// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SHELL_H_ #define ASH_SHELL_H_ #include <utility> #include <vector> #include "ash/ash_export.h" #include "ash/metrics/user_metrics_recorder.h" #include "ash/shelf/shelf_types.h" #include "ash/system/user/login_status.h" #include "ash/wm/system_modal_container_event_filter_delegate.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "ui/aura/client/activation_change_observer.h" #include "ui/aura/window.h" #include "ui/base/ui_base_types.h" #include "ui/events/event_target.h" #include "ui/gfx/insets.h" #include "ui/gfx/screen.h" #include "ui/gfx/size.h" #include "ui/views/corewm/cursor_manager.h" class CommandLine; namespace app_list { class AppListView; } namespace aura { class EventFilter; class RootWindow; class Window; namespace client { class ActivationClient; class FocusClient; class UserActionClient; } } namespace chromeos { class OutputConfigurator; } namespace gfx { class ImageSkia; class Point; class Rect; } namespace keyboard { class KeyboardController; } namespace ui { class Layer; } namespace views { class NonClientFrameView; class Widget; namespace corewm { class CompoundEventFilter; class InputMethodEventFilter; class ShadowController; class TooltipController; class VisibilityController; class WindowModalityController; } } namespace ash { class AcceleratorController; class AccessibilityDelegate; class AshNativeCursorManager; class AutoclickController; class CapsLockDelegate; class DesktopBackgroundController; class DisplayController; class FirstRunHelper; class HighContrastController; class Launcher; class ShelfDelegate; class LockStateController; class MagnificationController; class MediaDelegate; class MruWindowTracker; class NestedDispatcherController; class NewWindowDelegate; class PartialMagnificationController; class PowerButtonController; class RootWindowHostFactory; class ScreenAsh; class SessionStateDelegate; class ShelfItemDelegateManager; class ShelfModel; class ShellDelegate; class ShellObserver; class StickyKeys; class SystemTray; class SystemTrayDelegate; class SystemTrayNotifier; class UserActivityDetector; class UserWallpaperDelegate; class VideoDetector; class WebNotificationTray; class WindowCycleController; class WindowPositioner; class WindowSelectorController; namespace internal { class AcceleratorFilter; class AppListController; class CaptureController; class DisplayChangeObserver; class DisplayErrorObserver; class DisplayManager; class DragDropController; class EventClientImpl; class EventRewriterEventFilter; class EventTransformationHandler; class FocusCycler; class KeyboardUMAEventFilter; class LocaleNotificationController; class MouseCursorEventFilter; class OutputConfiguratorAnimation; class OverlayEventFilter; class PowerEventObserver; class ResizeShadowController; class ResolutionNotificationController; class RootWindowController; class ScopedTargetRootWindow; class ScreenPositionController; class ShelfWindowWatcher; class SlowAnimationEventFilter; class StatusAreaWidget; class SystemGestureEventFilter; class SystemModalContainerEventFilter; class TouchObserverHUD; class UserActivityNotifier; class VideoActivityNotifier; } namespace shell { class WindowWatcher; } namespace test { class ShellTestApi; } // Shell is a singleton object that presents the Shell API and implements the // RootWindow's delegate interface. // // Upon creation, the Shell sets itself as the RootWindow's delegate, which // takes ownership of the Shell. class ASH_EXPORT Shell : public internal::SystemModalContainerEventFilterDelegate, public ui::EventTarget, public aura::client::ActivationChangeObserver { public: typedef std::vector<internal::RootWindowController*> RootWindowControllerList; enum Direction { FORWARD, BACKWARD }; // A shell must be explicitly created so that it can call |Init()| with the // delegate set. |delegate| can be NULL (if not required for initialization). // Takes ownership of |delegate|. static Shell* CreateInstance(ShellDelegate* delegate); // Should never be called before |CreateInstance()|. static Shell* GetInstance(); // Returns true if the ash shell has been instantiated. static bool HasInstance(); static void DeleteInstance(); // Returns the root window controller for the primary root window. // TODO(oshima): move this to |RootWindowController| static internal::RootWindowController* GetPrimaryRootWindowController(); // Returns