/*
* Copyright (C) 2007 Kevin Ollivier <kevino@theolliviers.com>
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// webkit includes
#include "WebBrowserShell.h"
#include "WebSettings.h"
#include "WebView.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
wxInitAllImageHandlers();
// create the main application window
// see WebKit/wx/WebFrame.cpp for how to write a shell around wxWebView.
wxWebBrowserShell *frame = new wxWebBrowserShell(_T("wxWebKit Test App"));
#ifndef NDEBUG
frame->ShowDebugMenu(true);
#endif
wxWebSettings settings = frame->webview->GetWebSettings();
#if __WXMSW__ || __WXMAC__
settings.SetPluginsEnabled(true);
#endif
frame->webview->SetDatabasesEnabled(true);
settings.SetEditableLinkBehavior(wxEditableLinkOnlyLiveWithShiftKey);
frame->CentreOnScreen();
frame->Show(true);
return true;
}