open_for_testing_ = modal_window_open;
}
// Creates a default views::NonClientFrameView for use by windows in the
// Ash environment.
views::NonClientFrameView* CreateDefaultNonClientFrameView(
views::Widget* widget);
// Rotates focus through containers that can receive focus.
void RotateFocus(Direction direction);
// Sets the work area insets of the display that contains |window|,
// this notifies observers too.
// TODO(sky): this no longer really replicates what happens and is unreliable.
// Remove this.
void SetDisplayWorkAreaInsets(aura::Window* window,
const gfx::Insets& insets);
// Called when the user logs in.
void OnLoginStateChanged(user::LoginStatus status);
// Called after the logged-in user's profile is ready.
void OnLoginUserProfilePrepared();
// Called when the login status changes.
// TODO(oshima): Investigate if we can merge this and |OnLoginStateChanged|.
void UpdateAfterLoginStatusChange(user::LoginStatus status);
// Called when the application is exiting.
void OnAppTerminating();
// Called when the screen is locked (after the lock window is visible) or
// unlocked.
void OnLockStateChanged(bool locked);
// Initializes |launcher_|. Does nothing if it's already initialized.
void CreateLauncher();
// Creates virtual keyboard. Deletes the old virtual keyboard if it's already
// exist.
void CreateKeyboard();
// Show shelf view if it was created hidden (before session has started).
void ShowLauncher();
// Adds/removes observer.
void AddShellObserver(ShellObserver* observer);
void RemoveShellObserver(ShellObserver* observer);
keyboard::KeyboardController* keyboard_controller() {
return keyboard_controller_.get();
}
AcceleratorController* accelerator_controller() {
return accelerator_controller_.get();
}
internal::DisplayManager* display_manager() {
return display_manager_.get();
}
views::corewm::InputMethodEventFilter* input_method_filter() {
return input_method_filter_.get();
}
views::corewm::CompoundEventFilter* env_filter() {
return env_filter_.get();
}
views::corewm::TooltipController* tooltip_controller() {
return tooltip_controller_.get();
}
internal::EventRewriterEventFilter* event_rewriter_filter() {
return event_rewriter_filter_.get();
}
internal::OverlayEventFilter* overlay_filter() {
return overlay_filter_.get();
}
DesktopBackgroundController* desktop_background_controller() {
return desktop_background_controller_.get();
}
PowerButtonController* power_button_controller() {
return power_button_controller_.get();
}
LockStateController* lock_state_controller() {
return lock_state_controller_.get();
}
MruWindowTracker* mru_window_tracker() {
return mru_window_tracker_.get();
}
UserActivityDetector* user_activity_detector() {
return user_activity_detector_.get();
}
VideoDetector* video_detector() {
return video_detector_.get();
}
WindowCycleController* window_cycle_controller() {
return window_cycle_controller_.get();
}
WindowSelectorController* window_selector_controller() {
return window_selector_controller_.get();
}
internal::FocusCycler* focus_cycler() {
return focus_cycler_.get();
}
DisplayController* display_controller() {
return display_controller_.get();
}
internal::MouseCursorEventFilter* mouse_cursor_filter() {
return mouse_cursor_filter_.get();
}
internal::EventTransformationHandler* event_transformation_handler() {
return event_transformation_handler_.get();
}
views::corewm::CursorManager* cursor_manager() { return &cursor_manager_; }
ShellDelegate* delegate() { return delegate_.get(); }
UserWallpaperDelegate* user_wallpaper_delegate() {
return user_wallpaper_delegate_.get();
}
CapsLockDelegate* caps_lock_delegate() {
return caps_lock_delegate_.get();
}
SessionStateDelegate* session_state_delegate() {
return session_state_delegate_.get();
}
AccessibilityDelegate* accessibility_delegate() {
return accessibility_delegate_.get();
}
NewWindowDelegate* new_window_delegate() {
return new_window_delegate_.get();
}
MediaDelegate* media_delegate() {
return media_delegate_.get();
}
HighContrastController* high_contrast_controller() {
return high_contrast_controller_.get();
}
MagnificationController* magnification_controller() {
return magnification_controller_.get();
}
PartialMagnificationController* partial_magnification_controller() {
return partial_magnification_controller_.get();
}
AutoclickController* autoclick_controller() {
return autoclick_controller_.get();
}
aura::client::ActivationClient* activation_client() {
return activation_client_;
}
ShelfItemDelegateManager* shelf_item_delegate_manager() {
return shelf_item_delegate_manager_.get();
}
ScreenAsh* screen() { return screen_; }
// Force the shelf to query for it's current visibility state.