all root window controllers. // TODO(oshima): move this to |RootWindowController| static RootWindowControllerList GetAllRootWindowControllers(); // Returns the primary root Window. The primary root Window is the one that // has a launcher. static aura::Window* GetPrimaryRootWindow(); // Returns a root Window when used as a target when creating a new window. // The root window of the active window is used in most cases, but can // be overridden by using ScopedTargetRootWindow(). // If you want to get the root Window of the active window, just use // |wm::GetActiveWindow()->GetRootWindow()|. static aura::Window* GetTargetRootWindow(); // Returns the global Screen object that's always active in ash. static gfx::Screen* GetScreen(); // Returns all root windows. static aura::Window::Windows GetAllRootWindows(); static aura::Window* GetContainer(aura::Window* root_window, int container_id); static const aura::Window* GetContainer(const aura::Window* root_window, int container_id); // Returns the list of containers that match |container_id| in // all root windows. If |priority_root| is given, the container // in the |priority_root| will be inserted at the top of the list. static std::vector<aura::Window*> GetContainersFromAllRootWindows( int container_id, aura::Window* priority_root); void set_target_root_window(aura::Window* target_root_window) { target_root_window_ = target_root_window; } // Shows the context menu for the background and launcher at // |location_in_screen| (in screen coordinates). void ShowContextMenu(const gfx::Point& location_in_screen, ui::MenuSourceType source_type); // Toggles the app list. |window| specifies in which display the app // list should be shown. If this is NULL, the active root window // will be used. void ToggleAppList(aura::Window* anchor); // Returns app list target visibility. bool GetAppListTargetVisibility() const; // Returns app list window or NULL if it is not visible. aura::Window* GetAppListWindow(); // Returns app list view or NULL if it is not visible. app_list::AppListView* GetAppListView(); // Returns true if a system-modal dialog window is currently open. bool IsSystemModalWindowOpen() const; // For testing only: set simulation that a modal window is open void SimulateModalWindowOpenForTesting(bool modal_window_open) { simulate_modal_window_open_for_testing_ = modal_window_open; } // Creates a default views::NonClientFrameView for use by windows in the // Ash environment. views::NonClientFrameView* CreateDefaultNonClientFrameView( views::Widget* widget); // Rotates focus through containers that can receive focus. void RotateFocus(Direction direction); // Sets the work area insets of the display that contains |window|, // this notifies observers too. // TODO(sky): this no longer really replicates what happens and is unreliable. // Remove this. void SetDisplayWorkAreaInsets(aura::Window* window, const gfx::Insets& insets); // Called when the user logs in. void OnLoginStateChanged(user::LoginStatus status); // Called after the logged-in user's profile is ready. void OnLoginUserProfilePrepared(); // Called when the login status changes. // TODO(oshima): Investigate if we can merge this and |OnLoginStateChanged|. void UpdateAfterLoginStatusChange(user::LoginStatus status); // Called when the application is exiting. void OnAppTerminating(); // Called when the screen is locked (after the lock window is visible) or // unlocked. void OnLockStateChanged(bool locked); // Initializes |launcher_|. Does nothing if it's already initialized. void CreateLauncher(); // Creates virtual keyboard. Deletes the old virtual keyboard if it's already // exist. void CreateKeyboard(); // Show shelf view if it was created hidden (before session has started). void ShowLauncher(); // Adds/removes observer. void AddShellObserver(ShellObserver* observer); void RemoveShellObserver(ShellObserver* observer); keyboard::KeyboardController* keyboard_controller() { return keyboard_controller_.get(); } AcceleratorController* accelerator_controller() { return accelerator_controller_.get(); } internal::DisplayManager* display_manager() { return display_manager_.get(); } views::corewm::InputMethodEventFilter* input_method_filter() { return input_method_filter_.get(); } views::corewm::CompoundEventFilter* env_filter() { return env_filter_.get(); } views::corewm::TooltipController* tooltip_controller() { return