/* * Copyright (C) 2007 Kevin Ollivier <kevino@theolliviers.com> * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // webkit includes #include "WebBrowserShell.h" #include "WebSettings.h" #include "WebView.h" #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif class MyApp : public wxApp { public: virtual bool OnInit(); }; IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { wxInitAllImageHandlers(); // create the main application window // see WebKit/wx/WebFrame.cpp for how to write a shell around wxWebView. wxWebBrowserShell *frame = new wxWebBrowserShell(_T("wxWebKit Test App")); #ifndef NDEBUG frame->ShowDebugMenu(true); #endif wxWebSettings settings = frame->webview->GetWebSettings(); #if __WXMSW__ || __WXMAC__ settings.SetPluginsEnabled(true); #endif frame->webview->SetDatabasesEnabled(true); settings.SetEditableLinkBehavior(wxEditableLinkOnlyLiveWithShiftKey); frame->CentreOnScreen(); frame->Show(true); return true; }