void UpdateShelfVisibility();
// TODO(oshima): Define an interface to access shelf/launcher
// state, or just use Launcher.
// Sets/gets the shelf auto-hide behavior on |root_window|.
void SetShelfAutoHideBehavior(ShelfAutoHideBehavior behavior,
aura::Window* root_window);
ShelfAutoHideBehavior GetShelfAutoHideBehavior(
aura::Window* root_window) const;
// Sets/gets shelf's alignment on |root_window|.
void SetShelfAlignment(ShelfAlignment alignment,
aura::Window* root_window);
ShelfAlignment GetShelfAlignment(aura::Window* root_window);
// Dims or undims the screen.
void SetDimming(bool should_dim);
// Notifies |observers_| when entering or exiting fullscreen mode in
// |root_window|.
void NotifyFullscreenStateChange(bool is_fullscreen,
aura::Window* root_window);
// Creates a modal background (a partially-opaque fullscreen window)
// on all displays for |window|.
void CreateModalBackground(aura::Window* window);
// Called when a modal window is removed. It will activate
// another modal window if any, or remove modal screens
// on all displays.
void OnModalWindowRemoved(aura::Window* removed);
// Returns WebNotificationTray on the primary root window.
WebNotificationTray* GetWebNotificationTray();
// Does the primary display have status area?
bool HasPrimaryStatusArea();
// Returns the system tray on primary display.
SystemTray* GetPrimarySystemTray();
SystemTrayDelegate* system_tray_delegate() {
return system_tray_delegate_.get();
}
SystemTrayNotifier* system_tray_notifier() {
return system_tray_notifier_.get();
}
static void set_initially_hide_cursor(bool hide) {
initially_hide_cursor_ = hide;
}
internal::ResizeShadowController* resize_shadow_controller() {
return resize_shadow_controller_.get();
}
// Made available for tests.
views::corewm::ShadowController* shadow_controller() {
return shadow_controller_.get();
}
// Starts the animation that occurs on first login.
void DoInitialWorkspaceAnimation();
#if defined(OS_CHROMEOS) && defined(USE_X11)
// TODO(oshima): Move these objects to DisplayController.
chromeos::OutputConfigurator* output_configurator() {
return output_configurator_.get();
}
internal::OutputConfiguratorAnimation* output_configurator_animation() {
return output_configurator_animation_.get();
}
internal::DisplayErrorObserver* display_error_observer() {
return display_error_observer_.get();
}
#endif // defined(OS_CHROMEOS) && defined(USE_X11)
internal::ResolutionNotificationController*
resolution_notification_controller() {
return resolution_notification_controller_.get();
}
RootWindowHostFactory* root_window_host_factory() {
return root_window_host_factory_.get();
}
ShelfModel* shelf_model() {
return shelf_model_.get();
}
WindowPositioner* window_positioner() {
return window_positioner_.get();
}
// Returns the launcher delegate, creating if necesary.