tooltip_controller_.get(); } internal::EventRewriterEventFilter* event_rewriter_filter() { return event_rewriter_filter_.get(); } internal::OverlayEventFilter* overlay_filter() { return overlay_filter_.get(); } DesktopBackgroundController* desktop_background_controller() { return desktop_background_controller_.get(); } PowerButtonController* power_button_controller() { return power_button_controller_.get(); } LockStateController* lock_state_controller() { return lock_state_controller_.get(); } MruWindowTracker* mru_window_tracker() { return mru_window_tracker_.get(); } UserActivityDetector* user_activity_detector() { return user_activity_detector_.get(); } VideoDetector* video_detector() { return video_detector_.get(); } WindowCycleController* window_cycle_controller() { return window_cycle_controller_.get(); } WindowSelectorController* window_selector_controller() { return window_selector_controller_.get(); } internal::FocusCycler* focus_cycler() { return focus_cycler_.get(); } DisplayController* display_controller() { return display_controller_.get(); } internal::MouseCursorEventFilter* mouse_cursor_filter() { return mouse_cursor_filter_.get(); } internal::EventTransformationHandler* event_transformation_handler() { return event_transformation_handler_.get(); } views::corewm::CursorManager* cursor_manager() { return &cursor_manager_; } ShellDelegate* delegate() { return delegate_.get(); } UserWallpaperDelegate* user_wallpaper_delegate() { return user_wallpaper_delegate_.get(); } CapsLockDelegate* caps_lock_delegate() { return caps_lock_delegate_.get(); } SessionStateDelegate* session_state_delegate() { return session_state_delegate_.get(); } AccessibilityDelegate* accessibility_delegate() { return accessibility_delegate_.get(); } NewWindowDelegate* new_window_delegate() { return new_window_delegate_.get(); } MediaDelegate* media_delegate() { return media_delegate_.get(); } HighContrastController* high_contrast_controller() { return high_contrast_controller_.get(); } MagnificationController* magnification_controller() { return magnification_controller_.get(); } PartialMagnificationController* partial_magnification_controller() { return partial_magnification_controller_.get(); } AutoclickController* autoclick_controller() { return autoclick_controller_.get(); } aura::client::ActivationClient* activation_client() { return activation_client_; } ShelfItemDelegateManager* shelf_item_delegate_manager() { return shelf_item_delegate_manager_.get(); } ScreenAsh* screen() { return screen_; } // Force the shelf to query for it's current visibility state. void UpdateShelfVisibility(); // TODO(oshima): Define an interface to access shelf/launcher // state, or just use Launcher. // Sets/gets the shelf auto-hide behavior on |root_window|. void SetShelfAutoHideBehavior(ShelfAutoHideBehavior behavior, aura::Window* root_window); ShelfAutoHideBehavior GetShelfAutoHideBehavior( aura::Window* root_window) const; // Sets/gets shelf's alignment on |root_window|. void SetShelfAlignment(ShelfAlignment alignment, aura::Window* root_window); ShelfAlignment GetShelfAlignment(aura::Window* root_window); // Dims or undims the screen. void SetDimming(bool should_dim); // Notifies |observers_| when entering or exiting fullscreen mode in // |root_window|. void NotifyFullscreenStateChange(bool is_fullscreen, aura::Window* root_window); // Creates a modal background (a partially-opaque fullscreen window) // on all displays for |window|. void CreateModalBackground(aura::Window* window); // Called when a modal window is removed. It will activate // another modal window if any, or remove modal screens // on all displays. void OnModalWindowRemoved(aura::Window* removed); // Returns WebNotificationTray on the primary root window. WebNotificationTray* GetWebNotificationTray(); // Does the primary display have status area? bool HasPrimaryStatusArea(); // Returns the system tray on primary display. SystemTray* GetPrimarySystemTray(); SystemTrayDelegate* system_tray_delegate() { return system_tray_delegate_.get(); } SystemTrayNotifier* system_tray_notifier() { return system_tray_notifier_.get(); } static void set_initially_hide_cursor(bool hide) { initially_hide_cursor_ = hide; } internal::ResizeShadowController* resize_shadow_controller() { return resize_shadow_controller_.get(); } // Made available for