// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_DOWNLOAD_DOWNLOAD_SHELF_H_
#define CHROME_BROWSER_DOWNLOAD_DOWNLOAD_SHELF_H_
#pragma once
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "base/string16.h"
#include "ui/base/models/simple_menu_model.h"
class BaseDownloadItemModel;
class Browser;
class DownloadItem;
// DownloadShelf is an interface for platform-specific download shelf views.
class DownloadShelf {
public:
virtual ~DownloadShelf() {}
// A new download has started, so add it to our shelf. This object will
// take ownership of |download_model|. Also make the shelf visible.
virtual void AddDownload(BaseDownloadItemModel* download_model) = 0;
// The browser view needs to know when we are going away to properly return
// the resize corner size to WebKit so that we don't draw on top of it.
// This returns the showing state of our animation which is set to true at
// the beginning Show and false at the beginning of a Hide.
virtual bool IsShowing() const = 0;
// Returns whether the download shelf is showing the close animation.
virtual bool IsClosing() const = 0;
// Opens the shelf.
virtual void Show() = 0;
// Closes the shelf.
virtual void Close() = 0;
virtual Browser* browser() const = 0;
};
// Logic for the download shelf context menu. Platform specific subclasses are
// responsible for creating and running the menu.
class DownloadShelfContextMenu : public ui::SimpleMenuModel::Delegate {
public:
virtual ~DownloadShelfContextMenu();
virtual DownloadItem* download() const;
enum ContextMenuCommands {
SHOW_IN_FOLDER = 1, // Open a file explorer window with the item selected.
OPEN_WHEN_COMPLETE, // Open the download when it's finished.
ALWAYS_OPEN_TYPE, // Default this file extension to always open.
CANCEL, // Cancel the download.
TOGGLE_PAUSE, // Temporarily pause a download.
MENU_LAST
};
protected:
explicit DownloadShelfContextMenu(BaseDownloadItemModel* download_model);
ui::SimpleMenuModel* GetInProgressMenuModel();
ui::SimpleMenuModel* GetFinishedMenuModel();
// Information source.
DownloadItem* download_;
// ui::SimpleMenuModel::Delegate implementation:
virtual bool IsCommandIdEnabled(int command_id) const;
virtual bool IsCommandIdChecked(int command_id) const;
virtual void ExecuteCommand(int command_id);
virtual bool GetAcceleratorForCommandId(int command_id,
ui::Accelerator* accelerator);
virtual bool IsItemForCommandIdDynamic(int command_id) const;
virtual string16 GetLabelForCommandId(int command_id) const;
// A model to control the cancel behavior.
BaseDownloadItemModel* model_;
private:
// We show slightly different menus if the download is in progress vs. if the
// download has finished.
scoped_ptr<ui::SimpleMenuModel> in_progress_download_menu_model_;
scoped_ptr<ui::SimpleMenuModel> finished_download_menu_model_;
DISALLOW_COPY_AND_ASSIGN(DownloadShelfContextMenu);
};
#endif // CHROME_BROWSER_DOWNLOAD_DOWNLOAD_SHELF_H_