ShelfDelegate* GetShelfDelegate();
UserMetricsRecorder* metrics() {
return user_metrics_recorder_.get();
}
void SetTouchHudProjectionEnabled(bool enabled);
bool is_touch_hud_projection_enabled() const {
return is_touch_hud_projection_enabled_;
}
#if defined(OS_CHROMEOS)
// Creates instance of FirstRunHelper. Caller is responsible for deleting
// returned object.
ash::FirstRunHelper* CreateFirstRunHelper();
StickyKeys* sticky_keys() {
return sticky_keys_.get();
}
#endif // defined(OS_CHROMEOS)
private:
FRIEND_TEST_ALL_PREFIXES(ExtendedDesktopTest, TestCursor);
FRIEND_TEST_ALL_PREFIXES(WindowManagerTest, MouseEventCursors);
FRIEND_TEST_ALL_PREFIXES(WindowManagerTest, TransformActivate);
friend class internal::RootWindowController;
friend class internal::ScopedTargetRootWindow;
friend class test::ShellTestApi;
friend class shell::WindowWatcher;
typedef std::pair<aura::Window*, gfx::Rect> WindowAndBoundsPair;
// Takes ownership of |delegate|.
explicit Shell(ShellDelegate* delegate);
virtual ~Shell();
void Init();
// Initializes virtual keyboard controller.
void InitKeyboard();
// Initializes the root window so that it can host browser windows.
void InitRootWindow(aura::Window* root_window);
// ash::internal::SystemModalContainerEventFilterDelegate overrides:
virtual bool CanWindowReceiveEvents(aura::Window* window) OVERRIDE;
// Overridden from ui::EventTarget:
virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE;
virtual EventTarget* GetParentTarget() OVERRIDE;
virtual scoped_ptr<ui::EventTargetIterator> GetChildIterator() const OVERRIDE;
virtual ui::EventTargeter* GetEventTargeter() OVERRIDE;
virtual void OnEvent(ui::Event* event) OVERRIDE;
// Overridden from aura::client::ActivationChangeObserver:
virtual void OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) OVERRIDE;
static Shell* instance_;
// If set before the Shell is initialized, the mouse cursor will be hidden
// when the screen is initially created.
static bool initially_hide_cursor_;
ScreenAsh* screen_;
// When no explicit target display/RootWindow is given, new windows are
// created on |scoped_target_root_window_| , unless NULL in
// which case they are created on |target_root_window_|.
// |target_root_window_| never becomes NULL during the session.
aura::Window* target_root_window_;
aura::Window* scoped_target_root_window_;
// The CompoundEventFilter owned by aura::Env object.
scoped_ptr<views::corewm::CompoundEventFilter> env_filter_;
std::vector<WindowAndBoundsPair> to_restore_;
scoped_ptr<UserMetricsRecorder> user_metrics_recorder_;
scoped_ptr<keyboard::KeyboardController> keyboard_controller_;
scoped_ptr<NestedDispatcherController> nested_dispatcher_controller_;
scoped_ptr<AcceleratorController> accelerator_controller_;
scoped_ptr<ShellDelegate> delegate_;
scoped_ptr<SystemTrayDelegate> system_tray_delegate_;
scoped_ptr<SystemTrayNotifier> system_tray_notifier_;
scoped_ptr<UserWallpaperDelegate> user_wallpaper_delegate_;
scoped_ptr<CapsLockDelegate> caps_lock_delegate_;
scoped_ptr<SessionStateDelegate> session_state_delegate_;
scoped_ptr<AccessibilityDelegate> accessibility_delegate_;
scoped_ptr<NewWindowDelegate> new_window_delegate_;
scoped_ptr<MediaDelegate> media_delegate_;
scoped_ptr<ShelfDelegate> shelf_delegate_;
scoped_ptr<ShelfItemDelegateManager> shelf_item_delegate_manager_;
scoped_ptr<internal::ShelfWindowWatcher> shelf_window_watcher_;
scoped_ptr<ShelfModel> shelf_model_;
scoped_ptr<WindowPositioner> window_positioner_;
scoped_ptr<internal::AppListController> app_list_controller_;
scoped_ptr<internal::DragDropController> drag_drop_controller_;
scoped_ptr<internal::ResizeShadowController> resize_shadow_controller_;
scoped_ptr<views::corewm::ShadowController> shadow_controller_;
scoped_ptr<views::corewm::VisibilityController> visibility_controller_;
scoped_ptr<views::corewm::WindowModalityController>