tests. views::corewm::ShadowController* shadow_controller() { return shadow_controller_.get(); } // Starts the animation that occurs on first login. void DoInitialWorkspaceAnimation(); #if defined(OS_CHROMEOS) && defined(USE_X11) // TODO(oshima): Move these objects to DisplayController. chromeos::OutputConfigurator* output_configurator() { return output_configurator_.get(); } internal::OutputConfiguratorAnimation* output_configurator_animation() { return output_configurator_animation_.get(); } internal::DisplayErrorObserver* display_error_observer() { return display_error_observer_.get(); } #endif // defined(OS_CHROMEOS) && defined(USE_X11) internal::ResolutionNotificationController* resolution_notification_controller() { return resolution_notification_controller_.get(); } RootWindowHostFactory* root_window_host_factory() { return root_window_host_factory_.get(); } ShelfModel* shelf_model() { return shelf_model_.get(); } WindowPositioner* window_positioner() { return window_positioner_.get(); } // Returns the launcher delegate, creating if necesary. ShelfDelegate* GetShelfDelegate(); UserMetricsRecorder* metrics() { return user_metrics_recorder_.get(); } void SetTouchHudProjectionEnabled(bool enabled); bool is_touch_hud_projection_enabled() const { return is_touch_hud_projection_enabled_; } #if defined(OS_CHROMEOS) // Creates instance of FirstRunHelper. Caller is responsible for deleting // returned object. ash::FirstRunHelper* CreateFirstRunHelper(); StickyKeys* sticky_keys() { return sticky_keys_.get(); } #endif // defined(OS_CHROMEOS) private: FRIEND_TEST_ALL_PREFIXES(ExtendedDesktopTest, TestCursor); FRIEND_TEST_ALL_PREFIXES(WindowManagerTest, MouseEventCursors); FRIEND_TEST_ALL_PREFIXES(WindowManagerTest, TransformActivate); friend class internal::RootWindowController; friend class internal::ScopedTargetRootWindow; friend class test::ShellTestApi; friend class shell::WindowWatcher; typedef std::pair<aura::Window*, gfx::Rect> WindowAndBoundsPair; // Takes ownership of |delegate|. explicit Shell(ShellDelegate* delegate); virtual ~Shell(); void Init(); // Initializes virtual keyboard controller. void InitKeyboard(); // Initializes the root window so that it can host browser windows. void InitRootWindow(aura::Window* root_window); // ash::internal::SystemModalContainerEventFilterDelegate overrides: virtual bool CanWindowReceiveEvents(aura::Window* window) OVERRIDE; // Overridden from ui::EventTarget: virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE; virtual EventTarget* GetParentTarget() OVERRIDE; virtual scoped_ptr<ui::EventTargetIterator> GetChildIterator() const OVERRIDE; virtual ui::EventTargeter* GetEventTargeter() OVERRIDE; virtual void OnEvent(ui::Event* event) OVERRIDE; // Overridden from aura::client::ActivationChangeObserver: virtual void OnWindowActivated(aura::Window* gained_active, aura::Window* lost_active) OVERRIDE; static Shell* instance_; // If set before the Shell is initialized, the mouse cursor will be hidden // when the screen is initially created. static bool initially_hide_cursor_; ScreenAsh* screen_; // When no explicit target display/RootWindow is given, new windows are // created on |scoped_target_root_window_| , unless NULL in // which case they are created on |target_root_window_|. // |target_root_window_| never becomes NULL during the session. aura::Window* target_root_window_; aura::Window* scoped_target_root_window_; // The CompoundEventFilter owned by aura::Env object. scoped_ptr<views::corewm::CompoundEventFilter> env_filter_; std::vector<WindowAndBoundsPair> to_restore_; scoped_ptr<UserMetricsRecorder> user_metrics_recorder_; scoped_ptr<keyboard::KeyboardController> keyboard_controller_; scoped_ptr<NestedDispatcherController> nested_dispatcher_controller_; scoped_ptr<AcceleratorController> accelerator_controller_; scoped_ptr<ShellDelegate> delegate_; scoped_ptr<SystemTrayDelegate> system_tray_delegate_; scoped_ptr<SystemTrayNotifier> system_tray_notifier_; scoped_ptr<UserWallpaperDelegate> user_wallpaper_delegate_; scoped_ptr<CapsLockDelegate> caps_lock_delegate_; scoped_ptr<SessionStateDelegate> session_state_delegate_; scoped_ptr<AccessibilityDelegate> accessibility_delegate_; scoped_ptr<NewWindowDelegate> new_window_delegate_; scoped_ptr<MediaDelegate> media_delegate_; scoped_ptr<ShelfDelegate> shelf_delegate_; scoped_ptr<ShelfItemDelegateManager> shelf_item