// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_DOWNLOAD_DOWNLOAD_SHELF_H_ #define CHROME_BROWSER_DOWNLOAD_DOWNLOAD_SHELF_H_ #pragma once #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/string16.h" #include "ui/base/models/simple_menu_model.h" class BaseDownloadItemModel; class Browser; class DownloadItem; // DownloadShelf is an interface for platform-specific download shelf views. class DownloadShelf { public: virtual ~DownloadShelf() {} // A new download has started, so add it to our shelf. This object will // take ownership of |download_model|. Also make the shelf visible. virtual void AddDownload(BaseDownloadItemModel* download_model) = 0; // The browser view needs to know when we are going away to properly return // the resize corner size to WebKit so that we don't draw on top of it. // This returns the showing state of our animation which is set to true at // the beginning Show and false at the beginning of a Hide. virtual bool IsShowing() const = 0; // Returns whether the download shelf is showing the close animation. virtual bool IsClosing() const = 0; // Opens the shelf. virtual void Show() = 0; // Closes the shelf. virtual void Close() = 0; virtual Browser* browser() const = 0; }; // Logic for the download shelf context menu. Platform specific subclasses are // responsible for creating and running the menu. class DownloadShelfContextMenu : public ui::SimpleMenuModel::Delegate { public: virtual ~DownloadShelfContextMenu(); virtual DownloadItem* download() const; enum ContextMenuCommands { SHOW_IN_FOLDER = 1, // Open a file explorer window with the item selected. OPEN_WHEN_COMPLETE, // Open the download when it's finished. ALWAYS_OPEN_TYPE, // Default this file extension to always open. CANCEL, // Cancel the download. TOGGLE_PAUSE, // Temporarily pause a download. MENU_LAST }; protected: explicit DownloadShelfContextMenu(BaseDownloadItemModel* download_model); ui::SimpleMenuModel* GetInProgressMenuModel(); ui::SimpleMenuModel* GetFinishedMenuModel(); // Information source. DownloadItem* download_; // ui::SimpleMenuModel::Delegate implementation: virtual bool IsCommandIdEnabled(int command_id) const; virtual bool IsCommandIdChecked(int command_id) const; virtual void ExecuteCommand(int command_id); virtual bool GetAcceleratorForCommandId(int command_id, ui::Accelerator* accelerator); virtual bool IsItemForCommandIdDynamic(int command_id) const; virtual string16 GetLabelForCommandId(int command_id) const; // A model to control the cancel behavior. BaseDownloadItemModel* model_; private: // We show slightly different menus if the download is in progress vs. if the // download has finished. scoped_ptr<ui::SimpleMenuModel> in_progress_download_menu_model_; scoped_ptr<ui::SimpleMenuModel> finished_download_menu_model_; DISALLOW_COPY_AND_ASSIGN(DownloadShelfContextMenu); }; #endif // CHROME_BROWSER_DOWNLOAD_DOWNLOAD_SHELF_H_