window_modality_controller_;
scoped_ptr<views::corewm::TooltipController> tooltip_controller_;
scoped_ptr<DesktopBackgroundController> desktop_background_controller_;
scoped_ptr<PowerButtonController> power_button_controller_;
scoped_ptr<LockStateController> lock_state_controller_;
scoped_ptr<MruWindowTracker> mru_window_tracker_;
scoped_ptr<UserActivityDetector> user_activity_detector_;
scoped_ptr<VideoDetector> video_detector_;
scoped_ptr<WindowCycleController> window_cycle_controller_;
scoped_ptr<WindowSelectorController> window_selector_controller_;
scoped_ptr<internal::FocusCycler> focus_cycler_;
scoped_ptr<DisplayController> display_controller_;
scoped_ptr<HighContrastController> high_contrast_controller_;
scoped_ptr<MagnificationController> magnification_controller_;
scoped_ptr<PartialMagnificationController> partial_magnification_controller_;
scoped_ptr<AutoclickController> autoclick_controller_;
scoped_ptr<aura::client::FocusClient> focus_client_;
scoped_ptr<aura::client::UserActionClient> user_action_client_;
aura::client::ActivationClient* activation_client_;
scoped_ptr<internal::MouseCursorEventFilter> mouse_cursor_filter_;
scoped_ptr<internal::ScreenPositionController> screen_position_controller_;
scoped_ptr<internal::SystemModalContainerEventFilter> modality_filter_;
scoped_ptr<internal::EventClientImpl> event_client_;
scoped_ptr<internal::EventTransformationHandler>
event_transformation_handler_;
scoped_ptr<RootWindowHostFactory> root_window_host_factory_;
// An event filter that rewrites or drops an event.
scoped_ptr<internal::EventRewriterEventFilter> event_rewriter_filter_;
// An event filter that pre-handles key events while the partial
// screenshot UI or the keyboard overlay is active.
scoped_ptr<internal::OverlayEventFilter> overlay_filter_;
// An event filter for logging keyboard-related metrics.
scoped_ptr<internal::KeyboardUMAEventFilter> keyboard_metrics_filter_;
// An event filter which handles system level gestures
scoped_ptr<internal::SystemGestureEventFilter> system_gesture_filter_;
// An event filter that pre-handles global accelerators.
scoped_ptr<internal::AcceleratorFilter> accelerator_filter_;
// An event filter that pre-handles all key events to send them to an IME.
scoped_ptr<views::corewm::InputMethodEventFilter> input_method_filter_;
scoped_ptr<internal::DisplayManager> display_manager_;
scoped_ptr<base::WeakPtrFactory<internal::DisplayManager> >
weak_display_manager_factory_;
scoped_ptr<internal::LocaleNotificationController>
locale_notification_controller_;
#if defined(OS_CHROMEOS)
scoped_ptr<internal::PowerEventObserver> power_event_observer_;
scoped_ptr<internal::UserActivityNotifier> user_activity_notifier_;
scoped_ptr<internal::VideoActivityNotifier> video_activity_notifier_;
scoped_ptr<StickyKeys> sticky_keys_;
#if defined(USE_X11)
// Controls video output device state.
scoped_ptr<chromeos::OutputConfigurator> output_configurator_;
scoped_ptr<internal::OutputConfiguratorAnimation>
output_configurator_animation_;
scoped_ptr<internal::DisplayErrorObserver> display_error_observer_;
// Listens for output changes and updates the display manager.
scoped_ptr<internal::DisplayChangeObserver> display_change_observer_;
#endif // defined(USE_X11)
#endif // defined(OS_CHROMEOS)
scoped_ptr<internal::ResolutionNotificationController>
resolution_notification_controller_;
// |native_cursor_manager_| is owned by |cursor_manager_|, but we keep a
// pointer to vend to test code.
AshNativeCursorManager* native_cursor_manager_;
views::corewm::CursorManager cursor_manager_;
ObserverList<ShellObserver> observers_;
// For testing only: simulate that a modal window is open
bool simulate_modal_window_open_for_testing_;
bool is_touch_hud_projection_enabled_;
DISALLOW_COPY_AND_ASSIGN(Shell);
};
} // namespace ash
#endif // ASH_SHELL_H_