_delegate_manager_; scoped_ptr<internal::ShelfWindowWatcher> shelf_window_watcher_; scoped_ptr<ShelfModel> shelf_model_; scoped_ptr<WindowPositioner> window_positioner_; scoped_ptr<internal::AppListController> app_list_controller_; scoped_ptr<internal::DragDropController> drag_drop_controller_; scoped_ptr<internal::ResizeShadowController> resize_shadow_controller_; scoped_ptr<views::corewm::ShadowController> shadow_controller_; scoped_ptr<views::corewm::VisibilityController> visibility_controller_; scoped_ptr<views::corewm::WindowModalityController> window_modality_controller_; scoped_ptr<views::corewm::TooltipController> tooltip_controller_; scoped_ptr<DesktopBackgroundController> desktop_background_controller_; scoped_ptr<PowerButtonController> power_button_controller_; scoped_ptr<LockStateController> lock_state_controller_; scoped_ptr<MruWindowTracker> mru_window_tracker_; scoped_ptr<UserActivityDetector> user_activity_detector_; scoped_ptr<VideoDetector> video_detector_; scoped_ptr<WindowCycleController> window_cycle_controller_; scoped_ptr<WindowSelectorController> window_selector_controller_; scoped_ptr<internal::FocusCycler> focus_cycler_; scoped_ptr<DisplayController> display_controller_; scoped_ptr<HighContrastController> high_contrast_controller_; scoped_ptr<MagnificationController> magnification_controller_; scoped_ptr<PartialMagnificationController> partial_magnification_controller_; scoped_ptr<AutoclickController> autoclick_controller_; scoped_ptr<aura::client::FocusClient> focus_client_; scoped_ptr<aura::client::UserActionClient> user_action_client_; aura::client::ActivationClient* activation_client_; scoped_ptr<internal::MouseCursorEventFilter> mouse_cursor_filter_; scoped_ptr<internal::ScreenPositionController> screen_position_controller_; scoped_ptr<internal::SystemModalContainerEventFilter> modality_filter_; scoped_ptr<internal::EventClientImpl> event_client_; scoped_ptr<internal::EventTransformationHandler> event_transformation_handler_; scoped_ptr<RootWindowHostFactory> root_window_host_factory_; // An event filter that rewrites or drops an event. scoped_ptr<internal::EventRewriterEventFilter> event_rewriter_filter_; // An event filter that pre-handles key events while the partial // screenshot UI or the keyboard overlay is active. scoped_ptr<internal::OverlayEventFilter> overlay_filter_; // An event filter for logging keyboard-related metrics. scoped_ptr<internal::KeyboardUMAEventFilter> keyboard_metrics_filter_; // An event filter which handles system level gestures scoped_ptr<internal::SystemGestureEventFilter> system_gesture_filter_; // An event filter that pre-handles global accelerators. scoped_ptr<internal::AcceleratorFilter> accelerator_filter_; // An event filter that pre-handles all key events to send them to an IME. scoped_ptr<views::corewm::InputMethodEventFilter> input_method_filter_; scoped_ptr<internal::DisplayManager> display_manager_; scoped_ptr<base::WeakPtrFactory<internal::DisplayManager> > weak_display_manager_factory_; scoped_ptr<internal::LocaleNotificationController> locale_notification_controller_; #if defined(OS_CHROMEOS) scoped_ptr<internal::PowerEventObserver> power_event_observer_; scoped_ptr<internal::UserActivityNotifier> user_activity_notifier_; scoped_ptr<internal::VideoActivityNotifier> video_activity_notifier_; scoped_ptr<StickyKeys> sticky_keys_; #if defined(USE_X11) // Controls video output device state. scoped_ptr<chromeos::OutputConfigurator> output_configurator_; scoped_ptr<internal::OutputConfiguratorAnimation> output_configurator_animation_; scoped_ptr<internal::DisplayErrorObserver> display_error_observer_; // Listens for output changes and updates the display manager. scoped_ptr<internal::DisplayChangeObserver> display_change_observer_; #endif // defined(USE_X11) #endif // defined(OS_CHROMEOS) scoped_ptr<internal::ResolutionNotificationController> resolution_notification_controller_; // |native_cursor_manager_| is owned by |cursor_manager_|, but we keep a // pointer to vend to test code. AshNativeCursorManager* native_cursor_manager_; views::corewm::CursorManager cursor_manager_; ObserverList<ShellObserver> observers_; // For testing only: simulate that a modal window is open bool simulate_modal_window_open_for_testing_; bool is_touch_hud_projection_enabled_; DISALLOW_COPY_AND_ASSIGN(Shell); }; } // namespace ash #endif // ASH_SHELL_H_